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I'd like a little variation if possible. Having the exact same light bar on all the vehicles will be a little boring in my opinion.
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Is that a question for my problem? If so, no. All my units show up correctly.
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So upon opening the editor, it looks like it's only the 2 Engines that are not updated for me. The brush truck and heavy equipment truck both have the new lightbars.
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It was with AUS.
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My 1.6 does not update my Fire units for some reason. Should the unit's model file include "3D"?
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If it can't park at the Station, then I personally wouldn't use the old one.
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In Station 1, when the BLS and ALS engines are in quarters and I call for the ALS engine - one firefighter will always be left behind. He seems to want to run all the way around the truck before he tries to get in and by that time it's too late. If the BLS engine isn't there, then there isn't a problem. Is there anything I can adjust to help this situation out? Thanks
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I've edited the LAtofirestation script so it allows the Stand-by command to be on while driving back to the station. The only problem with that, it I need to remember to press it. Much like the LAtofirestation script deactivates the lights and sirens, it simply needs to activate the stand-by.
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I think it would add a large amount of realism if when you send a vehicle back to the fire station, it automatically turns the stand-by command on. That way, if you have another call it will be able to respond right away. I've been looking in the scripts, but can't seem to find out where I would add/edit this. Can anyone help me out with this? Thanks
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I'd changed all my script files to have the Tender replaced the Hazmat at Station 2, but when the Bat Chief uses the hazmat button, it calls a new Tender from off screen instead of calling the one in Station 2. I've obviously missed something goofy in the script. Any help would be much appreciated.
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Thanks Shane, much appreciated!
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OK, I edited the LAFireStation and LAFireStationStart scripts. I then went into the editor and opened the map and simply changed the name of the VOs to try and switch their location. My problem when I start the game is that although the units are in their new stations and they spawn the correct characters, the trucks are pointed in the old direction of their old location. So, the HazMat which is now in Station 1 is pointed sideways and facing the way it would need to if it was at Station 2 still. The same applies to the USAR. Any ideas?
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Structure Fire: 2 Engines, 1 Aerial, Bat Chief, LAPD Unit(s) Shrub Fire: 1 Engine and Brush patrol if access is blocked Car Fire: 1 Engine, 1 LAPD Unit Single Car MVA: USAR, ALS Engine, ALS Ambulance, LAPD Unit(s) Multi Car MVA: USAR, ALS Engine, ALS Ambulance(s), Aerial to block traffic if on major road, LAPD Unit(s) Stroke / Fall: ALS Engine, ALS Ambulance Hazmat Related: HAZMAT Robbery: 1 LAPD Unit Hostages: 1 LAPD Unit, SWAT Team, Bat Chief and ALS Ambulance on scene but respond no lights and sirens Riots: LAPD Units, SWAT Team
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Appreciate all the help guys. I was unsure of the amount of change needed to scripts and maps because I simply want to switch things around and not add/remove anything. Thanks Shane - email me when you have a chance and we can talk about this and other previous projects.
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Could someone help me switch the USAR and HazMat trucks in LA Mod 1.9? I'd like to get a little more activity out of Station 2 and think the USAR would be better suited there. Can someone tell me what to edit in what files, or better yet post some edited files up for me? Thanks in advance!