mcflame1
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mcflame1 last won the day on June 27
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Virginia, USA
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Emergency Vehicles. Computers, Simulation Games, Puzzles.
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Looks amazing. And I like that the engineers van and tow truck are being updated. Now if the coroner's van gets updated. We will not have any more of those models that a ton of the community are probably sick of seeing. Seriously modders. When you make a mod. Can you please add in a custom tow truck, engineers van, and coroner's van? We are getting tired of seeing the same ones in a good chunk of mods. Now will the crane be updated? I would like to see that.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
mcflame1 replied to itchboy's topic in Submods [Approved]
Is that an International Cargostar, Itch? Either way. Looks good. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
mcflame1 replied to itchboy's topic in Submods [Approved]
Pictures not working -
Not asking for a release date. But asking for a video showcasing the lighting on the new units.
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Project NYstalgia - A retro themed New York City modification.
mcflame1 replied to CanadianFrog's topic in Mods
One of the more unique vehicles the NYPD had. Would love to see them in the mod. Just don't know what I would use them for besides, maybe, parking enforcement. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
mcflame1 replied to itchboy's topic in Submods [Approved]
Can't wait to see the surge of retro mods that will come out thanks to these vehicles. -
happy_faceishere started following mcflame1
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This the first Miami Beach FD unit. Don't exactly remember seeing any red and white and blue fire units besides engine 343.
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Boston Mod Remastered V1 [Coming soon]
mcflame1 replied to TTBL225's topic in Modification Sub-Mods WIP (In Development)
@TTBL225 Why don't you give it to someone to finish the mod? I do know that motivation is the killer of mods because of how much work goes into a single mod. -
I know that the EM4Resource mod team is working on releasing a bunch of vehicles when they release their NY Mass Border mod. Which will, at the earliest, be March since that is when they will have their site back up. But we are still kinda low on things like new scripts since a lot of people here on emergency planet don't speak german so they can't really use a lot of the scripts on the german emergency forum without translating the whole thing. Plus some other developer resources like various lighting equipment would be very helpful. And it would be helpful if we had access to more american buildings for mod so they don't have a european feel. Developer resources are one of the things that are definitely hurting the modding community.
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Here is my thought process on paid mods. There are mod developers/creators that will create something that is trademarked/copywritten and then sell it. That part is illegal. Yet no one cares. There is a reason game companies need to have a license to use trademarked items. It is because if they don't. They can get sued for copyright infringement (I believe). If they are selling something that isn't trademarked. Then go ahead. I don't care. But selling stuff that they don't have licenses to sell is what gets me. Now can we please drop the paid mods topic. As for what I said in the first post. I see where you all are coming from. But for the mod creators. This community is small enough as it is. And there are mods the get released in an incomplete form because the developers don't have the time anymore to work on the mod(s). Are there mods that we all wished would have gotten completed? Yeah. Look at all the attempts to create a Chicago mod. Still don't know why each one ends up dead. Maybe we can call it the Chicago Curse or something. Speaking of dead mods. We can use stuff from mods like Fairfax V3 in other mods as long as we give credit to the mod developers. Right? Asking because I used one of the stations from Fairfax V3 and did give credit for it in Northview South County Revived 1.25. Back on topic. The amount of mod creators that will stay in the EM4 community long enough to learn as much as someone like Itchboy is extremely small. Maybe like AShadowBox said. Maybe we can release various dev resources to be used in other mods. As long as the person who created that dev resource gets credit. That would also help the community. I know communities can be toxic. Just look at the ATS/ETS2 modding communities. Where people upload mods that they did not create to sites where they make money off each download. And those same people are incredibly hated in that community. This community can be worse. There is a reason there were a ton of Mayberry and LA based mods. And it comes down to that those mod creators did not mind using their mods as a base for people to learn how to create mods. As long as they were credited for the base mod. In my opinion. Releasing mods and having others criticizing what you did is a good tool to help you figure out where you made mistakes and where you can learn. My first mod that I ended up heavily editing it and still do edit is the Riverside mod. I have learned a ton about modding by using that mod but at the same time. I wish I had people's opinions on the mod to help me figure out what I can do better and where I made mistakes. AND BEFORE ANY SAYS ANYTHING ABOUT THE GERMAN MODDING COMMUNITY. I KNOW THERE ARE A LOT MORE PEOPLE OVER THERE LIKE ITCHBOY. BUT I WOULD RATHER HAVE SOMEONE THAT I CAN UNDERSTAND WITHOUT HAVING TO CONSTANTLY USE A TRANSLATOR.
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Mod creators should be glad that their work is being used in other mods. Very few people in the EM4 Modding Community are anywhere close to the levels of Itchboy's skill. And creating mods takes a really long time anyway. So using stuff from another mod will help get the mod out sooner and make the mod better overall. Look at GTA 5. There are a ton of assets released that vehicle developers can use instead of having to create new ones. Sometimes. You got to put your ego behind and think what is best for the community. Just don't get me started on the whole paid mods shit for GTA 5/FiveM.