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Pottyscotty

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Everything posted by Pottyscotty

  1. I only had the model/texture done but it wasn't ever a useable object (Just placed via the editor).
  2. Yeah don't worry you definitely still have it, I know there were a few people wanting to play multiplayer for it. Just meant at the moment.
  3. You can play it but there's no guarantee it will flow very well.
  4. At the moment Dalton and TACRfan are the only ones with permission to release edited content. If it is a problem for someone it is simple for them to fix it themselves.
  5. I am, definitely. As many know I've made a fresh start on something else and I have been doing it properly and carefully, making sure things are finished before moving on. Those are plain clothed ones Yes, a crew of 4 for the main Appliance (Plus the Station manager who gets the car) then the ones at the flats are retained/on-call. Think I used to but it went a while ago, pretty much the whole thing is bugged so I guess I didn't see it necessary haha.
  6. Originally it was going to be a proper mod but I didn't think it through, it was my first time ever doing something this big and I always overlooked what I was actually able to do as well as what to do and when.
  7. Sorry, meant the retained FF's There were engineer AA vehicles but before tow trucks were the LA mod ones, but I'm sure there are a couple of AA vans around somewhere (Possibly near the Ambulance Station?).
  8. Definitely not upset with this, in fact I agree with most of it - I'll just address some of the points. I've decided not to even call it an alpha anymore, it is simply just a development release (So just with bits in it and some bits not necessarily working etc and not something, as a whole, playable). I guess that's something I really want to stress, this isn't really a playable mod but instead something to just play around with, edit or take things from it for an edit of another mod. Although it was a large space of time of me doing this 'update', very little of that was actually spent on it. As for testing I do agree, I spent very little time testing as I have been far too busy. I don't ever have my game on higher settings so I wouldn't have noticed that (If I had properly tested I probably would have seen it). That was decided against a while ago, again due to time and because of the fact that the mod wouldn't have really been playable anyway. If someone decides to continue it then it may be something they decide to add. Nothing to really say to that, I knew that was a problem and I knew that you couldn't get vehicles back so completely my fault. Think I added it when the mod was still in actual development which is why it's still in there. I could have sworn I had placed the AA back down somewhere? Which ones where they, the bottom or top? I think I used them while quickly testing but maybe only one lot. Had to remove due to problems.
  9. Feel more than free, I'd be quite interested in seeing it to be honest.
  10. Wouldn't surprise me! If you are short there is one retained crew for each station nearby.
  11. Development Update released, link on front page. Thank you all for following and supporting the mod! If anyone here has previous modding experience and would like to continue the mod then feel free to message me.
  12. Been away for a couple of weeks but the update is now ready and shall be uploaded by the end of the week.
  13. It's a completely different company who developed that game. It's just the same publisher.
  14. There was some footage in an interview done a few months back -
  15. Think he means that if it wasn't secret then that would be what he would show you
  16. Wasn't 100% sure if I should upload original game content since normally you'd have to pay to get the content. Don't think it would have been a problem though tbh so here you go: http://www.mediafire.com/download/7crfonl2qn896s1/EM4ModPro.zip
  17. Welcome to the community, always more than happy to welcome in new content. In response to your query about copyright issues, I don't believe this would at all be a problem. 90% of the mods available for the game are non-fictional and therefore are normally using logos, names and the like but none of them have had problems regarding copyright. While legally I'm not sure but I do think you'll be fine doing it. Those are some interesting and unique ideas for mods. The game has been lacking a proper Airport Mod and I would love to see one set on a beach. Are you able to explain the Universal idea a bit more? How would it work, do you have things like security officers or first aiders on the park with the ability to call in local services from off-map etc?
  18. How's this done, just some radiation over the polygon? Think I prefer Coronas myself but this looks good.
  19. Everything looking really nice. Good luck with it, hope to see some more! Only thing is can I ask you just credit me for the original skin on these officers in the mod readme if you choose to release. Don't worry about doing it for pictures or anything
  20. C'mon, no offense but there's a search box on the site for a reason. http://forum.emergency-planet.com/topic/20973-ctd-when-playing-mods/ http://forum.emergency-planet.com/topic/20962-crashing-30-seconds-in-no-error/ http://forum.emergency-planet.com/topic/20828-crashing-in-lots-of-mods-in-game/ http://forum.emergency-planet.com/topic/20807-help-with-crashing-on-windows-10/ http://forum.emergency-planet.com/topic/20608-game-crash/ http://forum.emergency-planet.com/topic/20522-game-crashes-constantly/ http://forum.emergency-planet.com/topic/20323-emergency-4-keeps-crashing-after-several-minutes/ http://forum.emergency-planet.com/topic/20471-em4-la-mod-crashes-system-after-under-5-minutes-of-gameplay-and-lags/ http://forum.emergency-planet.com/topic/20411-freeplay-mods-crashes/ http://forum.emergency-planet.com/topic/20386-more-crashes/ http://forum.emergency-planet.com/topic/20378-game-crashs-upon-start-up/ http://forum.emergency-planet.com/topic/20327-help-game-crashing/
  21. Policy on edits are still the same as written in the terms until/unless I decide otherwise really.
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