-
Posts
1,228 -
Joined
-
Last visited
-
Days Won
13
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Everything posted by Pottyscotty
-
Always great to see some updates from you guys, good luck on the rest of the development, can't wait for the release!
-
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Thanks Dyson! I do exactly the same with the London Project Yeah I was doing the In-Game bits (Doors, Lockers and Commands etc) -
The white "Blobs" are missing textures. If you read the installation instructions of the mod you would have seen that the mod uses custom coronas which have to be downloaded separately.
-
Those look amazing, can't wait to play this one. The skins look amazing too!
-
I have found it: http://forum.emergency-planet.com/topic/19629-full-size-map-template/ Turns out im a moron and it was in fact a reply to me Completely forgot about that topic I made, sorry about that!
-
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Kent Police investigate a serious collision - Collision Investigation Ford S-Max is nearly complete, just needs a few edits and some lighting! Then i'll promise to do something other than Police -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Not sure how it can be familiar considering this is made up. This is the RPU base, the actual Police station is the one based off of Canterbury It may do but I think it would be for show only (Measurement Cameras etc). -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
This is one of the "Somethings" I have been working on. Note that you should pretty much ignore everything in all of these Ignore the map texture...Completely, it will be re-done (It is bad quality, wrong places, wrong size etc), ignore the positioning of vehicles, ignore the positioning of the buildings behind and trees. Also note the Ford S-Max is a WIP but that corner of the Police Complex is for the Collision Investigation Unit. So im sure you can guess what the S-Max is for. I have also been doing a lot of Techy stuff (This is why I haven't much to show) on Scripts and on the Scania. -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Sorry it has been so quiet I am working on something and it is very nearly finished. I was going to share some pictures the other day but decided to get it completed first, shouldn't be long now! -
What is the Pixel measurement for one Em4 unit (The Squares you get on an empty editor map)? I know one meter is 12.5px but this is way too small for one square. Or can anyone tell me the location of the map texture with the Squares.
-
Brilliant work! Loving the train in the last picture.
-
Need help about setting some characteristics for Object
Pottyscotty replied to Steven Dang's topic in Modding Related Support
If you saved the map too it should be coolable. To make it accessible you may have to add markers to the building to tell the game what happens where. -
Need help about setting some characteristics for Object
Pottyscotty replied to Steven Dang's topic in Modding Related Support
The ones you did like in your first post. Accessible and Coolable. -
Need help about setting some characteristics for Object
Pottyscotty replied to Steven Dang's topic in Modding Related Support
Look at what BeastyBill has already said. -
Need help about setting some characteristics for Object
Pottyscotty replied to Steven Dang's topic in Modding Related Support
Have you tried re-placing the house down on the map? If not I think it uses the properties before you changed it (At least it is like this for Personnel and Vehicles). -
Can you post your logfile so I can see what is happening when it crashes. It is located in the main folder of your 911:First Responders/Emergency 4 game.
-
If I understand your question right, then yes. The original game has a ladder that can connect to certain buildings, allowing units to access it.
-
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Didn't even know there was red ones? Haha sounds like me -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Well this was meant to be me fixing a bug, then it turned into 30 minutes of me...Errr..."Testing" the Appliances... -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Another shot of the Appliances now with lighting . Ignore the Hose connectors sticking out the back of the appliances, that will be fixed soon. (The Map and Personnel are not ours and are only being used as placeholders) -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I have contacted someone who has a script like this to see if I can use it -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
One question...How the heck did you see that? - The text is completely unreadable for me! But yes you are correct, the city I am basing the map off of is the Kent city of Canterbury. The reason for this are the nice and big Police, Fire and Ambulance stations. This combined with how close they are together means it is compact, letting me add more to the Map. That's a nice idea, never thought of that -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I do believe that is implemented into the Shield script as standard --------------------------------------------------------------------------------------------------------------------------------------------- The Scania P270 Appliance is now nearly finished. It just needs the side of the lockers done (The indicators, writing and scene lights), some animations, a few extras and of course, some lighting! There is a now a new rear on it from Firequi and a few cab edits. The new rear means the removal of the 3D lockers (They can still be opened, don't worry!), as much as I liked them, combined with other things on the Scania as well as the objects inside made it too high poly for EM4. This basically means the Mod can start to lag some people and as this is being aimed for lower-spec PC's, I did not want that to happen. Edit:- The minimum PC requirement I am reaching for is a normal Integrated Intel HD Mobile Graphics. -
A Couple Questions about modding for a Newbie
Pottyscotty replied to Turk_WLF's topic in Modding Related Support
1. Yes, you just copy and paste the file. 2. Yes 3. I think that's it. -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
You can call extra units in but not from other county's because of where the map is based in Kent. TSG and others will be able to do that too