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Everything posted by Pottyscotty
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Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Will be doing personnel after a lot of the vehicles are done I think but an AA Engineer is one of them! Yeah I couldn't really decide which one to do, I might change it sometime ----------------------------------------------------------------------------------------------------------------------------------------------- Just to let you all know, soon I will be away for a couple of weeks. I will hopefully have time to do some of the mod while I'm away but the internet is so I doubt I will be able to post any work until I get back. Edit:- I may be able to get onto the site to reply to stuff though, it's uploading and downloading that is the problem. -
Edit > Spawn Points > Traffic_Car_NUMBER > Initial Speed Was going to create a new topic for this but while I'm here can I just ask how you change the speeds of Emergency Vehicles?
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Haha no problem, I would have thought that way would work. The only other option I can think of is actually adding these extras onto the tent model.
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Which way, I put two?
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Are you adding the objects to the tent as a superstruct or as an actual child (Tent > Childs > Edit Childs)?
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Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Thanks for that Ghost I was looking at various pictures and some show it like this and some show it on both sides so I just picked one at random to be honest - -
Vehicles get stuck under bridge | Original Freeplay Map
Pottyscotty replied to Pottyscotty's topic in Modding Related Support
Thanks, I shall go change them all now. -
For some reason whenever I send my own vehicles (Vehicles I have added as part of a mod) over the bridges in the original freeplay map they always decide to go for a swim instead. This does happen with other mods (Which use this map, London mod for example) with my own vehicles as well. Some will drop in the middle of the bridge, some at the ends. Does anyone know what can be causing this?
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Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
@TACRfan - No special abilities as such but the other version of the IRU (A command version) will Man calls the AA after his Landrover won't start - -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Aww that sucks It was my first year going, definitely going again next year! -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
SECAmb | Incident Response Unit Would once again like to hear what you would all like next! Sorry this one took a while but I was busy over the week then at the weekend I was moving all the mod over and setting everything back up and yesterday I was at the Brooklands Emergency Event so I haven't had too much time to do bits. Enjoy! -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Happy to report that everything has survived the transfer happily... Well... kicking and screaming Progress can now continue as normal and I hope to update you all soon. -
You're starting a mod? READ THIS FIRST!
Pottyscotty replied to Newfoundking's topic in Mod Development and Concepts
Thanks for posting this, slightly bugs me when someone posts "I'm going to start XYZ Mod" then 5 hours later the post has to be closed as they already quit. It can clot up the "Recent Topics" section and people may miss things that actually matter. -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
The lighting is all by you, if you want to re-do or edit anything you can do it and i'll add it in! -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Just to update you all, I won't be able to show much in the next few days. I will not only be changing the Base mod over but also the Map. Although I do still keep all the Vehicles I have done so far (So all the commands, lights etc will stay) I will have to be re-installing a few scripts and getting everything set-up all over again. But, this change is good! When this has all been completed I will be able to set-up the new map to be ready for release! The problem right now for me was that I would make something, maybe place stuff down and take a lot of time over it all just to get to this point and get rid of it all. Now I can place everything where it will be, set-up everything how it will be and then release the Closed Alpha (For anyone that helped or anyone who will do videos on the mod). After fixing any reported bugs and adding some more bits, I can release the Open Beta (For Everyone). Then I can do the same as the Alpha, fix bugs add more stuff AND make the final map ready for version 1.0 (Official Release). Thank you all for your encouragement and support with this mod and I shall be back very soon to update you all -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Two things I am currently working on: 1) SECAmb HART IRU 2) Secret (Just to stir things up ) -
Well i'm guessing you are running Weldfordshire mod because of the things listed, It also appears you have made edits to it so some vehicles use the Engine on and off command (Because this is not in the original mod). There is a whole string of errors all pointing at that command so I recommend you remove the commands and see if you still crash then work it out from there.
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Some amazing screens! Loving the Ford Explorer as well.
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How do I create a working water cannon/ deck gun
Pottyscotty replied to TACRfan's topic in Modding Related Support
I can't get on EM4 at the moment so if nobody has replied by the morning I may add a tutorial to the website. -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I will not be talking about Mutliplayer for a little while yet as it is too early to. There may be a clan, there may not be, any information will come out when I get to that stage. -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
So which one first? 1) 2) -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Lockers can now be opened and closed as well as bay doors. I have also added a couple of extras onto the Pump bay doors. Up to you lot to decided what unit to do next! (It doesn't have to be on the Unit list, not everything is on there!) -
OpenSpecialDoor Script | Opening One Door Only
Pottyscotty replied to Pottyscotty's topic in Modding Related Support
I always forget that Works perfectly now, thanks! -
OpenSpecialDoor Script | Opening One Door Only
Pottyscotty replied to Pottyscotty's topic in Modding Related Support
I gave them all "1" (Without the " of course) but only one of them is still opening. Edit:- The numbers seem to have reset, I shall try again.