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Pottyscotty

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Everything posted by Pottyscotty

  1. Yes there will be an Ambulance Station which houses your normal Emergency Ambulances, RRVs etc and HART teams.
  2. Yes the early test will be public ------------------------------------------------------------------------------------------ Fire at the Docks caused by a Gas Explosion - Can't tell you how fun major incidents are in-game with all the commanding roles SECAmb Volvo V50 RRV (Rapid Response Vehicle)
  3. Royal navy Sea King, RNLI Severn, RNLI ILB and a Kent Police boat are all the Marine vehicles. Thank you very much! I have decided to make a test release because I want everyone to be able to play it as soon as possible. This is what I want to do and then we will be at this release. Basic Police PersonnelBasic Medical PersonnelAmbulance RRVVery small map editsFire ladder unit (Turntable/ALP) I can not be sure how long these will take but it should be done within a couple of months. You will still need to rely on a lot of the LA Mod units (Like I currently have to when I use the mod) but it is only something for people to play around with so I don't want you to expect much.
  4. Still a WIP! KFRS Water Carrier (Showing it's age a bit when it still has "Kent Fire Brigade" on it).
  5. Download that patch and install the coronas.
  6. I am not used to the Scripting language used for EM4 but I have been trying figuring out the pump loop as well. I have not tested this but after quickly searching through some code I have found that the thing that could make it loop is the addition of "soundID =" Number one is a sample from the Water Switch script for the limited supply and number two is for the Communication vehicles in Brooklyn mod (Which the Audio loops for). Apart from the endings (CarPos and Get Pos) which I believe are just the positions so shouldn't make a difference to looping, the only difference is the "soundID =" part. Number three is the edit I would try, I could be wrong but who knows 1) Audio::PlaySample3D("mod:Audio/FX/misc/pump_on.wav", v.GetPosition()); 2) soundID = Audio::PlaySample3D("mod:Audio/Ambient/FirehouseRadio.wav", CarPos, true); 3) soundID = Audio::PlaySample3D("mod:Audio/FX/misc/pump_on.wav", v.GetPosition());
  7. Sorry for the lack of updates, I have been working on the mod but on things like Scripts etc which I can't exactly show off, I'll try to get something in soon.
  8. I have the worst memory ever, shows how lazy I was the fact I couldn't be bothered to check the name either (Or the section for that matter)
  9. Thank you all for your advice @itchboy + randomperson129 - I really could have sworn I put it in the EM4 section? I remember making sure I was really careful.
  10. Is there any way to export an animated model from a program like blender (Which is possible) then import it into ZModeler (Keeping the animations) and THEN exporting as a .V30 with these animations? Will just save a lot more time than doing animations manually. (Won't have internet until this time tomorrow so if I don't answer, that is why)
  11. Really, really sorry you two, did realize the perfect one for it - Great names though Knew I heard of Ark Royal before but just wasn't sure where it was from. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Duxton Lifeboat Station's Severn Class "Jonathan Odell" in tribute to the Police Officer killed close to where I live. It can hold 6 Crew and 4 Victims (In-game that is, in real life it has a much bigger capacity). For the lifeboat station I will attempt to make something similar to a launch ramp (Using the method of a Boat Transporter from the original game) so it will feel like a whole extra service instead of just something to call in.
  12. Just remembered the lifeboat needs naming! Post your names below (You can look at real lifeboat names if you need some help) and I will pick one at random - Closed
  13. Not sure if I will have Highways England yet, if I did add them it will be later along the line so I can get the core things complete first
  14. I actually started some a while ago so I think I'll just continue off them
  15. Decided to do something a little different - Modeled from Scratch so it will take a little longer than a normal vehicle WIP (Yes this does mean there will be lifeboat station on map)!
  16. None of Kent's vehicles have any form or rear Blues apart from a Pole - The Dennis model is still a WIP, should have mentioned it
  17. I won't I have a special thing for them as well! Also just so in case you didn't, you did know there is an updated fan banner on the front page that has wheels on that Ambulance?
  18. I am actually making the HAZMAT tabard as I write this (Forgot it earlier)! Ambulance Service Tabards were to come when I do all the HART stuff. I'll ask for some information when I get round to them
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