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Pottyscotty

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Everything posted by Pottyscotty

  1. Pretty much what TACRfan said, it's a TFU which is basically a more advanced version of an ARV used for things like hostage situations.
  2. Revisited that Land Rover Defender TFU from a while ago, now has a brand new model and skin which looks a 100x better.
  3. I'll have to see how that one goes, I may just add it in later along the line for roleplay purposes. I am not sure about a CTL (Or equivalent), can I have a bit more information into their role? There will be a DSO and (If I can find out what they use in SECAmb) a DSO Vehicle.
  4. This really will be great, love the callout UI
  5. I think it is, yes (I was following a Welsh design but don't tell anyone ). For Ambulance you have all the HART guys I have done, these two high viz versions, your normal uniform ones, Doctors, HEMS etc but I am open to suggestions for anymore!
  6. No problem, I don't think it's that dark - In reality if a lot of people die at an incident you don't have all the Emergency services just say "Right, we failed. Time to pack up and go home"!
  7. Thank you Gunswat I'll add a helmet version when I do the Paramedics next.
  8. I always thought if it involved helmet wearing HART would take over, I'll see what I can do when I get around to them
  9. Did you use the manual or automatic installer?
  10. HART & Tabards Left to right (Top Picture) HART PPE, HART BA, HART Entry Control Officer, HART Safety Officer, HART Decontamination Officer, HART Command Support, HART (Unknown Rank) PPE, HART (Unknown Rank) Incident Commander.
  11. Here you go: http://forum.emergency-planet.com/topic/20332-personnel-skin-errors/?view=findpost&p=297198 Method Itch told me works perfectly
  12. SECAmb HART (Hazardous Area Response Team) Personnel & Kent FRS Decontamination Officer. Currently working on the Tabards/Bibs for the HART personnel but I can tell you there will be - Incident CommanderSafety OfficerCommand SupportDecontamination OfficerEntry Control Officer
  13. Ah to change the original missions you have to go from your EM4 Folder > Data > Scripts etc instead If you change the script for a mission in a mod folder it will only change it for that mod
  14. Not much news today (Doesn't mean I am not working on it!) but should have something tomorrow
  15. Mod > Scripts > Missions > "MissionNumber" In each script (Excluding a couple of them) should have a line stating (Example from mission 2): const int MAX_DEAD_CIVILIANS = 2; I do believe it is this value you need to change.
  16. Thank you! The current map is the original Freeplay with basic edits to add Fire Stations, Hospitals etc but for the 1.0 release, although it will still be the same map, it will be HEAVILY edited to feel more British
  17. Yes they have the command, no they do not go into that position unfortunately (I haven't got the Scripting experience to make them either) but as it is a TFU and not an ARV, the calls you should send it to (Hostage etc) will have enough time for you to set them up.
  18. Yes - A Scania Prime Mover for a Command post module and a MAN Prime Mover which will be able to pick up USAR Modules
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