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Everything posted by Pottyscotty
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Mods With Rotorays On the Vehicles?
Pottyscotty replied to ThinBlueLineKY4's topic in Modding Related Support
These are the kind of lights you mean right? -
Mods With Rotorays On the Vehicles?
Pottyscotty replied to ThinBlueLineKY4's topic in Modding Related Support
Pretty much all American mods use them, even LA mod. -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
There was an AA van but that is the only one that will come for the Pre-Alpha release in a few weeks, more will come though ----------------------------------------------------------------------------------------------------------------------------------- Updated IRU with realistic roof and added lightbar. -
Mods With Hazmat And Unique Events?
Pottyscotty replied to ThinBlueLineKY4's topic in Modding Related Support
Agreed, mods with the original map will have the two HAZMAT events, and all the other maps with the default game feature them. LA Mod map does(?) include them as well. Most mods who create their own maps stick one or two in there as well. Would be better if you (Conner) could define "Unique". -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Haha, unfortunately I don't need help on anything at the moment - I have read your Facebook message btw but I'll have to answer it later. ---------------------------------------------------------------------------------------------------- Been away for a day or so but am able to get back to work on the mod now Todays changes include more script and graphic work (Including an edit to the IRU which I shall show off later) - There may be a little break in new units because I am more focusing on getting the mod playable rather than adding new content currently. -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
It was asked before and I did say it probably won't but they may actually come in a later release due to a map edit I was going to do. -
On helping Peter? Shift-Click on the Police button
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Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
There would be no point in it, they are used to get the boxes out the IRU which isn't possible. There will be a bulldozer with a USAR Module which can be taken out though. @XTXTactics - In the game, nothing because you wouldn't really be able to see them so it's just a texture but in real life they hold the Hazmat tents, chemical suits and a few other bits of equipment - You may be able to get an Operational Asset Inventory of one of your local ones via a freedom of information request (I have done so with normal Pump Appliances [ https://www.whatdotheyknow.com/request/latest_equipment_inventory_list ]). -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Ability to open up the curtains: -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Thank you very much Yes that is exactly what they would do and is actually what I do myself. The mod is currently working in regards to the getting into a vehicle while equipped bug so you won't have an issue with it - You can stop the vehicle, get out your Sniper/Mp5 and get back into the vehicle to continue to the incident. -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Is for me? See if this one does then go to 3:31 -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
These are actually used to lift the pallets out of the IRU (https://youtu.be/bPmujyXXvoQ?t=3m31s) but there will be a USAR module for a prime mover that will feature a bulldozer type vehicle ----------------------------------------------------------------------------------------------------------- To be finished tomorrow - Hope the forklift looks alright to everyone (I might make the prongs[?] higher). -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Sorry it's taking so long, I had to re-do the forklift three times because I wasn't happy with it (Still not to be honest but I'll see what you lot think). I'll try to get some pictures in tonight but if not, early tomorrow -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Although that is being put on there that's not it -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
There will be places for training on-site at the fire station (RTC, Fire [Thanks to BMA's Start Fire Script] and your training tower) but without mission scripts I don't think it's possible to have actual calls for training. ----------------------------------------------------------------------------------------------------------------------------------------- Incident Response Unit - WIP I still need to add the lightbar, other lights and a few extras. The model also has a little secret which I decided to show off later -
I use my secondary hard drive to run Em4 so yes you should be fine
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I'll have to try this one again, thanks for that!
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Don't they teach plagiarism in schools anymore?
Pottyscotty replied to Terrow's topic in General Talk
I would hope that quote does sum up the situation. Have a safe journey. -
Are you saving them as TGA images?
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Are they in a mod folder or the normal game folder? I do believe they will only work if you put them in your normal game folder.
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Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Duxton Fire Station is the main with Wholetime and Retained Crews. The other one just houses one pump and is manned by a retained crew. Yes, it's big ---------------------------------------------------------------------------------------------------------------- If there was a "Worst Places To Twerk" award, these HART guys would win it hands down - From a failed Incident setup -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Today's Changes -New Sounds to replace a lot of original game sounds -Changes to fire station script -Changes to hose connections on fire appliances -Added high viz versions of Crew, Watch and Station managers -Added BA Versions of Crew and Watch Managers -Added Safety Officer version of Watch Manager -Made UI Images for HART clothes changing -All vehicles can now be called out via the side menu New Unit to come tomorrow -
It's a lot easier then it seems, you set it up as if it's two seperate traffic lights so you would need two virtual obects to define the lanes instead of one.
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Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Yup, the problem I get. In reference to patvmru's suggestion, would you want it to work like he said with the box and name, or would you want it so when you hover over the unit picture the name pops up? -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
That's a very good suggestion actually, if the decision is pretty much all in favor of pictures I'll do this