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Pottyscotty

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Everything posted by Pottyscotty

  1. There won't be any radio effects at the Station as in the UK you don't really have radios going off but since it is a big station it won't be quiet so there will be some Ambient noises for the Station
  2. MP3 (Although it should have been higher, I was just too tired when I recorded it ) Shop fire - I know the Radio loop on the pump seems to be the same thing over and over but I still have another minute or so of radio feed to add onto it.
  3. Yes there will be an AA Response car The lighting command icons are based off a Whelen/Woodway controller (I may change this as they don't fit in well with Fire Appliances or rotators etc) and the 360 turns on the front and rear of a Lightbar. So basically it's the "Flashing Lights" command
  4. I apologize in advance for the cheesy annotations Mostly made this video for the Siren (The best one ever)!
  5. Found them, deleted them and it now looks great Thanks Wonder why they don't show up in the editor though.
  6. Yes I will be putting Day & Night in the titles and descriptions
  7. Glad it's not just me, hopefully someone else has had the problem and found a solution.
  8. Sorry for yet another question, seemed to suddenly get all the problems. With my map I have a new texture, it was all going fine until now when I seem to get part of the old map onto the new one, but it looks fine in the editor. The actual texture (.dds) doesn't have the parts on it either. I have tried using a new floor file as well but same problem, does anyone know a fix? Top - Editor Bottom - Game As you can see, the map looks fine in the editor but once I load it up in-game it seems to have remnants of an old texture still lurking around. I have checked and they are not Decals either (But even if they were, they would show up in the editor). Whether the markings are from the concrete that was there or a Carpet texture I was trying I can't be sure.
  9. Interesting read, hope it's nothing too bad but please update us.
  10. I may include both actually, unless I would be able to script it like that (probably quite easy but I would have no idea ) it would be up to the user to role-play it.
  11. I'll probably be doing G-KAAT for Air Ambulance Sorry meant Essex for the Police Helicopter but now Kent are covered by NPAS so it may change to that.
  12. I actually can't believed I missed that, with the other ones I was always careful to make sure they were closed properly, thanks! I'll definitely remember now
  13. Hi all, I added a new siren to my LASiren script but it creates an error when I try to load my mod. I can't find out what is wrong considering I copied it from one of the other "else if" functions. Lines 227 to 237 is the new code. http://pastebin.com/wuGuhBRh
  14. Like Welfordshire with the box controls. ---------------------------------------------------------------------------------------------------------------------------------------- Currently furnishing the Fire Station and creating the ground textures.
  15. Oh I see, I was wondering how Stan got it on here without being able to export it. Yeah I won't forget, I keep any raw files all the time, be it saves or normal files. Thanks for the explanation.
  16. How would I export a floor (Map) texture to an editable file? I want to export the floor of the map I am using to an image file so I can edit it, how do I do this? I would guess it is possible as Hoppah edited the original freeplay map for his early LA Mod releases.
  17. I haven't fully edited the script yet but all personnel will be able to change anywhere. -------------------------------------------------------------------------------------------------------------------- Note:- Although I will be updating you when possible, from now until release (Soon!) this topic may be a little slow so just warning you in advance. As usual though feel free to post any suggestions you may have
  18. Ah sorry I haven't heard of Roto Rays so thought he had just mispelt rotary's.
  19. I get even better frames when not recording But yes considering I have the lowest tier of Intel's Integrated graphics, it runs very smoothly. That shall come soon
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