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Everything posted by Pottyscotty
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Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Unfortunately there is no Alpaca model/animations - I could make my own model but wouldn't be able to make the animations for it, otherwise I would be tempted to add it I may not be removing it but instead making it a lot rarer than it currently is. -
Police Officer/s Start with Weapon?
Pottyscotty replied to Pottyscotty's topic in Modding Related Support
Ah yeah - Isn't the line for that something like "PlaceObjectInXYXHand();" -
Police Officer/s Start with Weapon?
Pottyscotty replied to Pottyscotty's topic in Modding Related Support
Hm, I'll have to give this a try, didn't think it would work. -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Thank you. Ah that's the only time I have seen it, not sure what people find so bad about it. How come it was deployed then if it wasn't approved, or was this before it was banned? -
Police Officer/s Start with Weapon?
Pottyscotty replied to Pottyscotty's topic in Modding Related Support
The weapons work fine but you can't place anyone with an MP5/M4 already with the weapon equipped without a script. -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Hm, interesting! Wouldn't happen to know what type would you? -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Yes, although UK Police don't use shotguns apart from taser versions I don't think. LMT Defender (Very nice) -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Officers in plain clothes were already made a while back. -
Police Officer/s Start with Weapon?
Pottyscotty replied to Pottyscotty's topic in Modding Related Support
Alrighty, thanks. Will look into it. -
Is it possible for a Police Officer to spawn on-map (From placing him in the editor) already equipped with one of the bigger weapons (From LA Mod, example being the MP5)? Much like the way a Marksman will have one when spawned in (But I think that is only possible via spawning in vehicles).
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Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Yes, I think Technical Rescue is the general term for any advanced rescue attempt. In the article it says about Rope Rescue, Swift Water and building collapse etc. Technical rescue is not an actual division since Rope Rescue (Line Rescue) is performed by normal fire crews (Kent have some basic rope rescue equipment in Phase 3 Pumps and a dedicated Line Rescue unit: https://www.flickr.com/photos/mrlmm/7913705568), same as Swift Water rescue ( ) and then Building Collapse would be dealt with by USAR and HART --------------------- BTP AFO's (Dat Facial Hair) -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
If you are talking about USAR then yes, all county's have it. -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Yeah there will be a Rescue Unit in the mod but unlike other services, Kent just use a normal Scania Appliance, no extended lockers etc. -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Detection, identification and monitoring (CBRN) Targeted Response Vehicle -
Very interesting read, definitely agree. I have made a few EM4 models from scratch myself and I am more proud of them then any units I have downloaded and added a skin/lightbar etc to. These take hours of work so it would definitely be upsetting to see these get tossed away and ignored. Detail is something I thrive on, I love it. Although this isn't very evident in my public mod, for a private one I have been working on (Perhaps public sometime in the future) I have been spending two, three times the time I normally would on a vehicle to get it as realistic as possible. I would be overjoyed to see a wider range of modifications use more detail. The problem I think is that a lot of the re-skins etc use older mods as a base and therefore the models are a little... Outdated... to what we see in some original modifications now. I never got the "Private mod which shall be released to 6 Youtubers and a few Friends" thing either - If it's a private mod then why isn't it being kept that way? ------------------------------- privateadjective 1. belonging to or for the use of one particular person or group of people only.
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Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Unsure about the DIM, not sure what an RT is and Kent do not use TRV's. -
That's a tricky one and you'd probably just have to ask the original Author/s.
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I have heard of and seen these kind of problems which is why I was sure to word these lines in my Mod's readme how I did; -Although you can post about your private edits (Be this pictures, videos or just in writing), these modifications must not be shared between anyone but yourself. -You may not use any textures, models, scripts, audio or files from this mod for another modification unless it is private (Once again, Private meaning for YOURSELF only).
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Agreed completely, apart from properly edited versions of mods (By me for private use or by a couple of others who have ASKED the original authors before sending me their version) my mod folder is free of reskins - As you said, if I wanted to play XYX mod, I will play XYX mod.
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Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Thank you all @Griffo - Right click the image and click Save Image As to download a banner - There may be parking areas for Police Police Patrols, yes! -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Thank you to TMWCPE for the section banners (First Page of topic). -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Thanks Beasty, I don't think you can really change them much and I doubt anyone will be able to get them to be proper "Pursuits" which is a shame. -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Yes speed commands added but I am unsure what you mean with the second part of your question, make what not stop? -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Haha yeah, I thought it would be cool to have o Airlift injured people off the boat etc but I forgot they can turn into Crims, I removed the boat now -
Kent (UK) Mod (Dev Release)
Pottyscotty replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Yeah I generally use my 2nd Appliance out as the Primary BA crew - Crew Manager, BA Entry Officer, Two BA Firefighters. I will be adding the command script that allows a crew to change into BA while traveling to an incident so this may be the default loadout for it ------------ Just had a message, I now have permission to use the Riot Script that allows the tactical positioning of Riot Officers! ------------ BTP Mercedes Vito ARV (WIP) Mercedes-Benz Vito: VPI, NNICO