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Everything posted by itchboy
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In-Game Time comparison to Real-Life Time?
itchboy replied to TheManGoesWild's topic in General Talk
Thanks. In my case, the nights pass way too slowly. The night/day difference has something to do with the timescale.tga used in a map. Someone IMO should make a timescale where nightfall is by 6 and daybreak by 5:30 unlike the current Em4 system which IMO has night time a bit too much. -
I just transitioned to it because of its low file size in relation to FRAPS. With Fraps, you aint getting under 100mb for an 8 minute video. More like over 10gb or more. WIth this OBS and a bit of playing around, 100+mb would fit an 8 minute video. I've only tested OBS with vid.me and noticed much better upload speeds than YouTube. I will be uploading something soon for sake of comparison.
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True dat. You need to adjust quite a number of settings before you can get satisfactory results. An example taken by me using OBS. https://vid.me/o3Oy I personally choose OBS over Fraps just because of the lower filesize, and that .flv is much easier to play with than .avi
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
I did some research and you are correct in this statement. Bit of a preview of the LAPD lights, ingame this time. https://vid.me/4mPV Here's about 8 minutes of gameplay footage to prove that these vehicles aint just fo' show. https://vid.me/Z4BF LASD lights, better quality than the other two videos -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Hint hint: I'm not using ENB. There actually isnt an ENB for Em4 except for that one program which would break Em4. -
In-Game Time comparison to Real-Life Time?
itchboy replied to TheManGoesWild's topic in General Talk
You can pretty much enable game time in the campaign missions by playing with a few pieces of code. Its a personal edit I did to my missions that allows time to elapse at a rate of 1 real second = 25 seconds ingame. -
In-Game Time comparison to Real-Life Time?
itchboy replied to TheManGoesWild's topic in General Talk
In regular freeplay with unmodified settings, ratio appears to be one game minute = one real life second. So 1hr in Em4 world = 1 minute in the real world. You can set the timescale to be slower or faster, or even real time. Just a matter of playing with the freeplay.xml files for each game type (challenge, freeplay, deluxe, multiplayer, etc). I personally find 0.75 to be the most comfortable and that the days and nights pass 25% slower than the original. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
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Intel HD? Not for our mod at least. Mod contains a lot of heavyweight models and textures which would hurt performance. Source: I'm one of the two guys who made the mod, have a dedicated GPU, get lag and just under 20FPS at all times.
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campaign.xml contains the values for money. If you still can't get it to work, go into the editor and load the map. In the editor, go to the mission properties and change the value there. If it still doesnt work, cheating is your only realistic solution. Typing "magic" for regular Em4 and 911FR activates cheats. The keyword is "fairz" if using Deluxe. Press Control+Shift+F1 and it gives you 100k points which should be more than enough. Note that having a large number of vehicles on map will cause lag and trying to play the mission realistically will probably be difficult due to the way the game was originally designed. IMO its a pain having to manage many vehicles and having them just sit around on map doing nothing seems useless to me. I believe in function over form and that realistic number of units doesnt mean anything if you end up failing the mission anyway. I'd prefer having those roleplaying stuff in freeplay mode where there isnt time or budget constrains.
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
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Personally, although it wasn't featured in NFSMW, I would suggest having a 2 door coupe for the State Police vehicles, in order to simulate the Pontiac GTOs http://nfs.wikia.com/wiki/Police_State_Cruiser of the game. Some models are available from what I know of are the 2010 Camaro and 2015 Mustang models available in the German Forums. Another option would be to have 2 classes of State Vehicle, one for pure transport (which would be the slow Impala) and one for pursuit (one of the muscle cars). Muscle cars commonly appear as State Cruisers in NFS, though the later series used a fictional one that is a mix of a Challenger, Mustang and Camaro. Choosing any one of those vehicles would be suitable for the interceptor version. NFSMW 2012 has a Dodge Charger as the "State" car, despite having Fairview City markings. nfs.wikia.com/wiki/File:MW2012ChargerSRT8FCPD.jpg Due to a distinct lack of any sports coupe models for Em4 at all, I'd recommend at least giving some consideration to having different vehicles and or equipment. There would also have to be a distinction between SUV Light and SUV Heavy. A good representation would be having an Explorer for SUV Light (faster, less persons) and a Suburban for SUV Heavy (slower, more equipment, rambar if possible). Yet another option I can think of is the Nissan GTR which is available here: http://nrw-modifications.com/filebase/index.php/Entry/175-Nissan-GT-R-Adventsdownload/ NFS Undercover had GTRs as State vehicles, which are classed as being above the regular State Cruiser, so it could be possible to have 2 levels of State cars.
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
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YES. Thank you.
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Just a personal touch because sometimes campaign can be pain (that statement rhymes). I set the script to only allow the "force disarm" function in Campaign mode. Freeplay mode is the usual condition. You shoot at cop, he/she will shoot back. Its of no consquence there because the game doesnt penalize you for shooting armed suspects. Campaign mode is unrealistic in that it does not allow for justifiable shootings of armed suspects. Its as if the game's rating was made by a social justice warrior or something who expects the cops to get shot just so the suspect doesnt get injured. Its a quirk of Em4 that I've found a way around. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
I take advantage of some of my personal LA mod's features. I can arrest the two snipers at the cabin by sending a heli with 2 SWAT officers on board. I arrest them using my modified armed arrest script so they drop the rifle and surrender. Then I send an UNMK car with another 2 SWAT officers to secure the cabin in case some of the terrorists manage to get in the permiter there. Elsewhere, I position police cruisers with 2 officers at various strategic locations where I know the terror vans spawn from. They are: Northwest forest trail Western Forest trail Southern forest trail Coastal road southern portion at map edge Town at east sideOn locations 1, 2, 3, and 5, vans with armed men will spawn. On locations 1, 3, 4 and 5, vans that explode will spawn. The trick here, is to NOT secure the witness until all of the armed terror vans spawn. Usually, locations 2, 3 and 5 will spawn within the first minute (usually at 1:10). The patrol cars I placed here will "block" them preventing them from moving forward. I then use my modified Chase command on the vans to "stop" them. One or three riflemen will exit. Its random. I use my arrest command to disarm them and arrest them. I immediately send a tow truck to tow away each van to prevent them from detonating anyway. After about 4 minutes or so, the bomb vans show up from the above locations. Its pretty easy to repel them. Simply have an officer redirect them, but do not position them in the direct path or they WILL be run over. To be safe, I preferably rely on the redirection lights. Thats why it is essential to have vehicles positioned there. Once the bomb vans are redirected, they will go "out" of the map and harmlessly explode without damaging anything. All the while, I have a pair of LASD vans roving around the map, collecting the arrested terrorists. Here's the issue though. The creators of the game actually did this mission script right. It isnt the same deployment of vans all the time. It usually is just like the above, but there are oftentimes where bomb vans spawn first ahead of the personell vans. In this case, having the strategically placed police cars redirect them will save you the trouble of fighting fires. Fires do ocassionally break out due to the script glitching out and instantly detonating the vans. In which case, I leave an engine at the NE spawn point on stanby just in case. Getting the dead agent's bodies out is the last thing to do. Once the first and second wave of vans runs out from all 5 specified locations, there will no longer be any vans spawned by the game. At this point, I send a single coroner's van, and use the officers at the cabin to declare the agents as dead and give them body bags. The witness by now should be by himself safe on the map with this: much protection. But the objective is to get him out of the map, so I would take the witness, put him in the helicopter, and then send the helicopter home. Mission complete. Note that this solution only applies to my personal LA mod because I modified some scripts to allow the player to disarm all suspects and arrest them peacefully. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Mission 16 - Protection for Top Informant. One of my favorites to play. There's a fine line of very few people who both mod and play Em4. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
I'll be having basketball with the president, dunkin on his delegates... Cop SUV Storm da base -
Very nice. Very very nice. Appears to be the right lightbar and pushbar, but the winch is wrong. Ur also missing a white thingy on the roof and looks like somethign in the bed of the truck. Blue truck appears to be fine.
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
For all interested, this is what we based it off. Note the 111 number. The other Silverado uses a different lightbar Its pretty rare, but I wanted to do something to break the chain of endless Ford F350's and Dodge Rams. Yes, I know the mirrors are wrong, but I feel quite proud of having made them so I decided to keep them. Yes I also know that I've depicted the wrong kind of Silverado. I am using a newer 2500HD compared to this one which appears to be the older design with a different front end. I just wanted something that would look right and give me a chance to use a model that I spent a lot of time making. Plz dont sue me plz. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Pine Forest Sunset <3 -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
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Youre welcome. Just being as useless of a member as I can be. For anyone concerned, not much has been done to Montana since earlier this year. Me and bama are just too busy with our respective projects and life. That's all really.
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Shame that the NFS mod died. Note that there is an existing mod over at EM-Europe that has pretty much the same units as you do. emergency-planet.com/thread/6/palm-beach-gardens-modification Nypdofficerxx is still online here, maybe you and him could join forces, because I don't see in any practical way how it would be useful for you to make so much stuff if another modder has similar content. Though if he wishes not to team up with you, you're gonna have to work on it anyway. Just be prepared. Though I'm suspicious with some of the models used on that mod. Seem too detailed for Em4, possibly taken from GTAIV. I won't say anything further but its the only thing that did catch my attention.