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Everything posted by itchboy
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I personally had an experience where a certain member used my LA mod content in a "private" mod, but wanted to share it via PM to various YouTubers. I had to tell him that private means yourself. For context, you dont go around showing your **** to other people because its private and only you (and your significant other) should see it. If you're interested in talking about a little something special, PM me.
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No there isn't. The issue Mike is talking about is that reskins and texture edits to an existing mod do not make it an entirely new mod. There is no copyright issue unless the author explicitly states that his/her content shall not be used, yet a certain individual chooses to disobey this command.
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Emergency 5 big Modding Progress by German Modders
itchboy replied to PexlexX's topic in General Talk
Ive seen it. Its a new fire engine with complete lighting and doors. Pretty awesome. Finally some action and love to that (honestly) bad game. It has its issues, but this will be the start of a new good thing. It isn't a big modding problem unless you are overly concerned about Em5 making Em4 obsolete. That day is still very far away because Em5 uses completely different scripting language and methodology.,models are much harder to create than Em4, and most importantly, the majority of us are still with Em4. I don't find it to be a problem. Em4 and Em5 modding can coexist quite nicely, although it is inevitable that Em4 modding will die out within the next 5-10 years. I myself may move to Em5 once I am able to upgrade to a much more capable computer. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Its 9 months old, but it always gives me a smile looking at it. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Federal Signal JetSolaris -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Trial and error bud. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Federal Signal should sponsor me. This is the lightbar off the LAFD Tanker. -
You are quite what of my content? I think you are missing a word there. Thats fine though, and its good that you appreciate what I do.
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Thank you so much for being civil about this discussion and not just calling people such as myself and the moderators "evil", "greedy" and other negative adjectives. Short fast and loud: The vehicles we are recreating are not ours, but the very existence of the model and the labor and time put into it belongs to the author. MikeyPI's explanation says it best and I wish more people would know and understand the validity of what he says instead of labelling him as some kind of devil or something (regardless of the Kitler status above his profile pic) I respect your opinions and the ones of Jeff although I dont agree with some points. The GTA community has always locked their models due to a high number of model thefts. Authors do not like their things getting stolen from them. How about if I stole your car and then claimed it was mine? Wouldn't you be angry? People wouldnt be locking their models if people wouldnt be stealing them. In the same way, the content creators here would be more open if the community wouldnt just rip their content apart upon release. Its all cause and effect really. In context to Em4, authors like me are fed up at the apathy and attitude that is prevelant in this community and beyond, that what is there is free for all. No form of respect or acknowledgement to the time and effort spent by authors to create beautiful things. Another issue is the stagnation of contnent. Content here is stagnating because authors are apprehensive to release their content due to the high risk of their things being stolen or ripped. I personally removed all of my downloads becuase I believe that all they did was exacerbate the existing problem that nobody is willing to learn the necessary or even basic modding skills required to mod Em4, and would rather have everything handed to them in a silver platter. People here do not share the same values at all. As a community, we're pretty divided actually. There are those who just want mods regardless of quality. Others still who are choosy with their mods and expect a certain standard for them. Then there are the mod authors who meticolously recreate every detail of the vehicle/object/building/person they are intending to create. With that last statement, the point has been missed, that this game is a hobby, and what people like I do is an art form. *insert shameless self promotion here* Its no different really than woodworking, or painting, or building guitars. The difference though is that for this specific community, things have gone from comparing each other's work and enjoying what they have, into a complete pissing contest so to speak. We got clans left and right vying for the talented members to join their ranks. Modding teams going all out to out do each other. As soon as these trends began, the shared values the community once had were erased permanently. Whats left now is "my **** is much bigger than yours" The recent splintering of the community is the result of several members attempting to persuade their followers that the basic rules of this site are too extreme for them and that they would like to have another place to congregate. Well they do, but due to the character of these people, the only content they are producing are reskins of a reskin mod of the LA Mod. Pretty much that and nothing else. I personally do not have any issue with accidental lack of credits. It is those who are adamant and disobedient that I have a disdain for, and especially the backstabbers, as stated by MikeyPI. The one point that Jeff made that I disagree on is that, yes, too much restrictions will kill the community. But having no rules and letting it be a free-for-all would end the community just as quickly, if not, even faster than having too much restrictions. In this argument, both sides have committed wrongdoings, the difference though is that for the content creators to fix their mistakes, all they need to do is provide basic easy to use content and clear instructions onto how they are used. The opposing side though is a completely different story. Those people need to check themselves and their entitilement issues. A mod isn't a right, its a culmination of months or years of hard on and off work and that nobody regardless of status or usefulness deserves mods. Mods will come when they come. The only real thing that can be done to save the community is that an ultimatum be reached by the majority - that they respect author's credits, wishes, and efforts. The majority also need to learn the value of patience, and that mods dont just drop out of the sky. They also need to learn that the reason that no fresh talent is entering the community is becuase many of us are apprehensive to release something to a hostile, vitriolic crowd. This is just my opinion on it and I am not attempting to stifle the opposing opinions, or to argue with them. I am posting this so I can share my viewpoint on what has occured over the last 12 months here.
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Three cheers for Reaper This wouldnt have been possible without him. Everyone please give your applause. LAXPD Caprice lighting vid. One of my hands-down favorite cars in the mod. https://vid.me/9fG4 -
FedSig Valor? I have one that was lighted by him. He did the lightbar and I did secondary lighting. It sure is insane alright. Here's a video of what we created. https://vid.me/9fG4 If I recall correctly, the coronas patch is required for this mod (and many others)
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Thanks. New wheel textures by Reaper. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Rapid deployment for USAR. Get out of vehicle, get jaws, cut open nearest wrecked car. Script does not make allowances if the wrecked car is on fire. You gotta get normal FD to put it out. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
A link would be helpful. I want to see how other mods did theirs. Not for sake of copying, but to find better solutions to this logisical mess. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Its the end result of trying to do something that Em4 was never intended to do. Even the Germans couldnt get it perfectly, so that basically says, nope, this aint ever gonna be 100% -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Still got a cpl issues with it, mostly vehicles returning to their original paths. Em4 really just wasnt built for this kind of abuse which is why I do not plan on publicly releasing this script ever. Its basically a tech-demo into what could possibly be done. Its the very limit of what this dated old game is possible. -
Or a woman with a body from outer space. Once again, nice lights. Flnn is definitely one of the best in the modding scene right now. He's the dude who lighted up 60% of my LA Mod fleet, and I can say with certainty that he can make any lighting job good.
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
BOOM PANES -
Help converting and editing models in ZModeler.
itchboy replied to Zad Jeremic's topic in Modding Related Support
First off, I wouldnt recommend converting somethign that polyheavy. The most that would be reasonable for Em4 would be around 2k polys. What I'm seeing looks like tens of thousands. Id personally go with remodelling teh whole thing from scratch. It just is too much work trying to compress all those polygons down to a recent number. -
Ahhh my favorite customer. Thank you.
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Give it another go with the pastebin. I'm beginning ot enjoy this.
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My bad. Forgot the enable button. Try the pastebin again.
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You need to define a vehicle variable to be the Caller. I'd define a Vehicle variable like this: Vehicle v; To assign it as a caller, you append it like this Vehicle v(Caller); Check this out again. Should give you more insight. It has modifications that disable special lights when enabling blue lights. http://pastebin.com/cWu1mvmp
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http://forum.emergency-planet.com/topic/20295-youre-starting-a-mod-read-this-first/ This is pinned in this forum. Some tutorials here: http://forum.emergency-planet.com/tutorials/category/1-english/ And no, nobody will teach you how to mod except for yourself. Nobody has the time to teach a new member how to mod. Instead, you need to learn how to do all the tasks yourself.
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Ahhh yes, Motley Crue. And the lights are pretty awesome. Can you PM me because I have some concerns for you regarding my mod.