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itchboy

Sub-Moderator
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Everything posted by itchboy

  1. Another concept mod, another author with no skills begging for help and not taking initiative to learn said skills. Next one please. Simple word of advice: Nobody will help you, and especially with the lack of skills in the entire community. You have to learn all of that and make those real life pictures into Em4.
  2. Is this taken from Hoppah's LWS? Some script functions were undocumented and Hoppah only knows about them because of close contact with the German community.
  3. Great usage of my Impala conversion. This is how my vehicle bases should be used.
  4. But the lights do nothing to the civilian cars. Its just for show and in my opinion, a waste of time, coronas, and game's FPS.
  5. The game is hardcoded to make the vehicles redirect LEFT to the opposite side of their paths. Ther is no way to change that. ERS Berlin mod has a "redirect around" command, but it requires a mission script for it to be achieved. And mission scripting is the hardest of the hard, that only 3 people have done it so far. Hoppah, bma, and me
  6. Once again. Very very nice work. That is impressive for a first try and definitely worth praise and honor from me.
  7. That member would be me, and that statement remains true and shall remain true forever. But its your choice if you want 200 redirectional lights.
  8. This guy actually models a lot of things, you just dont get to see them because they dont like to reveal their work This mod is flawed for the simple reason that 600 lights on multiple vehicles would cause extreme lag and make the game umplayable. More importantly, the vehicles depicted by them aren't too accurate compared to the real thing despite the claims of having exact replicas and whatever. Please don't assume that the guy hasn't contributed anything. He surely has contributed a lot more than you have.
  9. Have you checked the cone itself in the editor if it actually displays correctly? Then also check the script if it is generating the correct object and not the broken one?
  10. You probably deleted the model file of the traffic cone.
  11. Brought em out as homage bc the last of them are being retired as of now I believe. At least they will be forever immortalized in video games and mods like mine. Moar pics
  12. In the original gangway car, it was a static unmovable vehicle. The stairway was a separate walkable object which enabled persons to enter/exit the plane. Having a movable gangway vehicle isnt possible unless you change the vehicle prototype upon installation of it onto the plane, then create the walkable gangway over the vehicle so that people can walk on/off of it.
  13. Could be a materials issue, could also be a missing texture issue. Check your v3o and Zmod file if the material set for them is correct. Sometimes this happens when setting it to Default Material.
  14. Someday it might be out. Also, it could also get cancelled and abandoned forever. We just dont know what the future holds.
  15. I appreciate it. Really. If I get swamped with too many vehicles, I know that I can trust you on them.
  16. Thanks but I decline. I can handle my lights just fine.
  17. This thing, is in progress, maybe its cancelled, maybe it will come out in 2017, maybe its being worked on by some of the best, I don't know really. Moar pics Hispanic officers shoot armed white man. SO RACIST!!!1111111 This might not just be a vehicle mod anymore..
  18. It could be that, or the mod itself could be hidden in Vault 101 forever. Who knows....
  19. There are 2 variants of 2006 Charger. The ones in my pictures areb y MikeyPI and would need a 1024x1024 texture to be up to today's standards. I precisely upscaled the texture and made it better than the original. The other variant is Nnico's 2006 Charger which already has a good texture, but its shape is off and inaccurate to a real Charger. There are other Chargers available too, the 2012 model by bama and ausavin, ....and the 2013 one by me.
  20. 50 are planned, 40 are done, 3 are WIP. Three sets of person skins done. And there is still plenty that needs to be made.
  21. You might have made an error with implementing the siren script. Usually involves the DummyUpdatePos section. Check to see if that is activated, or if any errors are contained within that area. Also, you should check if the invisible object generated by the script actually exists. Not to mention the main siren script should be checked for any anomalies if the DummyObject does not spawn and get updated.
  22. I've had a second look at it. From what I can see, it is a reskin of Manhattan/Brooklyn mod, and not a form of theft. He uses completely different models and skins from you, and not to mention has a map thats different from yours. This isn't theft, and next time, please do not jump to conclusions that you are being victimized. Similar things have happened to me in the past with that whole (LA Mod 3.0) thing that happened, and you know what? The author did himself in by basically stealing my content and that of a few other people. I took the whole situation with open-mindedness and consideration that although we were making the same things with the same theme, our methods were vastly different, and I was actually creating new models instead of just reskins. Point being, imitation is the best form of flattery they say, but please try to find proof of theft first before getting the moderators involved. The video doesnt show any when I compare it to your WIP pics in EM-Europe. Quite a lot is different and I'd almost like to say that you and Ace should team up to create something better.
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