-
Posts
4,429 -
Joined
-
Days Won
658
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Everything posted by itchboy
-
! Toronto Mod - Canceled - Terrow will make one !
itchboy replied to TheVolume's topic in Mod Development and Concepts
Well, assuming this mod author follows through with what he says, this should go according to plan. And no, it is not right not to care about mod quality. You need to expect some kind of quality standard from all mods, otherwise you'll just be playing yet another Mayberry mod reskin, and I'm sure most of you are tired of that. -
! Toronto Mod - Canceled - Terrow will make one !
itchboy replied to TheVolume's topic in Mod Development and Concepts
Well, skins look promising. Some hints to make your units more accurate. Not too bad, but not accurate exactly either. Standard patrol car: Code 3 MX7000 Excalibur lightbar (correction by TheOneIowan)Whelen Mirror LED'sWhite antenna module on roofI'd make the antennas modelled into the body instead of utilizing child objects because the trunk antenna will glitch out if you don't model it into the door itself.I'd change out the wheel textures to be more of that seen in the above pic (first one)The Mirror LED's should also be attached to the door in Zmod."Unmarked" Patrol Car Not so unmarked, more like a Stealth Cruiser. Has a Setina Pushbar with 2 LED's mounted on the lower or upper barNewer units seem to have Mirror LED's as wellBased on the 1st side picture, it has 2 small antennas towards the rear part of the roof. One is a cylinder, the other is a pointed round shape.Unknown interior lighting. Its your responsibility to research the actual light setup. Slicktop cruiser Has a GoRhino RambarHas Mirror LED's like the other twoIt has the same antenna setup as the regular marked cruiserIf there is a way to call the member named askjeeves, it would be nice because I believe he is a Now here's the issue I have. Police cars are the most simple types of vehicles to create, as you can see by how short my list of ingredients is. I'd like to see more people try harder things, like ambulances and firetrucks. Chevrolet Express 4500 chassis.Lucky for you, the West Coast Canadian Modification has an ambulance with a similar setup. Some info: I built that model.The front lightbar seems to be some kind of integrated lightbar, probably a Tomar 970L.All you need to change is to make the wheel arches into that square-ish shape, and have it extend outward a bitI am unsure with the light equipment used on it. I can only identify the rear lightbar, which is a Whelen 4500. The square LED's on the side are probably Whelen 900 Linear LED's. The ones on the front might be Whelen 700's, also a Linear type with 2 colors in one LED.Because the ambulance box on this one is quite curved in its corners, you probably will have to model a new one because most of the released ones have sharp edges.Has little round mirrors on top of the side mirrorsFront grill has two Whelen 700's in red, probably halogens due to their red lens colorMounted on front bumper are two Whelen Pioneer spotlights with white casing. This is a tricky one. Nobody has ever modelled that kind of roof setup onto any E450 ambulance model. Good luck to you.Its an ambulance built by Demers Ambulance Co. it appears.Has a row of Whelen 700 LED's on the front grill. Also have 700's on the side like the above ambulance.Its your responsibility to search for the rear and sides of this vehicle, should you choose to create it. I have no idea what this could be. Could anyone shine light on what kind of bus this is?Uses more or less similar LED's from the normal ambulances, except many more in number. Chevrolet Suburban 2500.Appears to have a Tomar 970L lightbarHas an unknown rambar, you find it out for yourself. It could either be a GoRhino or a SetinaHas two front LED's, probably the same as the ambulancesAppears to have rear traffic advisor. Probably a Whelen Dominator. Confirmed by TheOneIowan that it is a Code3 XT6. Spartan MetroStar with custom rear. This is a pumper/engineHas Whelen Freedom NFPA lightbarLED's on body are probably Whelen becuase the lightbar is too.No other details I can identify. I have no idea what truck this is.Has a middle crosslay and pump section that is exposed unlike the above.Has similar equipment to the above truck, except it has a painted rear end and red equipment doors. Same truck as above, except this one is a Rescue TruckSame details as aboveNo further info I can give Still another MetroStar but with a ladder rearHas a split lightbar, I do not know what it is. Probably a Whelen just like the aboveNothing else I can identify. This just about covers the basics of what you need. A police car, an ambulance, EMS vehicle, and a fleet of fire engines. -
Emergency 5 big Modding Progress by German Modders
itchboy replied to PexlexX's topic in General Talk
Well I'm still unable to play the game due to its heavy specs. And according to several sources, it runs worse than GTAV. It doesnt set a good precedence if it already lags with vanila content. It would most likely lag even worse when heavilly modded. Thats the only thing keeping me from the game. For something that is an RTS game, it has some seriously heavy minimum specs that I cannot reconcile. -
! Toronto Mod - Canceled - Terrow will make one !
itchboy replied to TheVolume's topic in Mod Development and Concepts
To add to what NFK said: If you aren't the way I was last year, posting pictures on a near daily basis, you won't get much of a following. And if you're modding to get fame, I suggest you quit while you are ahead. If you are for some reason unable to mod because you dont have people drooling at you, then go and do yourself a favor and just stop because you wont get validation from any one of us, and especially not me. I wouldnt like having my content being used for such self-serving purposes. The only way you're getting support from us is by doing something you like and sticking with it. Its why people still follow my LA mod topic even if it is private. People see the passion and the commitment I put into every/each vehicle and enjoy looking at that. It isnt about the fame or popularity, but its about doing something you like for something you're willing to invest great amounts of time for, and more imporantly, standing up for what you've created instead of just ending it when you feel dissatisfied. -
TURN DOWN FOR WHAT?! Eh, its something we all have to deal with. Its why I've stopped posting guitar covers as of late. Most of them get flagged within the first 5 minutes. My Em4 videos are either muted or have loud SFX compared to music.
-
I've heard of similar things occuring with Em4 even, which is why I've muted the music, or turned up the SFX so loud that the music is barely audible.
-
Emergency 5 big Modding Progress by German Modders
itchboy replied to PexlexX's topic in General Talk
But it isnt right to "force" modders to go to Em5. The way you say that "its not fair" almost sounds like you expect modders to make the transition to Em5. I disagree with that because modders do this when they want to and if they want to. You honestly can't say that mods for Em5 are a thing you or anyone else are entitled to, because we all do this in our free time. The thing that isnt fair is that people would imply that they get to decide or have the freedom to choose what we do. Its really a matter of personal preference whether they choose to go into Em5 or not. We all have our reasons mentioned previously why most of us choose to stay in Em4. You're only SOL if you believe yourself to be. If you think Em4 is such a curse, there are alternate ways of getting the game without spending a cent. But that kind of discussion isnt allowed here and I'm only giving you an idea that if you take it to be a burden to you, it will be regardless how much you pay for it or how much you want American stuff. Going back to your first statement, the usage of the word "fair" sends the message that Em5 players deserve modders and mods, especially those of the American theme. The reality is, nobody deserves anything. Modding happens when it happens, and it is an unpredictable thing that cannot be expected, like the weather. Nothing in this community is fair, especially not fair usage of models and content. Thats an underlying problem as a whole regardless of what EM-Game you're modding. The average person like me and the many other hardworking and talented people in the community as a whole would certainly find it insulting that you imply that Em5 modding should be forced onto people just because of the money you spent on the game, and the money you dont want to spend on Em4 because of your dislike for it. -
I'm one of the people who made Montana mod, and yes, the lights on some vehicles tend to be quite heavy. Combined with the (in my opinion) over-detailed buildings, it does cause a huge performance drag on the mod. Hopefully one of these days me or bama can redo every building and make em reasonable, and also clean up every vehicle too just to make it as optimized as possible. Unfortunately, due to our Chrismas 2014 release rush-job, we weren't able to, and have been unable to do so up to this day.
-
Well bud, if you dont want your mod to fade into obscurity as being one of many, the only hope you have is to learn how to model these here rigs.
-
Edgewood Mod (Slow WIP) *NEW MODEL PREVIEW!*
itchboy replied to ThinBlueLineKY4's topic in Mod Development and Concepts
I was about that age when I began learning to model. Nobody taught me anything. I just took it up because I wanted to learn. I didn't rely on outside help besides tutorials and lots and lots of trial and error. In the end, I came up with something presentable which was my first "complete" model that didnt get discarded. This old pic: Making fire engines, ladders, and especially their rear sections are easy due to their box-like structure and often sharp corners. All one needs to know is how to make a 3 dimensional box in Zmod or Blender, and then one can expand beyond that. Cars are a whole other story due to their unique curves, edges, shapes, and often protruding edges like the bumper grill slots seen in above. Note that at the very least, making fire engines would and should be a basic requirement. Cars are excusable just because they are harder overall to create. -
The fact that you disrespected EmC Unit, and not to mention your obvious lack of regard to any credit issues means that you wont be allowed by me to use my car packs.
-
Pierce engines and ladders are by bama (which are obviously done to death due to their prominent appearance in every mod)There are a bunch of Seagraves in FDNY spec that are available in the download center.Explains the reason why there is a lack of variety in fire engines. There are only ~3 variants that can be "plug and play". Just change some colors in Paint.Net and you're done.
-
The infamous Top Gear firetruck joke. Now I know it is real. That did give me a laugh. It isn't my job to research his rigs, so I certainly hope the author takes the time into searching and recreating all of those in. In all seriousness, I'd like to see some Ferrara engines and a few more KME rigs into Em4. There is a serious lack of proper fire engines on this site due to the lack of talent as we've all seen.
-
Fine by me. Take your time with it.
-
Saw your little rant on EM-EU. You've lost my permission to use my car pack because of that.
-
Well all I see right now are words, and from what I am reading, yet another reskin mod. Please at least try to make em authentic. This one's a KME with a custom rear and a Tomar lightar. You know what to do... I have no idea what that ladder is, though the brush truck is an older Ram 3500. This pic doesnt answer my question, but it appears most are KME's, while the larger vehicles are the unknown fire engine. Crosses fingers that fire apparatus will look somewhat close to the real thing and not just another Montana mod engine/ladder/hazmat reskin.
-
You can honestly do better than this, and I expect better from you especially given our correspondence in PM and various questions you had. If you really are bored, why dont you give actual modelling a try? Lighting isnt really an issue to be honest. You dont have to be as detailed as I did with my units, but at least try to make the units have resemblance to the real thing.
-
Edgewood Mod (Slow WIP) *NEW MODEL PREVIEW!*
itchboy replied to ThinBlueLineKY4's topic in Mod Development and Concepts
First impression: Yay, another Pierce Arrow ladder reskin. This would be #9000 of them Second impression: You really need to learn how to model custom apparatus and to stop relying on other's models. If you can take the time to skin this thing, you should just have as much time to learn how to model. I'd honestly go directly with trying different kinds of engines instead of sticking to the old and by this time beaten to death models. Not a fixed tower ladder, but you get the idea. Something different is nice, especially if you're trying to recreate a real area. In your case, you are doing what appears to be a fictional locale, so I'd like to throw out a couple ideas into what you can do to set yourself apart. This would be the newest Pierce Quantum. No model for this truck exists (yet). If you were the first to make this, you'd definitely be in a good spot. For the Pierce engine, at the very least, you could try using the fire truck cabs I used to have publicly. They seem to make good bases for pretty much everything. This is a Dash from 1999, you can easilly take the cab I had out and make it into a Dash CF, or use the Arrow XT cab. KME and Seagrave are also unrepresented here, along with the Spartan MetroStar. Your final hurdle is having to animate the ladder legs so they extend from the vehicle as such. -
Skinning Help (Words On The Body Of The Vehicle)
itchboy replied to ThinBlueLineKY4's topic in Modding Related Support
You call my name? I use 1024x1024 because its pretty reasonable for Em4. Anything higher would IMO be worthless ingame due to not being able to zoom in that close, nor would you be focusing on the words on a bumper sticker when viewing the game from high above the clouds. 1024 seems fine for my purposes. Here's a comparison of 2048 (CVPI) and 1024 (Caprice) Another comparison, CVPI is still 2048 My CVPI skins for my mod will probably be downsized to 1024 eventually. Just gotta work out on redrawing some of the details that will be inevitably lost. -
The dude did 600 per car. Now imagine 600 times how many number of vehicles. Game killing definitely.
-
Interesting. First time seeing my converted Magnum being used as a police vehicle. Kinda surprised it hadn't been done up until this point.
-
Awesome yo. This is the kind of mod we need more of.
-
Personally, a mod wouldnt be any good if the creators didnt listen to critisisms. Most of what people have said including myself is quite reasonable of a request, and 600 lights would definitely kill the game in a hurry. The lights on pretty much every vehicle can be done in an efficient and minimalistic manner. I'd be happy if someone did my hometown in Em4, but I'd be sad if I were unable to play it because it has super high poly models and 600 lights that make the game crash/
-
Prince George's County, Maryland Sub Modification
itchboy replied to Donovan Beaver's topic in Conceptual Modifications
Ironically, Ocean City, MD mod (not the mod of he-who-shall-not-be-named) never actually got off the ground. IIRC it was some editor shots that did look promising, and then it was dead like your post states. Unfortunately, most mods end up this way, all words, no substance, dead in less than a year. -
Emergency 5 big Modding Progress by German Modders
itchboy replied to PexlexX's topic in General Talk
I'm being honest when I say that Em5 has its issues, just as much as Em4 has its own. Trouble is, the english speaking community isnt getting much support (note how all but one of the tutorial vids for Em5 are German), and more importantly, it isn't about us being "babies" but rather, we prefer to stay in Em4 for various reasons. Some of us do not have PC's that can run Em5 (I am here), others don't have the coin and the prop to buy it, others still dont see it as a worthy upgrade despite all the hype that was given to it. It isnt fair generalizing all Em4 modders as babies who refuse to move on to Em5. Its kinda sad when it suddenly becomes a requirement to move to the next game (see: GTAIV and GTAV) in terms of modding. Most of us did not immediately write off Em5 for the reasons you stated. Most of us had an educated view and tried out the game before deciding it wasn't worth the hassle of having to re-learn everything we already know just for a game that hasnt lived up to the promise of "easy modding". I personally couldnt run Em5 at all, so that automatically disqualifies me from modding Em5, but I do understand the reasons why many prefer to stay with Em4.