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Everything posted by itchboy
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Edgewood Mod (Slow WIP) *NEW MODEL PREVIEW!*
itchboy replied to ThinBlueLineKY4's topic in Mod Development and Concepts
I was about that age when I began learning to model. Nobody taught me anything. I just took it up because I wanted to learn. I didn't rely on outside help besides tutorials and lots and lots of trial and error. In the end, I came up with something presentable which was my first "complete" model that didnt get discarded. This old pic: Making fire engines, ladders, and especially their rear sections are easy due to their box-like structure and often sharp corners. All one needs to know is how to make a 3 dimensional box in Zmod or Blender, and then one can expand beyond that. Cars are a whole other story due to their unique curves, edges, shapes, and often protruding edges like the bumper grill slots seen in above. Note that at the very least, making fire engines would and should be a basic requirement. Cars are excusable just because they are harder overall to create. -
The fact that you disrespected EmC Unit, and not to mention your obvious lack of regard to any credit issues means that you wont be allowed by me to use my car packs.
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Pierce engines and ladders are by bama (which are obviously done to death due to their prominent appearance in every mod)There are a bunch of Seagraves in FDNY spec that are available in the download center.Explains the reason why there is a lack of variety in fire engines. There are only ~3 variants that can be "plug and play". Just change some colors in Paint.Net and you're done.
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The infamous Top Gear firetruck joke. Now I know it is real. That did give me a laugh. It isn't my job to research his rigs, so I certainly hope the author takes the time into searching and recreating all of those in. In all seriousness, I'd like to see some Ferrara engines and a few more KME rigs into Em4. There is a serious lack of proper fire engines on this site due to the lack of talent as we've all seen.
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Fine by me. Take your time with it.
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Saw your little rant on EM-EU. You've lost my permission to use my car pack because of that.
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Well all I see right now are words, and from what I am reading, yet another reskin mod. Please at least try to make em authentic. This one's a KME with a custom rear and a Tomar lightar. You know what to do... I have no idea what that ladder is, though the brush truck is an older Ram 3500. This pic doesnt answer my question, but it appears most are KME's, while the larger vehicles are the unknown fire engine. Crosses fingers that fire apparatus will look somewhat close to the real thing and not just another Montana mod engine/ladder/hazmat reskin.
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You can honestly do better than this, and I expect better from you especially given our correspondence in PM and various questions you had. If you really are bored, why dont you give actual modelling a try? Lighting isnt really an issue to be honest. You dont have to be as detailed as I did with my units, but at least try to make the units have resemblance to the real thing.
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Edgewood Mod (Slow WIP) *NEW MODEL PREVIEW!*
itchboy replied to ThinBlueLineKY4's topic in Mod Development and Concepts
First impression: Yay, another Pierce Arrow ladder reskin. This would be #9000 of them Second impression: You really need to learn how to model custom apparatus and to stop relying on other's models. If you can take the time to skin this thing, you should just have as much time to learn how to model. I'd honestly go directly with trying different kinds of engines instead of sticking to the old and by this time beaten to death models. Not a fixed tower ladder, but you get the idea. Something different is nice, especially if you're trying to recreate a real area. In your case, you are doing what appears to be a fictional locale, so I'd like to throw out a couple ideas into what you can do to set yourself apart. This would be the newest Pierce Quantum. No model for this truck exists (yet). If you were the first to make this, you'd definitely be in a good spot. For the Pierce engine, at the very least, you could try using the fire truck cabs I used to have publicly. They seem to make good bases for pretty much everything. This is a Dash from 1999, you can easilly take the cab I had out and make it into a Dash CF, or use the Arrow XT cab. KME and Seagrave are also unrepresented here, along with the Spartan MetroStar. Your final hurdle is having to animate the ladder legs so they extend from the vehicle as such. -
Skinning Help (Words On The Body Of The Vehicle)
itchboy replied to ThinBlueLineKY4's topic in Modding Related Support
You call my name? I use 1024x1024 because its pretty reasonable for Em4. Anything higher would IMO be worthless ingame due to not being able to zoom in that close, nor would you be focusing on the words on a bumper sticker when viewing the game from high above the clouds. 1024 seems fine for my purposes. Here's a comparison of 2048 (CVPI) and 1024 (Caprice) Another comparison, CVPI is still 2048 My CVPI skins for my mod will probably be downsized to 1024 eventually. Just gotta work out on redrawing some of the details that will be inevitably lost. -
The dude did 600 per car. Now imagine 600 times how many number of vehicles. Game killing definitely.
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Interesting. First time seeing my converted Magnum being used as a police vehicle. Kinda surprised it hadn't been done up until this point.
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Awesome yo. This is the kind of mod we need more of.
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Personally, a mod wouldnt be any good if the creators didnt listen to critisisms. Most of what people have said including myself is quite reasonable of a request, and 600 lights would definitely kill the game in a hurry. The lights on pretty much every vehicle can be done in an efficient and minimalistic manner. I'd be happy if someone did my hometown in Em4, but I'd be sad if I were unable to play it because it has super high poly models and 600 lights that make the game crash/
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Prince George's County, Maryland Sub Modification
itchboy replied to Donovan Beaver's topic in Conceptual Modifications
Ironically, Ocean City, MD mod (not the mod of he-who-shall-not-be-named) never actually got off the ground. IIRC it was some editor shots that did look promising, and then it was dead like your post states. Unfortunately, most mods end up this way, all words, no substance, dead in less than a year. -
Emergency 5 big Modding Progress by German Modders
itchboy replied to PexlexX's topic in General Talk
I'm being honest when I say that Em5 has its issues, just as much as Em4 has its own. Trouble is, the english speaking community isnt getting much support (note how all but one of the tutorial vids for Em5 are German), and more importantly, it isn't about us being "babies" but rather, we prefer to stay in Em4 for various reasons. Some of us do not have PC's that can run Em5 (I am here), others don't have the coin and the prop to buy it, others still dont see it as a worthy upgrade despite all the hype that was given to it. It isnt fair generalizing all Em4 modders as babies who refuse to move on to Em5. Its kinda sad when it suddenly becomes a requirement to move to the next game (see: GTAIV and GTAV) in terms of modding. Most of us did not immediately write off Em5 for the reasons you stated. Most of us had an educated view and tried out the game before deciding it wasn't worth the hassle of having to re-learn everything we already know just for a game that hasnt lived up to the promise of "easy modding". I personally couldnt run Em5 at all, so that automatically disqualifies me from modding Em5, but I do understand the reasons why many prefer to stay with Em4. -
Prince George's County, Maryland Sub Modification
itchboy replied to Donovan Beaver's topic in Conceptual Modifications
Another concept mod, another author with no skills begging for help and not taking initiative to learn said skills. Next one please. Simple word of advice: Nobody will help you, and especially with the lack of skills in the entire community. You have to learn all of that and make those real life pictures into Em4. -
Is this taken from Hoppah's LWS? Some script functions were undocumented and Hoppah only knows about them because of close contact with the German community.
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Great usage of my Impala conversion. This is how my vehicle bases should be used.
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Project Harbor City - the unofficial Rework
itchboy replied to Mindcat's topic in Modification Sub-Mods WIP (In Development)
But the lights do nothing to the civilian cars. Its just for show and in my opinion, a waste of time, coronas, and game's FPS. -
Project Harbor City - the unofficial Rework
itchboy replied to Mindcat's topic in Modification Sub-Mods WIP (In Development)
The game is hardcoded to make the vehicles redirect LEFT to the opposite side of their paths. Ther is no way to change that. ERS Berlin mod has a "redirect around" command, but it requires a mission script for it to be achieved. And mission scripting is the hardest of the hard, that only 3 people have done it so far. Hoppah, bma, and me -
Project Harbor City - the unofficial Rework
itchboy replied to Mindcat's topic in Modification Sub-Mods WIP (In Development)
Once again. Very very nice work. That is impressive for a first try and definitely worth praise and honor from me. -
Project Harbor City - the unofficial Rework
itchboy replied to Mindcat's topic in Modification Sub-Mods WIP (In Development)
That member would be me, and that statement remains true and shall remain true forever. But its your choice if you want 200 redirectional lights. -
This guy actually models a lot of things, you just dont get to see them because they dont like to reveal their work This mod is flawed for the simple reason that 600 lights on multiple vehicles would cause extreme lag and make the game umplayable. More importantly, the vehicles depicted by them aren't too accurate compared to the real thing despite the claims of having exact replicas and whatever. Please don't assume that the guy hasn't contributed anything. He surely has contributed a lot more than you have.
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Have you checked the cone itself in the editor if it actually displays correctly? Then also check the script if it is generating the correct object and not the broken one?