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itchboy

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Everything posted by itchboy

  1. I had SimCity 2000, 3000 Unlimited and 4 Rush Hour. Fun times. Too bad my mega region was lost to an HDD failure. SimCopter and Streets Of SimCity were fun as well. Well Em5 is basically Em4 with new graphics and real German cities. Nothing too spectacular IMO, and the modding isnt that great for what its worth. It has its merits over Em5 and it has its drawbacks as well, just to be short and concise.
  2. The Mayberry mod has a couple things about it that require additional installation. You need to install a few coronas, specifically, Corona5_red and Corona5_orange. Those are what I remember were the new coronas. Please forgive me if I've forgotten any. Those coronas are available in some corona patches, I believe one is available in the download center, though I do not know if that is the specific corona set that Mayberry uses. The police car spawns are another story. I've only played the mod once, and I believe that police cars had to be called from HQ just like the original LA Mod. For your firefighting problem, you need to send a firefighter to operate the pumps of the engine. That command is present in all firefighters. Note that you need manually left click the command in the UI instead of the direct right click shortcut.
  3. Yes, they indeed were. Its probably my first computer game, though I don't consider it proper. THIS was my first proper game, and yes, thats one of the first I learned to mod. NFS High Stakes btw.
  4. I am unsure. The bugs I plan on wiping out are gameplay bugs that affect all systems. To this day, I have not been able to pinpoint why the mod lags so badly after a few minutes. I will investigate into this over the weekend and try to get this thing done as quickly as possible. Heads up ya'll. Please check this thread, because I will be posting updates as I go along. My LA Project will be halted to give way for Montana. Keep checking back every few days in the topic. I might have something new to show. Bama is still working on this project, but at reduced capacity, so therefore I am going to be point-man on this endeavor this time around. WIP shots and questions will be posted.
  5. Would it be reasonabe if we include some hotfixes to the new uploaded package? I think I might have one or two things that might resolve some gameplay issues, but lag is still something I can't pin down.
  6. Well, I'll share my method of achieving secondary lights: A number of my vehicles have a takedown/floodlight/spotlight that is separate from all other lights. I achieved this by assigning it to the TLR_GREEN light type. I then go into the script and specify the prototypes that have this "custom" light, and then set them to activate the TLR_GREEN light in script, and then the TLR_NONE type to turn it off. if(StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE01) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE02) == 0 ||StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE03) == 0 ||StrCompare(v.GetPrototypeFileName(), PROTO_USFS_ENGINE) == 0) v.EnableTrafficLight(TLT_GREEN);else v.EnableSpecialLights(true);Here's an excerpt from the code I've set up. Thats to enable the light. You would need to do the opposite of that to disable the light via command.
  7. When LWS came out, I didn't know how to implement it at the time, so I had to settle for less. But I think its another big factor in mods as well. The limited water just adds that one element of gameplay that is sorely missing from the Emergency Games as a whole.
  8. Return to base is kinda a dealbreaker for me when it comes to mods. If a certain mod doesnt have it, it gets Shift-Delete. As for the original London mod, and with the Netherlands mod, I made personalized versions of each with the LA Mod ToFireStation and ToPoliceStation scripts, but these were unfortunately lost to an HDD failure in 2012. So if anyone is interested, the answer is no.
  9. My mistake. I thought they were nicknames given to the engines. Didn't think they would be town names. My apologies.
  10. I think the SimCity games are the entry points which got me into RTS/Simulator type games. I've pretty much tried most of them that are out there, though my childhood ones are definitely SC, Car Tycoon, and this: Then there's the NFS Series of games, the first I tried being NFS2SE, which got me hooked into cars as well. My fascination with vehicles and simulation landed me in the EM-Series when I went searching for emergency vehicle game, and one of the search results was a game demo for Em4. Thats when the love affair started for me.
  11. LLLIKKE A GLOVE I can promise you this was not setup in the editor. Because rotator bars look cool, and because ALPR is a violation of civil rights Oh my God! They killed Kenny! You bastards!
  12. Are those the nick names of the firetrucks? How cute.
  13. Basically, what he said. If you play one mod, and then switch to another, you will not be able to play the game correctly. You must reload the game and load the mod you choose. It doesnt work either if you play default Em4 and switch to a mod, it will break the game.
  14. Wait wait wait. Does that mean I get to be supreme overlord of all the clans that use my content? Or do I get a custom ranking like "I Own Half This Mod"?
  15. You would need to play mods like the LA Mod to have a control panel in freeplay. I'm assuming you're playing Em4 standard with no patches. First step would be to patch your version of the game to 1.3, and then install the Los Angeles mod into your game. If you want to implement control panel to default gameplay, thats a whole other story.
  16. Not until the powers that be realize that their system is very overzealous and is a big turn off to many prospective streamers/players/uploaders, etc.
  17. I meant to say Cities:Skylines. Though I've played (and modded) the Cities In Motion series of games quite a bit. I just need 2gb of ram, Win7 64 bit, a new GPU and I'm all set for Cities and GTAV.
  18. Unfortunately, my default supervisor is German, so I wont be able to send you anything really. Ask around for people with copies of 911FR or the English version of Em4, only they have the British supervisor.
  19. Then a good idea would be to back them all up. Put them all in a separate folder or in an external drive. Thats what I do when I have to do a clean install. I back-up everything that is important to me and then start over.
  20. Reinstall the game. Really, there is nothing else left for you to do. I personally use a supervisor mod, but I made sure to make backups of the original before installing the new ones.
  21. Have you actually patched your Em4 to be version 1.3? Or are you using 911 First Responders or Emergency 4 Deluxe? More details would help.
  22. I am no longer sure what could be the issue. Its the time where you send me a PM detailing your woes.
  23. Could be that in theory. In my case, I'd remove the command again, load it ingame, then exit. Go to editor and add command, test ingame. Its what I can see that is do-able right now.
  24. Could be a glitch in the editor when saving or setting up your prototypes. Another issue would be that the script is conflicting with another one in its group. Third theory is that you need to "plop" the cars in the map in editor to make the command return to them. I am not sure which of the 3 situations applies to you though. What kind of setup are you using? Mayberry mod style with vehicles plopped on map? Or default LA style where vehicles are created via script?
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