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itchboy

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Everything posted by itchboy

  1. I should really just shut up.

    1. marcoclusius1

      marcoclusius1

      then why you talk right now?

  2. Mod will continue after I complete the Montana mod (again) Random pics, just because...
  3. This statement is true. This is still bama's mod, and he is still helping me out whenever he can. Everyone, please be patient because neither of us have an ETA on when we will be back up. From now on, only bama will be posting stuff here. WIP shots, information and the rest.
  4. Interesting, looks like they have the "chase" function from the LA mod. Note the officer on the right drawing is sidearm. A question for those who have played Em5. Do the people really duck and cover when shooting weapons? The SWAT team on the side taking cover looks nice, but I think this could just be another render shot especially due to the skidmarks given off by the player units. Interesting here also that they took a Rosenbauer Panther and made it into a Mass Casualty Unit, instead of an Aiport Crash Tender. Assassin's Creed Plague Doctor?
  5. I like what you've did with my utility bed. Now it would be a big bonus if you made it so the equipment doors on the back open up as well.
  6. Remember that Freeplay parameters file that I mentioned previously? Go to the first part of it, among the first 20 lines. Find this: <TimeSpeedFactor value="1.0"/>Change that value to zero to make it permanently morning. Problem is though, you also need to change this setting: <starttime value="8:30"/>To make the game start at 12:00 noon for example. 8:30 might be a bit early for your taste, so you have pretty much free reign to have the mod start at 10am, 1pm, etc.
  7. Precisely what happened to Montana mod. The only good thing about it though is that now that the link is down, I now have an excuse to fix the mod's bugs and redo everything that is broken with it.
  8. Its a possibility that we are going to give the LASD Explorer an Intergrity lightbar just for sake of variety. It gets boring having to do yet another Arjent lightbar.
  9. Well its a matter of having to standardize it all really, and bring the poly counts down. The one thing that is super important for Intel users is the large number of textures. I need to lessen all of them to improve compatibilty and playability for Intel users, and also for those with older PC's in general.
  10. This is how it will work. Because the majority of the vehicles are the LA mod scale ones, rather than the massive ones, I will make all updated vehicles be the standard LA mod scale. The vehicles that will be reworked are the ones that are big. There is quite a number of them. Its pretty much: All new PD unitsAll volunteer FD unitsAll new EMS unitsOne of the original FD units from V1, reskinned, but scaled up.This would require someone who can skin, light, and do lots of tedious editor work to my standards.
  11. It is going to be one version that works for everybody. This will not have an "HD" and "SD" version. It will just be "The Montana Mod". There is no need for any fancy HD gimmicks or tricks. I am doing this next update myself while bama1234 takes a break from Em4 modding to focus on real world responsibiliites. A one man show simply cannot redo every vehicle, script, texture, and make it all work for Intel GPU's, and not in a short time. Thats why I've got some of my part-time helpers who assist ocassionally. They are: Flnn Rescue 12 on lights, Reaper on vehicle skins, and EmergencyFan6299 on all other textures
  12. Go to Specs/ folder. Open the following files: fp_params_endless.xml fp_params_challenge.xml Inside the xml's, there are settings for every freeplay event. Find the ones relating to fire and find this line: <Enabled value = "1" />Change that to 0 to disable the event. Little bonus. If you want to get more points in freeplay from each event, go to the freeplayparameters.xml. Inside, you can edit how many points the game gives you upon completing an event in freeplay.
  13. This might be constured as asking for a release date btw, be careful with your words. I will not be giving out a broken mod, so the unstable version is going bye bye, and the stable one will need one or two months of work to be complete.
  14. My CivCars are 1024, and person skins are 512. Though I have "special" versions of my ped skins which are 1024 and some high res skins of my playable units, I probably wont include that in the final copy of either Montana or LA.
  15. Textures I believe, based on the issues other mods have with Intel GPU's is the root cause. I think those GPU's dont have the same memory capacity or capability to handle, process and store high resolution textures at high volumes, so textures are the first place I'd look into when trying to slim this mod down.
  16. Sack of rice (sacrifice) must be made for this mod to be playable for all. I've been told by some really wise men, that "less is more", and I am now taking that to heart.
  17. I'm doing everything I can to correct everything that is wrong with the mod at present. Its gonna take a couple months (not weeks as I had earlier thought) to sort this whole mess out. My aim is to keep the mod filesize within 600mb, which is the same optimization as my personal LA mod. Textures, although they look nice will have to be sacrificed. I believe that it is better to lose that quality aspect than to have the whole mod be unplayable.
  18. At the very least that, but it will come at the sacrifice of a few features such as the fire hydrant locking, extend hose and wye script, and the map will have most of its traffic reduced. A lot of old vehicles from V1 will be deleted, which is the first step in cleaning up the mod. Those game assets are although unused, are still loaded by the game and they do cause a drag in performance. Another thing that will be lost is that the texture filters placed on the map will go bye-bye, for the sake of performance. Another thing that will probably go is the new HD building textures, which I plan on replacing with low res textures that are more or less the same as default Em4.
  19. I'm 50/50 on it. ALPR is a tool, like guns, taser, kinves, etc. What matters is how it is used. IF it is used for good purposes, like hunting wanted criminals, then it is useful, but if abused, it becomes a bad thing, just like guns, knives and etc are when used with malicious intent. The intention is where it matters for me. ALPR has its good uses, but is open to abuse, much like everything ever created by humanity, be it technology, the internet, fire, the wheel, gunpowder, and even medicine.
  20. Stabilization only. No addons beause bama is busy with real life stuff, so he is unable to make any new vehicles. I will not make any vehicles for Montana because there will be a huge quality difference between bama's models and my own. So for simplicity's sake, I'll be bugfixing while he makes addons. The stable version is actually gonna be a DOWNGRADE if anything, because certain scripts are to be removed due to their glitchy-ness.
  21. Work to be paued while I focus on Montana Mod. I'm aware there is greater demand for that mod, so I've decided to do everyone a favor and fix what's broken with it. I'll be bringing EmergencyFan6299 along to assist me there too. Hopefully we can come up with 2 great projects alongside bama1234.
  22. I feel this is important enough to need a post. So this is my general battle plan for this next update: Delete all unecessary vehicles and scripts from V1 of Montana mod, that way filesize is lower and load times are shorterOptimize all civil cars so that they use as few textures as possibleStart fixing as many scripting problems as possible, improve user friendliness along the wayAdd in limits to gameplay to further reduce the chance of the player causing a bug in the systemUnit icons of V2 units to be vastly improved over the current state they are in.I think this is going to probably be the 2.0.1 Stable Version.
  23. Over the years, I've come to learn that packing actually makes load times longer because the game has to "unpack" the files for it to be able to load the models and skins. My principle in general is to keep it as simple and low as possible, but making sure that it looks good from the perspective of ingame Em4. It may look dirty in editor, but once you are ingame, most people do not notice.
  24. This would be correct. Just checked the changelogs of their mods. Corona patches IMO should be provided from the get-go, instead of leaving the player to have to find them. ENG51NE I believe quit modding because of all the people asking for "WHITE CORONAS PLEASE FIX".
  25. I have Zm3 and the generosity of a fellow modder. I've created plenty so far. If you're interested, PM me. In relation to the topic, I think that a 1000 poly helmet by itself along with an HD person skin would probably hurt the game FPS on weaker systems.
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