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itchboy

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Everything posted by itchboy

  1. Fire Department seriesThe only real competition to the EM Serires made in the previous decade.Focuses only on FD and EMSHas a unique extinguishing and cooling system that has a "extinguishing" bar. Note that later versions of the EM Games, adopted this system.Rescue Heroes also adapted this fire systemNo freeplay, its missions only from what I can remember, and no modding.Recue: Everyday HeroesFocuses only on FD and EMSThe game is more about micromanaging your firefighters, their wages, skillsAlso deals with outfitting a firestation, kind of like the Sims, except that you only get to play with furnitureMissions are quite repetetive, even moreso than Em4.Freeplay mode available, but you will only be dealing purely with fires, medical events and car accidentsWildfirePlayed a demo of this game many years agoOfficially licensed by Smokey the Bear apparently, load screens are all tips for campers and people in rural areas in how to prevent wildfiresRemember, only YOU can prevent wildfiresIt is an educational type RTS, and not too easy to fail at actuallyInvolves mostly person unitsIn depth wildland firefighting such as creating fire breaks, trenches, and the fireproof blanket the USFS useA video: https://youtu.be/rIHkpZAsXXwAnd now you see why the Em Series have lasted so long. Because of modabillity, and the fact that the games themselves had things other games in the genre did not have. The involvement of PD, dedicated EMS and technical rescue gave the Em Series appeal. Also the wide selection of vehicles and (at the time) expansive freeplay mode made the game have great replay value for 2006 standards. Another thig to point out is that the Emergency Services RTS game is a very niche market that only has a minimal following, no matter what you would like to believe. There are probably only 10 thousand of us left, including all languages and nationalities. People who play EM RTS games fall under a very specific category and mindset, and not to mention the stagnation of the community due to infighting, and more notably, the lack of support from the developer.
  2. From what I understand, Em5 is basically Em2016 without the new missions, so whats the point of buying 2016 if Em5 is pretty much that minus one or two things?
  3. My cheap UV mapping tutorial. Its still incomplete, but it does show my method of UV mapping. This tutorial assumes you already know the basics such as selecting objects, deselecting them, the 5 editing levels, and you need to have Zm2 obviously. http://imgur.com/a/yqbAq It also assumes you have a preset template for UV mapping to. I will be adding more images to template making. Note that the basics are available here: www.zmodeler2.com/docs/program/lessons/basics/contents.html www.youtube.com/watch?v=BbIhUaD3P-4 http://forum.emergency-planet.com/tutorials/article/4-zmodeler-2-3d-modeling/
  4. Thanks for promoting your mod on my page. Go ahead and make your mod, I'll make mine. This is a free site afterall, and we are entitled to do what we desire (within the boundaries of the rules).
  5. You're probably referring to the lightbar pack I used to have here. I removed it from the forums due to ongoing conflict within the community.
  6. Like I said previously, the cut off point for my mod is 2014-2015 vehicles. The Explorer, Taurus and Charger stay as is. I will not bend over backwards to have to update my mod for every single new vehicle that comes along, otherwise I will never be finished. The Explorer in question may be a test rig, you can't be too sure either about the specifics of that unit based on pictures alone. Actually, you're right. I don't know anything. In fact, I had intentions of doing a public release for this within the next year or two, but now that I realize that I have no knowledge of what I'm modding, I think I'll just keep this thing private forever. /s
  7. I will not be making the 2015 model cars at all, none from Ford, GM or Dodge. They all look ugly to me, and also, the cut-off date for my vehicles is this year. No LA agencies are using any of these vehicles, so they wont be made.
  8. There's nothing wrong with what OP did. Most people stay away from Mike's models due to their photorealistic textures, so its nice seeing a photoreal reskin for once. Like Mikey said, the lightbar could do with some proper blue/red/white colors, but I think its an easy fix, given how the model is UV mapped.
  9. Overall, the mod really has that difficulty level that I miss having in a mod. Reminds me a lot of original Em4, especially with the MP events brought into SP. Its pretty good, and I especially love the station call button. Its pretty unique in that aspect and gives the mod a lot of uniqueness. Due to my "lazy" playstyle, I've become used to the Rapid Deployment command, so not having it in this mod is quite a change from my ususal one-click solution.
  10. I should really just shut up.

    1. marcoclusius1

      marcoclusius1

      then why you talk right now?

  11. Mod will continue after I complete the Montana mod (again) Random pics, just because...
  12. This statement is true. This is still bama's mod, and he is still helping me out whenever he can. Everyone, please be patient because neither of us have an ETA on when we will be back up. From now on, only bama will be posting stuff here. WIP shots, information and the rest.
  13. Interesting, looks like they have the "chase" function from the LA mod. Note the officer on the right drawing is sidearm. A question for those who have played Em5. Do the people really duck and cover when shooting weapons? The SWAT team on the side taking cover looks nice, but I think this could just be another render shot especially due to the skidmarks given off by the player units. Interesting here also that they took a Rosenbauer Panther and made it into a Mass Casualty Unit, instead of an Aiport Crash Tender. Assassin's Creed Plague Doctor?
  14. I like what you've did with my utility bed. Now it would be a big bonus if you made it so the equipment doors on the back open up as well.
  15. Remember that Freeplay parameters file that I mentioned previously? Go to the first part of it, among the first 20 lines. Find this: <TimeSpeedFactor value="1.0"/>Change that value to zero to make it permanently morning. Problem is though, you also need to change this setting: <starttime value="8:30"/>To make the game start at 12:00 noon for example. 8:30 might be a bit early for your taste, so you have pretty much free reign to have the mod start at 10am, 1pm, etc.
  16. Precisely what happened to Montana mod. The only good thing about it though is that now that the link is down, I now have an excuse to fix the mod's bugs and redo everything that is broken with it.
  17. Its a possibility that we are going to give the LASD Explorer an Intergrity lightbar just for sake of variety. It gets boring having to do yet another Arjent lightbar.
  18. Well its a matter of having to standardize it all really, and bring the poly counts down. The one thing that is super important for Intel users is the large number of textures. I need to lessen all of them to improve compatibilty and playability for Intel users, and also for those with older PC's in general.
  19. This is how it will work. Because the majority of the vehicles are the LA mod scale ones, rather than the massive ones, I will make all updated vehicles be the standard LA mod scale. The vehicles that will be reworked are the ones that are big. There is quite a number of them. Its pretty much: All new PD unitsAll volunteer FD unitsAll new EMS unitsOne of the original FD units from V1, reskinned, but scaled up.This would require someone who can skin, light, and do lots of tedious editor work to my standards.
  20. It is going to be one version that works for everybody. This will not have an "HD" and "SD" version. It will just be "The Montana Mod". There is no need for any fancy HD gimmicks or tricks. I am doing this next update myself while bama1234 takes a break from Em4 modding to focus on real world responsibiliites. A one man show simply cannot redo every vehicle, script, texture, and make it all work for Intel GPU's, and not in a short time. Thats why I've got some of my part-time helpers who assist ocassionally. They are: Flnn Rescue 12 on lights, Reaper on vehicle skins, and EmergencyFan6299 on all other textures
  21. Go to Specs/ folder. Open the following files: fp_params_endless.xml fp_params_challenge.xml Inside the xml's, there are settings for every freeplay event. Find the ones relating to fire and find this line: <Enabled value = "1" />Change that to 0 to disable the event. Little bonus. If you want to get more points in freeplay from each event, go to the freeplayparameters.xml. Inside, you can edit how many points the game gives you upon completing an event in freeplay.
  22. This might be constured as asking for a release date btw, be careful with your words. I will not be giving out a broken mod, so the unstable version is going bye bye, and the stable one will need one or two months of work to be complete.
  23. My CivCars are 1024, and person skins are 512. Though I have "special" versions of my ped skins which are 1024 and some high res skins of my playable units, I probably wont include that in the final copy of either Montana or LA.
  24. Textures I believe, based on the issues other mods have with Intel GPU's is the root cause. I think those GPU's dont have the same memory capacity or capability to handle, process and store high resolution textures at high volumes, so textures are the first place I'd look into when trying to slim this mod down.
  25. Sack of rice (sacrifice) must be made for this mod to be playable for all. I've been told by some really wise men, that "less is more", and I am now taking that to heart.
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