Jump to content

itchboy

Sub-Moderator
  • Posts

    4,420
  • Joined

  • Days Won

    632

Everything posted by itchboy

  1. The transition from the sides to the front is a bit too sharp. It would look much better if they were curved. The base model you used is by Bama1234, not Boston Mod Guys. Here is my own version of this model, it might help you accentuate the curves on your model better. Skin by Reaper, contains LA mod parts as well.
  2. No. What you need to do is create an object that will execute the 'check' script that runs throughout the duration of gameplay. It requires quite a bit of scriptwork to get it working, specifically in the freeplay.script file. You also need to go into editor and add the aforementioned check object. Basically, the BMA script works by using an object as a host so it can constantly and repetitively call its 'check script' in order to generate false alarm callouts, or set the alarm off when it detects a real fire. The host object will execute the check script, wait a few seconds and then repeat.
  3. Have you checked if the units have gotten 'stuck' at the entry point on the map? Sometimes, a unit glitches out and gets stuck out of the player's reach, but the unit is registered as being in the map.
  4. Have you run out of money in the mission? That might be why you cannot dispatch more units.
  5. Sorry, there is no DL link. The mod is stopped and I no longer want to be bothered to work on it.
  6. This gonna be the greatest thing ever if it does come out, for one simple reason: No more need to load the mod to know if everything is correct syntactically. If it is a logical error, then there would unfortunately be no way to test in a compiler. I've tried the German SDK previously. It was very helpful in assisting my understanding of Em4 scripting, and helped me apply my computer science background into the game. I suddenly understood what were variables for the game, functions that the game used, and that I could create structs, custom functions, and enums too. Really helped me start my freeplay based mission script. The feature I'd like to see would be the ability to 'trace' (debugging is the proper word I think) variables and their status for example. I'd like to be able to keep track of them so I can see if there are any possible logical errors in the script. It would work well for instances where 'common' variables like int and float would be used. Int values especially for me are something I'd like to see being traced, due to how often they see use in for-loops.
  7. I think the calm down time isnt about dispersing the riot, but rather the time it takes for the rioters to calm down once they start throwing molotovs. 'Molotov cock time' seems to dictate how quickly they start throwing molotovs at the intended target building.
  8. Probably call it Emergency 2017 and charge $59.99 for it. At the rate they are going, I highly doubt anything but more 'year' sequels.
  9. What work have you showed me? I didnt recieve anything. Are you referring to this post?
  10. I was thinking that you had experience in modding other games. I'd like to see what you have done, pictures and links, if possible.
  11. I appreciate the noble task of jumping into modding this aging game. Can I see some of your previous modding, especially in scripting?
  12. I wasnt able to 'totally' complete my version of this rig before I threw in the towel, this is the vehicle I'd do. Thanks for the noble effort in learning to mod Em4.
  13. This mod will no longer be released or completed. I have lost interest in modding Em4. Thanks for the wonderful year I had here. BogdanM's LA mod is a great alternative for those who want LA themed items.
  14. Feel free to go and do what you want. I only require permission if you are releasing it for public use. I assume you are attempting a Long Beach FD Seageave?
  15. Which is what bama and I have been doing for the last two months.
  16. Good work. I hope to see the finished product.
  17. Not my kitty, but thanks. Its possible to have the rear doors open. Model looks great so far.You dont need to model a full interior in Em4, just "half" the interior for the vehicle. An example:
  18. Because they have been removed. I will never put them back up either.
  19. 2000+ isnt bad. My number for vehicles is around 3k and under. The rule of thumb is that for an entire mod, the average number of polygons is under 5k. My most recent model is around 2.5k. The parts that need to be separated are at least the driver's side front door and the trunk. What you have done as of now is correct. Destroyed version? Not necessary. Only make one if you want to. What you are doing is quite good as of right now, just need to get rid of that gap between the two meshes. Good job in taking initiative to learn how to model. Here's a kitty.
  20. I think he means that for example: Charger patrol car will have 2 instances, but both vehicles will have the same numbers - OPTION A Charger patrol car will have 2 instances, but both vehicles have differing numbers - OPTION B
  21. Windows are fine to me. They are photoreal windows as is typical with some authors like Dyson and MikeyPI.
×
×
  • Create New...