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Everything posted by itchboy
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It would be in your best interest to be patient and wait for the creator(s) to release the mod, instead of begging on their topic.
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As this very topic mentions, the game is sold as '911 First Responders' in the UK. In the future, please refrain from bumping old topics, such as this one, where the last reply was from four years ago. Repeated offenses can earn you a warning point.
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2015. The F series ambo in there is the period-correct older one. You may use that one, with credit to NNICO and bama1234.
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Your best bet is to use the previous gen F series from 2008-2011 rather than the 2012+ ones that predominantly appear in your WIP shots. This gen of F350 didnt come into existence until 2011, and has been replaced this year by a new gen. Having a 2015 Suburban as a battalion chief also doesnt make sense, given the timeline of 2009. Hopefully these are swapped out, or the mod timeline is moved to present day.
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Not your fault, we're all just doing our part to make this place better. In this context, that is what the report says, according the user who reported it. Individual users are also responsible for reporting content that they see as violating rules, or considered bullying for example so they get as much credit for improving the site as the moderators and admins. Just a general guidline for everyone reading this. Dont do what that guy did, or what I did, and went around trashing other people's mods. If you fill it with that kind of tone and include foulery in the statatement, it invalidates any point you have about the mod, even if it is legitimate criticism.
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How to slow down the call in freeplay
itchboy replied to chris_roberge's topic in Mission Related Support
UAC has to be turned off, otherwise the game wont run right. There's plenty of ways to do it, google is your best friend. As to your question about events, well, if all else fails, youll just have to live with having the events as fast as they are. -
Due to the site's image uploads glitch, I'd recommend using Imgur to link images here. Upload it there, link it to here, works fine for most who use it. That and a few other sites seem to be one of the only sites that dont bug out when their images are linked here. http://imgur.com/ Those vehicles unfortunately have a bit of a flaw. IIRC mod takes place in 2005, yet the Impala is from 2006, the ambulance 2008 and the beach cop rig 2012 respectively. None of the three would exist in reality, if the timeline is to be respected.
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Oh dear, I also forgot to ask. What are your system specs. It may be a 1000 pound computer but if some aspects on it are lacking, like GPU or RAM (as stated by mrmatt), then it could contribute to lack of performance in Em4. How does your PC handle other games, from say, 2015 and newer?
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How to slow down the call in freeplay
itchboy replied to chris_roberge's topic in Mission Related Support
http://windows.microsoft.com/en-us/windows/turn-user-account-control-on-off#1TC=windows-7 Your Windows may still have UAC activated, thus preventing you from editing the file. UAC also has been known to crash Em4 or make it run unreliably. -
This is the elusive 'selecting units' lag that happens to people with weaker system specs, or people using very heavy mods. I have a 6 year old computer and it happens as bad as you have it on pretty much everything except unmodded Em4. For some years now, we've been trying to find the root of the problem, but the bug just seems to target either mods or computers. Our theory is that it has to do with the number of commands in the UI and how each command has to be 'checked' every second by the game, thus causing lag due to having to check 10 at once, instead of just say 3 or 2.
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to start, you would simply copy paste the police k9 officer and k9 dog prototype + model from LA mod, into your project. afterwards, directly copy the dog script from the LA mod. now the difficult part, is copy pasting the relevant 'police dog' related lines of code from the LA mod entercar and emptycar scripts. both of those contain the logic which spawns and deletes the k9 dog whenever the unit enters and exits, and is equally important for correct functionality as the main dog script. its a simple matter of adding prototypes to the StrCompare lines so that the code now includes the new vehicles you wanted to include. its possible to include multiple vehicles in my experience, and also have multiple k9 officer variants as well. not particularly easy to do but you'll get to it soon enough.
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Its up to the mod author to fix that little information about his/her mod. It wouldnt be my right to modify it without getting word from them beforehand.
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To you, the person above you, and everyone else who has had unanswered questions regarding the mod. It would take too much time quoting 5 or 6 people so I just left that in there. I hope it helps you.
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Please read mitcake's post. Hopefully it clears any issues up.
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2012 is not moddable at all. No mods for it exist Cross compatibility between Em4 and 2012 doesnt exist either, so you cant play with Em4 players in 2012.
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Please refer to what I said in the CPH-Airport topic. This behavior only further antagonizes the mod authors and annoys them, to the point that your comment will come true and they will shutter the mod instead of continuing it. Also, going around the forums and posintg 'RIP mod is dead' on multiple topics is considered spamming and can net you either a warning, or a suspension. Please reconsider next time and think about what you are posting.
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In future, please refrain from posting things like this on mod topics. BMA will be the one to announce to all of us whether the mod is dead or not, and it would be in everyone's best interest that you or anyone else didnt speak for him in assumptions about the death of the mod. Going around posting 'RIP' or 'is the mod still in progress' doesnt add to the discussion and just seems pointless IMO.
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Honestly, I do not know what is in their mod, or how they set it up. Im just giving general advice that applies for most mods. If it turns out that they dont have those files in there, then you will have to refer to the mod author, because I have no leads or information to go on. Most Em4 mods have the calls in the freeplay_endless.xml file. Same goes with the challenge, deluxe and _mp files. Ive not heard of any without them.
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I believe the latest version of that mod is not MP compatible. Thats probably the source of your issues. Only recourse in this situation would be for you and your friend to play another mod.
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While I understand the concerns about patrol paths and map, it isnt helpful or constructiveto the mod author to say 'the mod turned out crap' and 'its shit'. Calling it shit only serves to antagonize the mod author and gives him more reason not to ever release his project to the public. The person above could have easilly made some steps on how the author could add patrol paths to the map, or highlight specific changes to the map (while being polite and reasonable) without having to curse his project out. You wouldnt feel good at all if someone called your mod 'crap' or 'shit'.
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Welcome. It appears you have posted in the wrong section. I will do the courtest of moving this to the appropriate section.
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What in the world happened!?!?!?
itchboy replied to mr matt5432123's topic in Modding Related Support
Its what I advise to all people, to make their own dedicated mod folder instead of relying on LA. Weird stuff tends to happen when using LA mod folder bc of that mods prerequisites not matching up to the edits you are making. Ive so far seen 3 mods go down the pooper due to that same incident happening to others. With those ppl, they overreacted and DELETED the whole thing without checking that they werent killing their own content. In one case, they copy pasted the right things but ended up getting so frustrated with the new set of problems stemming from not having LA, that they also shuttered their mods. Its a weird quirk with Em4 it would seem. I never encountered this issue personally bc I always went in editor and pressed the 'new modification package' button instead of going directly into a mod and editing. Its what I advise ppl to do, and wished that ppl read Em4's editor.pdf (that is packaged with the default game upon purchase). -
What in the world happened!?!?!?
itchboy replied to mr matt5432123's topic in Modding Related Support
Have you pointed the units.xmls to the approrpriate e4p files for edgewater? Is this ingame or in editor? If its bugged in the editor, its a sign of some issues in the copy/paste process when you made the sep folder. If its an ingame issue along with the map, its probably that problem. Now that you've got it solved, the only thing left to do is take steps so it never happens again. Potential theory is you may have accidentally copy pasted the protos into the wrong place. Or made some clerical error when copying things. When making any mod, it is advised to create a totally separate folder for your project so that it does not conflict with LA, or any other mod. Another thing to advise is editing the 'em4mod.info' file in notepad so that the mod appears as its own entry with your name on it. Be sure to back up your files and relevant items. You've had a close call that nearly wiped your mod, it would be best to copy paste the mod into a USB stick, external HDD or upload it onto Dropbox/Google Drive and set it as private there. -
creating car accidents in editor not working
itchboy replied to mr matt5432123's topic in Modding Related Support
i think the person needs to be 'enclosed' in the car. in the editor, select the ccar vehicle and go into their 'traits' where you can set 'enclosed person'. choose the ccarp_1a, b and so on. the game doesnt seem to like it when the 'ccar' vehicle has no trapped occupants. it seems to reject some car crashes like that. the debris as well may be glitching out the game if not named right. try taking a look at the default em4 crashes and taking notes of the names, objects used, and all of their traits and properties. it should give u an idea as to how it has to be done. -
creating car accidents in editor not working
itchboy replied to mr matt5432123's topic in Modding Related Support
The debris shouldnt have the _a or _b. Persons should be named ccarp_1a or 1b I believe. Name them as ccard_x only. x Being the relevant number.