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Everything posted by itchboy
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Do you have any scripts that modify the vehicle's speed values, such as in the sirens, moveto commands, or any custom made speed commands?
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Glad to hear your solution worked for you.
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The link to 2.1 has been removed primarilly due to the many issues and malfunctioning elements in the mod. Another major factror in our decision to remove it was because people would keep posting about the same bugs that we already know about, and often times pressure us to fix them. We decided to go low-key for now and only work at our own comfortable pace, and not be 'demanded' to mod.
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There are numerous buildings available for download in the German forums Main Page - EMERGENCY Fanforum Completely separate website from EmP. To make buildings from scratch, you need to know how to create 3D models. You may use any software as long as you have a way to convert the finished product into v3o.
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The virtual objects in map do not determine the rotation of vehicles ingame. You need to make them spawn in with the correct rotation via script. You need to create new lines in the FireStationStart script (along with the gate and toFireStation cmds) to the new VO in order to make it work. To add to this, you need to define a specific vehicle to spawn into the VO and be linked to the ToStation code. Review everything you've done, and also make sure you havent missed any basic steps to adding playable units into the game.
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On the added two spots, this line is repeating. if (l4.GetNumObjects() == 0) The new spots dont work because you are pointing to the wrong GameObjectList variable. l4 in this case refers to park #3 so it ends up registering as full for 4, 5 and 6, even if they are empty. Simply assign the GetNumObject lines of the added spots to the correct list variables. l5, l6 and l7 in your case.
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The mod is 'WIP' or work in progress, which means that it is not finished yet. Please be patient, BMA will eventually finish the project and post links to copies.
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You need to add an 'else if' condition to add to the initiating if statement you made. The limit for items in the siren script is 12 per 'if' or 'else if' condition.
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How to set up new ToPoliceStation / ToHospital scripts?
itchboy replied to VHCal's topic in Modding Related Support
Montana has it, but Im not allowing usage of any of the code from that. The German forums have numerous versions of scripts that do the same thing, albeit in a completely different way than say, the LA mod. This would most likely cause incompatibilities and language barrier issues, but Id say, go for it. -
You need to edit several things. Firstly, the fire particles Em4 uses. You can edit them in the Em4 editor to be thicker and stronger, but it will cause a decrease in performance, especially on low to mid level systems, Another possible option is to edit the textures in the Emmiters folder and replace it with a less transparent, but more dense looking smoke texture. To make fires last much longer, you need to go to Specs/materials.xml and edit the burnTime values for each and every line you find there. The best bet is to take the existing value and add a zero at the end.
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From the Terms of Service: In future, use English when posting, or at least use a translator.
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Me and Ghost may be doing something with one of his Portugal projects. Anyway, my entry. LAFD USAR Firefighter. Base ped model by 16T, edited by Hoppah, and later by me. Skin by R* Games, me and EmergencyFan6299. Im happy to have gotten the reflective stripes to work on it.
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When posting next time, please refrain from posting in all caps This is the Em5 modding section, Riverside is for Em4. Ill take the liberty of moving your topic to the right place.
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That clan shut down a few months back it would seem. No luck there unfortunately.
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How to unlock DDS files from LA Mod units
itchboy replied to AVFDMLH7's topic in Modding Related Support
Three options: Download the LA mod, and manually copy paste the skins you need. Run them through the editor and unpack them there, by going to the top 'Modifications' window and selecting 'unpack file'. You have to do it one by one though. Download the LA mod, then download Chris07's File Unpacker tool, and use it to unpack all dds and v3o files using a command prompt. Download an unpacked texture set that I believe is on the download center. -
Possible Manchester Airport mod (UK) [CPH Airport Submod]
itchboy replied to caolan753's topic in European Sub-Mods
You've posted in the Em5 forum. By mistake most likely. Ill do the courtesy of moving it to the right place. -
Possible Manchester Airport mod (UK) [CPH Airport Submod]
itchboy replied to caolan753's topic in European Sub-Mods
To clarify is this for Em4 or 5? -
I will have to caution you there, that statement is considered asking release dates.
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Dont bump a dead year-old topic, and especially if you dont have anything constructive to add except 'f*ck'.
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http://www.emergency-forum.de/filebase/index.php?entry/2521-bieberfelde-multiplayer-modifikation-1-1/ If you downloaded the program from a place other than this link, then you've been tricked by your 'friend' into downloading something malicious. This also means that the mod itself has no viruses in it despite your claim. If you DL'd it from there, then its a false postive on the part of your AV.
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Go to your 911FR or Em4 main folder, and find 'logfile.txt'. Upload it here for us to see. The only indication it can give you really is of any errors, and at what point the game crashed. Its unfortunately not going to directly say 'your mod is broken' or 'your computer is not powerful enough'. It will have a bunch of random codes and messages and it will require some reading to find the culprit of your problem.
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Okay, this is where I have to intervene because its these kinds of discussions that are usually the impetus for flame wars. Please respect the THVFD's decision and refrain from PM'ing him or spamming him. Any form of bullying will not be tolerated. On this site, we dont censor anyone for speaking their mind, or having this kind of opinion. As long as you are reasonable and not denigrating anyone, then we tolerate this type of discussion. Firstly, the community rift last year was not caused soley by content creators. The people who initiated the rift were the individuals who were angered because they were no longer allowed to rip other's content. Most if not all creators have been reasonable, and allowed usage to people who credited and asked permissions for usage. Unfortunately, even those basic steps were being disregarded by a sizeable number of parties. Second, not all authors arent bloodthirsty, certainly not the ones here. The comparison of 'an antenna' is rather oversimplifying the situation and paints a rather inaccurate picture of what was being used unfairly. It wasnt just antennas, but entire vehicles, scripts, whole packages even. Modders eventually got tired of seeing their hard-worked items being taken apart without their consent, and often without mentioning their names. Some modders took things further by choosing to take credit for other people's work, or in some examples, charged money for mods that used other people's content. Eventually, measures were put in place by the sites administration team to stop this behavior, which caused anger among many because they no longer were able to continue this attitude of content use without respect to the authors and creators. Numerous people reacted negatively to this action and formed their own forums elswhere using free forum software. Other groups splintered onto Facebook. They had the choice to stay, but decided not to. Nothing wrong with what they did, but attributing the division to the content creators is rather one sided, and single-dimensional in logic. On the part of creators, some individuals, myself included, made rather repugnant statements directed at other individuals we felt were against our interests. All of us have apologized, taken our punishments from this site's administrators, and moved on with our lives. The overall fault for what has happened lies with the extremists of both groups who incited negative actions upon each other. With regards to your usage of 'flipping shit', this kind of language is not conducive to civilized discussion. In future, please refrain from using this type of language when presenting a valid point.
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Shift F9 to go to map properties, then the 'Entry/Exit Spawns' section. There are two kinds of spawn points. The default Em4 ones in the map properties, and the script based ones that utilize VO's. Its best to have the Em4 ones setup, and then build the script based ones in the same place, or where desired afterwards.
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Youtuber willing to help promote or test mods
itchboy replied to DannyisGamer's topic in General Talk
Be sure you do not go around pre-emtively PM'ing creators and asking for beta tests or links. While you have as much right to do promote your channel, such as TheNorthernAlex, be sure you are acting in accordance with this forum's rules. Good luck with the channel. Em4 is a very difficult user base to branch out from and may stifle your channel 4 years down the road.