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Everything posted by itchboy
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
I've gotten in contact with some LAPD experts over Facebook. I'll bring this up with them at an appropriate time and I'll see what they have to say about this. I hope to get a conclusive answer, and maybe they can learn something too. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
I don't know either. What does the caption say regarding this photo? I am inclined to believe this is a film prop because I've never heard of any authentic LAPD Furys having the Aerodynic in 1977 or 78. Maybe some were retrofitted before 1984, but most of the marked patrol Furys were gone by the 1984 Olympics. I recall an article out there saying LA intended to replace their police vehicles with traditional lightbars and more visible appearance for foreign olympics visitors. They did that by 1980 with the Gran Fury, Fairmont, and the Impala by 1982. Unmarked Furys have been confirmed to survive as late as 1986 until the Caprices and Ford LTD's replaced them entirely. We also have a picture that might show an unmarked 1973 Plymouth in service in 1983. I am curious about any weird LAPD lightbar setups from the vintage era, so I am at least thankful you sent this picture. For now I'll keep this picture as "under review". -
Alex is running a 20 series card I think, and an Intel 8 core CPU. He has super high end stuff simply for content creation. He previously ran AMD in the early to mid 2010s and it absolutely shit the bed on him, hence the switch to intel. I'm mostly sure on WinXP being the most stable but not sure on 4K. I don't know if XP can even deliver 4K resolutions or the kind of performance (on 32 bit alone) that can get you max performance. I think a more likely outcome would be running Em4 with no stutters and less bugs but only on an appropriate resolution for 2009 like 1080p. I don't have any older CPU to recommend to be honest. The last time I studied CPU's properly, it was the first gen Intel i3's and AMD Athlons from over a decade ago. I don't think those can get you the 100FPS or whatever you want. Modern CPU's are out of the question because they can't install XP and are designed around 32 bit which defeats the purpose. I also think that having to build a WinXP rig just for Em4 isn't a good idea. Now on the other hand if you're doing it for nostalgia games and to have a period-correct machine to play old stuff like classic NFS or GTA, then by all means, go ahead. I wish I could teleport to you the junk computers I have here because I got 3 period correct 2005-2008 CPU's here with XP and other 2000s' hardware like wheel mouse and CRT monitors.
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It's supposed to take place in the mid 2010s and be a really underfunded town with a sub 800 people population. After the mod is released, I'll probably start adding more modern vehicles like the new 2018+ Beaverhead sheriff units, and of course, all new Montana Highway Patrol stuff. To this day, the real VFD's in that area of Montana still run old rigs like an old Mack or 1990's Freightliner. Another department in the county (but not depicted in the mod) still keeps a 90's Kenworth tanker too.
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If need be, I can setup a sticky thread or organized post containing every version, as needed. Let me know what you guys do.
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If you need assistance, I can pull something together so that you can upload a new version, or work out whatever needs to be done. Welcome back btw. I still remember your work from way back.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
Some really good news. The LAPD Caprice wagon has been found. Based on news articles, it was in service in 1988, but I'd like to imagine it made it to the early 90's. I'll be including this in the upcoming updates, along with more LAX airport police units, and the previously mentioned LAPD Bronco. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
Maybe I will do that, but the cab is a bit hard to find. I could try making the Crown Firecoach version instead but I have no idea when I will make the heavy rescues, if it all. -
Full disclaimer - I don't run Em4 in full HD, however I can give advice based on my and others' experiences. Em4 lag appears to be system dependent and can fall under various categories. You unfortunately have one of the worst types you can get. I got lucky and my Em4 lag only happens in the editor and heavily scripted mods. I get a healthy dose of selection lag in most heavy mods, and in the editor, usually 5-10 FPS when in certain menus in the editor for no reason. Even without 4K or HD resolutions, this happens and I can imagine it can be way worse when scaled up. Of note, is that none of this happened to me on my old WinXP setup from back in the day, so you might be yet another victim of Em4 not liking modern hardware. The community has already come to the conclusion that Em4 bottlenecks after a certain level of spec. We think it is because Em4 is bound by it's own code, meaning you can have an 8 core + 3080 GTX gaming machine and it won't do jack because the game is designed to consume at most 2gb before it shit's itself. I don't really have a solution here except to get the highest spec of whatever you can find and just roll with it because Em4 doesn't seem to care whether it's an old or new CPU or GPU set, it will find a way to lag. It's just a matter of hoping you get the less intrusive forms of it.
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No offense but you kinda fucked up your mod installation. Your base game folder has a ton of stuff that shouldn't be there. For example, you put Project Nostalgia outside of the Mods folder. Your mods folder also has a whole bunch of stuff you don't need. I recommend cleaning up your folders first. The rest of the setup can be fixed by moving the un-needed files into the Mods folder.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
I have a video that shows the same car, but I didn't believe it was legit LAPD. I thought it was a merger car of some kind, until I looked at the dates of the video - 1993. This was long before the MTA and Housing PD mergers. My theory on the crown vic without lights is it belongs to the LA District Attorney or Prosecutor's Office. In the modern times, they have a fleet of unmarked Caprice PPV's that are often confused for LAPD or LASD, but actually belong to the DA's office. This 1992 vehicle gives us a more cohesive timeline for lighting on LAPD unmarked cars. Starting 1990, LAPD went with EES Coplite and the square halogen lights. They've ditched the old IPF/Coplite PAR lights seen on unmarkeds from 1970s to 1989 or so. There are Caprices, probably 1986-1989 models with circular lights. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
After another round of research, I've found some interesting things. FIrst off, I found real retro LAFD Swift Water Rescue. The 1 year, 7 months long hunt is over. As a result of this, the current SWR will be reassigned back into a plug buggy, and be used as an equipment trailer hauler. The plan now is to implement a boat trailer script into the mod and use the ambulance as the main SWR vehicle starting now. There's more though. I've managed to find a 1992+ LAPD Ford Bronco. I'll definitely start work on this ASAP. Prior to this, the belief was that LAPD only ran Blazers and Ramchargers. Third, I came across some vehicles that I am uncertain about. Could be LAPD but this was taken during the riots and shows some other agencies like RTD police. LAPD might have used 1992 Crown Victorias as unmarked cars, but not as patrol units. However it could just as well belong to RTD police who operate the white Ford Taurus in the last photo. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
Finish all the civilian cars, and add in the 3 helicopters that the mod needs. Add in a few extra units for the 80s' lineup. Possibly add custom freeplay events like Miami mod's drowning person call, but something different. I am working on another thing for the rest of this year, and so progress will be slow on this thread. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
Thanks for this photo too. I'll need it for sure. I hope that the lead on the Caprice is followed up someday. I'd like to do it once we're sure about it. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
Thanks for finding the battalion car. I'll make that and the split lightbar variants next year. Thanks as well for the LAPD Matador photo, however I have to correct you. The wagon parked next to the LTD is actually a late 70's Caprice. The tail light and body shape is a giveaway for it being a Caprice. The front left reflector light disqualifies the AMC and the Impala. The reason I estimate 70's is due to the can lights. Have you come across this? -
It's not your PC's fault. I'll wait for Aerandir's diagnosis but I can't seem to find anything that would break anything. The soundtracks in the scripts reference the correct listings in the soundtrack xml.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
That is a movie prop. Jennifer93 posted the real thing which is actually a Volvo, not a Freightliner. This is the actual one yes. The one in the movie is an entirely different vehicle. -
What does your mod folder structure look like? A picture would help a lot. A common mistake is to install the whole mod with the folder paths incorrect.
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Version 1.0.1
159 downloads
Happy Halloween! This is a yearly released set of models that are based on pop culture references to movies, television series or videogames. The following are included for this years' set: "Blusemobile" - 1974 Dodge Monaco "Ecto 1" - 1959 Cadillac Meteor-Miller Hearse "Engine 17" - 1990 Ward LaFrance Ranger, Chicago Fire Department 1981 Delorean DMC12 Models by itchyboy. Textures on Engine 17 by stockboy8; Federal Signal Mini Aerodynic set by EmC-Unit and rihis. Credit must be given for use of these assets. Not for commercial use! You are not allowed to make money from these models. Converting any of these assets to other games outside of the Emergency games is prohibited. .pdn templates included for ease of retexturing. Reuploading this file to other sites besides emergency-planet.com and emergency-forum.de is prohibited. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
I'd like to welcome this CHP patrol vehicle to the family. I also made a big discovery today. LASD used the Plymouth Volare in or around 1977. I will include this unit into the mod, but only next year. There's still too much work for for a rather nondescript patrol unit. -
Honestly I'm stumped on it. I see nothing here that could potentially break anything at.
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Can't seem to access game objects properly?
itchboy replied to trader5050's topic in Modding Related Support
This is it actually, the only way to do anything on a repeat basis. Repeat/recursion scripts are known to lag the game badly as explained. Be sure to tread carefully from this point forward. -
Can't seem to access game objects properly?
itchboy replied to trader5050's topic in Modding Related Support
You need to have that piece of code repeat every second or so in order for the game to actually detect things that AI can auto-dispatch to. With that in mind, the script must also be smart enough to know that the function for dispatching only needs to execute once and never again, and the vehicle itself can be interrupted by user input. I don't recommend using the full GetGameObjects list as it lags the game out when run at a constant pace. Other issues you may come across is effectively parking the unit once on scene, and considerations like "what if the gate at the station is closed" or "what if this vehicle AI pathfinding gets stuck" -
1. Unfortunately there is no other way to test. Scripting in Em4 is tedious but ironically a great way to brush up on syntax, and eventually, getting good at sorting logical errors. 2. No you can't force trigger an event. You can only mess with the freeplay_endless.xml to give you a higher possibility of getting the event you want. May the Em4 gods be kind to you. 3. The SDK is here in the German forums. You need an account and I recommend using a translator. https://www.emergency-forum.de/lexicon/index.php?lexicon/659-sdk/ I took it a step further and downloaded all the SDK listings and put them into text files so I have quick reference without needing to login and translate
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Asking for release dates is against site rules. You already did this in another thread so you should really be careful. There will be stronger consequences if you keep this up.