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itchboy

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Everything posted by itchboy

  1. First off, the relevant police vehicles need to have their traits edited so they have the 'flashgrenade' and 'roablock' in them. Hoppah's weapon cmd's rely on this. Second major step is editing the checkTarget section so it accomodates the prototypes of the specific vehicles you want to have the weapons on.
  2. Something to do with the zeros and ones in the material line. Another major thing to consider. Did you export the object with the correct name? If the object is named 'car_body' in Zm2, then it must be exported as car_body.v3o. Check the v3o file if it comes up as blank. If it does, then Zm2 has failed to export your model bc of the filename being incorrect.
  3. I believe the servers for Em2012, 13 and 14 were shut down, so MP is no longer usable.
  4. Check if anything was corrupted in the export process. Restarting the mod/game may work. Editing the v3o files manually via notepad also has the effect of breaking things. A simple re-export from Zm2 should fix it. Even then, if something in the materials is glitched, Id advise fixing that as well. Multi materials doesnt break the game at all.
  5. Go to Surface ->Normals->Calculate and make sure you are in either polygon or vertice mode.
  6. Nice work. The only concern Ive got with it now is that the transition from side to front is too sharp. You gotta curve it a bit, because the real thing isnt a box with sharp edges. Mike will be on later to give more details that I may have missed.
  7. Id also like to add MikeyPI to the list, for that cerulian Skoda wagon thats stuck in a hole, up in the previous pic post.
  8. Topic moved to main EU modding section for visibility. Mod has been released anyway so it doesnt belong in Conceptual anymore.
  9. Ive tried downloading the mod, but it unfortunately times out at around 40% all the time. My ISP is fine and my connection works fine elsewhere. Hopefully you can put up additional mirrors in the future.
  10. Congratulations on release. I hope all the intellectual property rights of the mod are respected, and that people will treat the mod nicely.
  11. Materials.xml Edit the values there to get the effect you need. Be careful, as you may overdo it, making fires unextinguishable.
  12. And this is where I have to close this topic. The last post on this topic is 5 years, its pretty unlikely that there is any support for this mod. You yourself know that its bumping a dead topic, so I wont go into explaining the rules.
  13. Goog Warehouse aint the best source though, lots of models tend to be too heavy for Em4, and oftentimes arent suitable due to polygons existing in places that wouldnt be seen from Em4's ingame perspective. Id very much recommend building your own models for this game.
  14. This is an english speaking forum, please try to speak english to the best of your ability, or use a translator.
  15. Go into vertice mode, and select the red dots. Move them around until they lean and align onto the side surface you made.
  16. The Em4 Editor Manual pdf explains this step thoroughly. You can DL this file on the site, or find it in your Em4 directory, assuming it came packaged with your game.
  17. In the same forum board, there is a topic labelled 'Where's my editor'
  18. Other topics already cover any mod installer issues. Try using the search feature as well. Typing in 'mod installer' should bring up several results.
  19. Idk about the second mod. The website is run and opertated by the german community, so there's no other alternative because they own that place. You also need to sign up to their website to be able to DL anything.
  20. When building a model, do only 'half' of it. Make both sides symmetrical, and use the mirror modifier to make the other side. Your front looks much more optimized now, but Id advise splitting it down the middle. It would be recommended to do it in this method, that way you only need to spend time modelling half the front (rear and top as well) and simply can mirror it to the other side and instantly have a full vehicle.
  21. http://www.emergency-forum.de/filebase/index.php?entry/2521-bieberfelde-multiplayer-modifikation-1-1/&s=82153ec9589a7691a7e9aedd863cd30638ae04f5 Bieb mod link here. ALL mods take time to load. You will experience a black screen for roughly 10 minutes, depending on the size of the mod, before you are booted to the main menu and able to play.
  22. I believe you just have to type 'set r_clipfar 99999', and then when you are done, reset it back to 32000.
  23. The Em4 editor manual has this topic covered. Basically you go into the free cam mode, center out the camera and take a screenshot of the map from high above while trying to stay as straight and aligned to the axis as possible.
  24. Emergency lights should be in 3D, kept to a minimum, and separated from the actual body. The rear looks good so far. Do one final inspection to check if anything is floating or off, then give it the go ahead. The front windshield and door parts of the front need to be cleaned up especially. You put far more rows and columns than what would be needed for a game such as Em4. Hopefully you get to optimizing this before moving to the extruding process.
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