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itchboy

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Everything posted by itchboy

  1. Image uploads that are internal to the site are broken. For now, I'd recommend using imgur because the images load up and are formatted properly. Here's a test, to prove that the images all dont end up at the bottom. Pic from imgur shows up here between text The internal upload photo should spawn at the bottm, even if I inserted it below here: Its even worse, it didnt show up, period. We do not know what is causing the internal image link, and internal link bugs to happen. We believe it is tied with the new feature where the image is automatically displayed and thumbnailed. We are working our hardest to work with IPBoards to fix the problem.
  2. You only add the unloaded variant to freeplaybase, because that is how the tow should be by default. I'd advise making a units.xml for both variants, that way the game does not lag when loading in the loaded variant. Make sure the prototype of the loaded variant also follows the naming convention of having the '2' at the end alongside the model.
  3. Name the loaded model to be exactly the same as the unloaded one, but add a '2' to it. So if it is 'tow_truck_body.v3o', name the loaded variant as 'tow_truck_body2.v3o'.
  4. Be sure to add the hose connectors via the superchild editor. Observe and take note of the original Em4 GTF to check what you may be missing.
  5. Note that the burn time doesnt work the way you think it does. If you drown it with water anyway, the fire will still be extinguished quickly. Burn time only dictates how long a material burns (with no intervention from player) before it becomes fully charred and stops burning. The way to make it burn longer, while being extinguished, is to increate the temperature of the material, but at the same time, make sure that it does not make fires spread incredibly fast. Gotta balance it out.
  6. Go into the Em4 editor, open up the FP map, and edit the offending paths so that they dont glitch out like that. It would appear they conga line on the road because the path from there forward is blocked or glitched.
  7. Flnn Rescue has said he is 'done' with this mod and no longer wishes to continue development on it. Be sure contact him if you have intentions of taking over development or using any of his content in your projects. Speak to him as well regarding any submods and releases. Please honor his wishes as well that people respect his content and what he put out for the community.
  8. Your upper two signatures definitely go beyond the set rules we have for them. I will check the bottom one to see if you can keep it, because even it seems to be large. Ill also try to edit through it on my end to see if it is removable. It is fixed. My last request is that you resize or crop your signature to be under 140 (height) and 640 (width) in resolution. What you have violates the TOS due to it being 1647 in width, and 546 in height.
  9. Try smoothing out the transition between sides and front/rear to be more round. Note the curvature from side to front. This is what the previous gen one looks like from above. The new gen one is no different except some very minor differences.
  10. Reminder: Please include credits for the screenshots you post of your mod.
  11. For all concerned, it is up to the OP to reupload the mod in whatever capacity he/she is able to. For now, I will lock this topic, until Kingairway makes a return to the site in order to address all your conerns. Please be patient and respectful.
  12. ....and the internal forum link bug strikes again. Does the post you linked to show up on your end? Or does it not?
  13. Most mods that use the 'fire/police/ems' call system have a bug where the game cannot be saved. This is due to Em4 not allowing saving in the challenge mode, which is substituted by that callout selector menu. There is nothing anyone can do about it, because it is a hardcoded feature.
  14. Posting in all caps like that constitutes spamming. Please be careful next time. Double posting is also against the rules. See the terms of service for more clarification. Given that you came from theNorthernAlex's chat, please treat this site the same way you would his chat. Most (but not all) of the same rules apply here as it does there.
  15. We will need your computer specs for more information. Another thing that is helpful is the file called 'logfile.txt' that you can find in your main Em4 folder, in the same place as where the .exe is.
  16. Besides adding VOs you need to make edits to the start script so that it recognizes the new protoypes of the vehicles you have created, and then links these prototypes so that they are created on the desired VO's on map. Consider this a final warning to anyone who abuses the downvote button. If you feel that the answer is irrelevant and does not add to discussion, ignore it, leave it alone, and post your own answer below.
  17. Some clarifications. You dont really need to ask permission from Whelen or Federal Signal. All you need is credit to the respective companies, and then the source of the audio, whether YouTube or a free audio site. I believe he did, but OP is trying something different. Either way, its possible to have siren swaps, but it wont be 'automatic' and will require the player to click on a command. Its something that unfortunately cannot be changed in Em4, except through very complicated mission scripting.
  18. I will have to inspect what you will release. Send it to me via PM when you are completed with it.
  19. Well, I assume Hoppah made the original siren code, and you just made separate variants for them. In addition, Whelen, Federal Signal, and Carson, all own their respective siren tones. Thats what I mean by verified. If you claim that its all yours, but then we find that it obviously isnt, then sanctions will be applied. Ill move it to the WIP section by your request.
  20. Wont move it to 'mods' section until: You seek out and recieve permissions for any of other people's content you are using All proper documentaion, readme, and credits are compiled and verified correct The mod is uploaded to the DL center or another file hosting site
  21. You bumped a 6 year old dead topic. That is against the site rules. I deleted your bump instead of sanctioning you in that incident. The mod is inactive, and has been so for those 6 years. The mod cannot be downloaded. It was never finished.
  22. Please read Mike's post. You cannot release model (or any project which contains them) unless you can prove 100% that you made the model yourself, completely from scratch. All rules regarding crediting and setups will apply here just as it would any other content piece or project.
  23. Double posting is against the rules. In future, please only provide one post at a time, and wait for someone else to reply after you. You will have to make the mod yourself. Most people (in all corners of the Em4 modding sphere) do not have the time, abilities, resources, energy or incentive to mod and create such a mod for you.
  24. LA Mod 3.0 is not an official version of the LA mod. It is a fanmade version and Hoppah, Mike and the rest of the old guard had no involvement in its development. Late last year, that sub-mod was found to be using other's content either without due credit or permissions. Instead of complying, the author decided to shutter the mod instead of taking the 10 minutes to make a complete and proper readme + credits list.
  25. Yes. Any object that is coolable needs a fireobject to begin with. Assuming you did set the traits correctly as you have said, this is the only other potential problem you have.
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