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Everything posted by itchboy
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For a couple months now Ive been sitting on this. I hope to be able to begin making my FP map so I can begin crafting custom buildings with roof venting functionality. Ive not encoutered such a bug yet in my tests, but my guess is that it could be an Em4 hardcoded thing which limits how far up they can move. I did not bother making it compatible with the 'cool' and extinguish' functionality of the ladder. Its not possible to have the person move dynamically with the ladder at every given second, so Im for now using the default system until I can finish creating an 'invisible' firefighter which will operate the cannon, but fool the player into thinking that nobody is up there.
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You can use an editor child for the basket base. My guess is you're attempting to make a ladder climb command.
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Not possible in Em4. There is no way to access each 'superchild' as an object, and you cant use child objects placed in editor, because the location and rotation of the ladder is dynamic.
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I'd like to caution you there. That statement can be interpreted as 'asking release dates' and will warrant sanctions upon your account.
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One of LA Mod's numerous easter eggs. MikesPhotos was a moderator here about 7 years ago. He's gone now but he remains in the mod.
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[Released] Removed Audio and Selector - Plugin
itchboy replied to bma's topic in Modding Related Support
You're not the only one who hates the selector. I made mine invisible years ago. As for my audio files and speech, I actually like the speeches and made the decision a few years back to bring the American Em1 and Em3 audio speeches into Em4. Ive tried sourcing the approrpiate French, UK and Italian speeches so that I can put them into the appropriate mods, but cannot find copies of those unfortunately. -
Is there any script that use for controlling the ladder?
itchboy replied to Steven Dang's topic in Modding Related Support
None exist. The ladder code in Em4 is hardcoded into the game and cannot be accessed or modified. -
Sure, hit me up via PM and I'll see what I can do with it.
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It solves the problem, but a concern I forsee is that you might have units passing the same road but heading in opposite directions as seen in 1:37, and they end up using the same path and getting stuck, causing a massive cluster of them trying to find alternative paths. Not shooting your idea down because it works with having multiple units in the same direction and looks clean, but it might not work out having them face opposing directions. Its also weird having them drive center lanes despite heading back to station with no code. A year or so ago, I tried fixing the solution using a different, more invasive method. Didnt work out either. The best way to solve traffic issues and facilitate free flowing units is by vastly reducing the number of moving traffic NPC cars on the map at any given time.
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Image uploads that are internal to the site are broken. For now, I'd recommend using imgur because the images load up and are formatted properly. Here's a test, to prove that the images all dont end up at the bottom. Pic from imgur shows up here between text The internal upload photo should spawn at the bottm, even if I inserted it below here: Its even worse, it didnt show up, period. We do not know what is causing the internal image link, and internal link bugs to happen. We believe it is tied with the new feature where the image is automatically displayed and thumbnailed. We are working our hardest to work with IPBoards to fix the problem.
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Towtruck/Rollback Loaded and Unloaded Issues
itchboy replied to nbrown8568's topic in Modding Related Support
You only add the unloaded variant to freeplaybase, because that is how the tow should be by default. I'd advise making a units.xml for both variants, that way the game does not lag when loading in the loaded variant. Make sure the prototype of the loaded variant also follows the naming convention of having the '2' at the end alongside the model. -
Towtruck/Rollback Loaded and Unloaded Issues
itchboy replied to nbrown8568's topic in Modding Related Support
Name the loaded model to be exactly the same as the unloaded one, but add a '2' to it. So if it is 'tow_truck_body.v3o', name the loaded variant as 'tow_truck_body2.v3o'. -
Be sure to add the hose connectors via the superchild editor. Observe and take note of the original Em4 GTF to check what you may be missing.
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Note that the burn time doesnt work the way you think it does. If you drown it with water anyway, the fire will still be extinguished quickly. Burn time only dictates how long a material burns (with no intervention from player) before it becomes fully charred and stops burning. The way to make it burn longer, while being extinguished, is to increate the temperature of the material, but at the same time, make sure that it does not make fires spread incredibly fast. Gotta balance it out.
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Pedestrians blocking roads. Need help
itchboy replied to TexasSkywarn's topic in Technical Related Support
Go into the Em4 editor, open up the FP map, and edit the offending paths so that they dont glitch out like that. It would appear they conga line on the road because the path from there forward is blocked or glitched. -
Flnn Rescue has said he is 'done' with this mod and no longer wishes to continue development on it. Be sure contact him if you have intentions of taking over development or using any of his content in your projects. Speak to him as well regarding any submods and releases. Please honor his wishes as well that people respect his content and what he put out for the community.
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Your upper two signatures definitely go beyond the set rules we have for them. I will check the bottom one to see if you can keep it, because even it seems to be large. Ill also try to edit through it on my end to see if it is removable. It is fixed. My last request is that you resize or crop your signature to be under 140 (height) and 640 (width) in resolution. What you have violates the TOS due to it being 1647 in width, and 546 in height.
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Da Bronx Modification [NO LONGER IN DEVELOPMENT]
itchboy replied to RestingVermin's topic in Mod Development and Concepts
Try smoothing out the transition between sides and front/rear to be more round. Note the curvature from side to front. This is what the previous gen one looks like from above. The new gen one is no different except some very minor differences. -
Henderson/Frederick County Mod
itchboy replied to Joseph McKeon's topic in Modification Sub-Mods WIP (In Development)
Reminder: Please include credits for the screenshots you post of your mod. -
For all concerned, it is up to the OP to reupload the mod in whatever capacity he/she is able to. For now, I will lock this topic, until Kingairway makes a return to the site in order to address all your conerns. Please be patient and respectful.
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....and the internal forum link bug strikes again. Does the post you linked to show up on your end? Or does it not?
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Most mods that use the 'fire/police/ems' call system have a bug where the game cannot be saved. This is due to Em4 not allowing saving in the challenge mode, which is substituted by that callout selector menu. There is nothing anyone can do about it, because it is a hardcoded feature.
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CINCINNATI, OHIO MODIFICATION (WIP?)
itchboy replied to jjlaupixie's topic in Conceptual Modifications
Posting in all caps like that constitutes spamming. Please be careful next time. Double posting is also against the rules. See the terms of service for more clarification. Given that you came from theNorthernAlex's chat, please treat this site the same way you would his chat. Most (but not all) of the same rules apply here as it does there. -
LA mod 2.1 white triangle issue
itchboy replied to Wyattflinky73's topic in Technical Related Support
We will need your computer specs for more information. Another thing that is helpful is the file called 'logfile.txt' that you can find in your main Em4 folder, in the same place as where the .exe is. -
Besides adding VOs you need to make edits to the start script so that it recognizes the new protoypes of the vehicles you have created, and then links these prototypes so that they are created on the desired VO's on map. Consider this a final warning to anyone who abuses the downvote button. If you feel that the answer is irrelevant and does not add to discussion, ignore it, leave it alone, and post your own answer below.