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Everything posted by itchboy
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I'd advise redoing the modelling on the front headlights. It has a considerably different shape than the Sprinter. The rear parts as well. Redo the UV map to the existing texture then you're all set. The grill actually looks the part on the Sprinter model but the headlights seem too obvious.
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EM4 LOS ANGLES CITY MOD
itchboy replied to Nirvan Jonathan Baksh's topic in Conceptual Modifications
When you made an account to this website, you agreed to the terms of service. -
Yes, you will need to make a variant of the code that works as a dozer trailer.
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Greeley County Modification (slowish WIP)
itchboy replied to dbeehler's topic in Mod Development and Concepts
No rush. I need this info just so I know whether this belongs in the main conceptual mods page or in the WIP section. Some info: The main thing we look out for regarding submods is whether they are just LA/Mayberry/Montana mod but with reskinned vehicles. If it has major deviation from those mods, it can exist as its own mod. Submods are mods that contain a minimum of 60% of other people's content. Once you hit 40% of your own content, it becomes its own mod. There is no real fixed way of measuring that, so the standard is one or two new models (either model mashes or totally new content) or creation of new scripts. Aspects like new maps also help contribute to the 'own content' percentage. -
Greeley County Modification (slowish WIP)
itchboy replied to dbeehler's topic in Mod Development and Concepts
My statement is aimed more as a general rule for larger depts, like NY or LA. Most of their older, 10+ year old stuff gets put into reserve duty or put in divisions that do less essential stuff (mail carrier, presscon vehicle) or end up as training vehicles that they bash around. Smaller towns tend to have older stuff for fire depts, esp VFD ones. PD tend to change vehicles at a higher rate due to the abuse they put cop cars through. Curbs, bulletholes and impacts. In order to avoid going off topic, my take on it regarding Em4 is to have a mix of old and new vehicles if the intention is to replicate a 2016 setting. Another advice is that older vehicles are harder to find good references for so thats another thing to consider when making them. -
Greeley County Modification (slowish WIP)
itchboy replied to dbeehler's topic in Mod Development and Concepts
Topic moved by request. Is this a submod of any kind? Will it rely heavilly on either LA, Montana or Mayberry mod? As to the old vehicles theme, general guidline is that common passenger vehicles (cop cars, chief rigs and similar) get scrapped 15 years old or 300k miles maximum. -
EM4 LOS ANGLES CITY MOD
itchboy replied to Nirvan Jonathan Baksh's topic in Conceptual Modifications
Its in the terms of service: -
You need to play with the xml files over in Specs in order to add the mission into there. Add in as well the important LA vehicles like the government limos, the black tahoes, helis, and other misc army vehicles that were props in that mission. Check out the campaign.xml. Also check the Lang folder which contains the mission titles and texts.
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LA SUPMOD NO RELEASE..............
itchboy replied to Nirvan Jonathan Baksh's topic in Submods [Not released]
Once again, please refrain from posting in all caps. Using all caps makes it sound like you're shouting at us. From the terms of service:- 1 reply
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I made the vehicle myself.
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EM4 LOS ANGLES CITY MOD
itchboy replied to Nirvan Jonathan Baksh's topic in Conceptual Modifications
Please refrain from typing in all caps. -
One of these? Nobody in the Em4 community has made one yet My bet is that the Euro modding teams will come up with this model soon, and will release versions of them as ambulances, transport rigs, and the American variants.
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I'd like to remind again to please include credits in your screenshots for any content you post.
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Possible Manchester Airport mod (UK) [CPH Airport Submod]
itchboy replied to caolan753's topic in European Sub-Mods
The DL you uploaded contains no files, no credits or readme. Also, it isnt specified if you've receieved permission from BMA to make a submod out of his mod. -
You've done the first side correctly. Next step would be making it 3D by modelling the top, front and rear parts. Make sure that the wheel arch also has that 'flare' over it. Dont forget to model the doors in once you reach that point.
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The original LA mod Bearcat has a late 90's to 2004 F350 based model. The NYD Mod has one that is a newer, much better version of the same era model. You need MikeyPI's permission to use it. This is how it looks like. There are no post 2008+ Bearcats like this that are public.
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The light 'ends' too abruptly at the edges. Id smooth out that radiation and make the center a bit less intense.
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You can try doing subtle things. Not just with the model but even with textures, lights, sirens, vehicle speeds. Lets start with an example of 2 identical CVPI's. You can give one of them has bars over the rear window, while the other one does not. You can also do some interesting things like giving one unit a rambar, but with no ELS on it. The other one will have ELS on it. You can also give one mirror ELS, the other none. Another aspect is antennas, giving one an older type for example. One has the long antenna, another has the 'round' embedded one. Spotlights as well can be changed up. Some units have two, some have one, some have none. Keep it within reason though. 4 of them have spotlights, one does not. If you cant edit/modify models, you can resort to using editor work. One CVPI for example has a certain light pattern, the second one has another. Note that it wont be feasable making 5 different light patterns for each vehicle. Instead, try to divide it. 3 have this pattern, 2 have another. On the siren aspect, you can mix it up. Give those 3 cruisers a FS SmartSiren for ex, the others get an older FS siren.
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Some advice regarding multiple unit numbers. Most people tend to just slap a different number and call it a day. Having 5 identical Taurus cruisers with the same exact equipment gets really boring and makes each unit feel like a clone of the other. Sometimes though, vehicles in a fleet have mild differences between them despite being 'identical'. Example here: This one has two bumper mounted speakers. On the opposite end, this one has speakers inside the bumper. It also has an unkown object on the left grill. The airhorn is also positioned more to the right. For the purposes of Em4, try making one instance of each vehicle. On a police side, a decent sampling could be like this: Taurus cruiser Taurus cruiser w rambar Taurus cruiser supervisor 11 CVPI with LED bar 06 CVPI with older lightbar Adding tiny differences with each vehicle adds a nice touch that gives each vehicle its own unique 'identity'. It also helps with realism.
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This is a pinned topic at the top of the technical help section. Next time, please search for information first before posting.
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You are probably attempting to do that to the NYC Mod. The mod has a function that prevents you from using the chase command, even if you add it into every vehicle.
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Go into the Em4 editor and assign the commands to the vehicle. Refer to the Em4 editor manual .pdf if you need somewhere to start.
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Wheel wells need to have the round shape of a wheel to them. Just connect them to the rest of the model and you should be good.
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Closest thing is this. Fire rigs tend to be easier because they are flat on their sides. Bumpers are relatively easy to make, just follow the shape from the top and then extrude it down. UV map as needed Mids and rears are mostly squares and rectangles that are put together. They are 'sharp' and have no curves on them. They are mostly straight lines so not much complexity there that could go wrong. Cabs are just straight 'boxes' with a curved transition from front to sides. Headlight bits should be 3D but need to be lowpoly. Stuff like handles and mirrors will also need to be crafted, but that would be among the last you do.
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There isnt really any math involved here. Its just the moveToPos function with the timing set to be slower. I cant figure out what would cause the angle to go bad though.