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itchboy

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Everything posted by itchboy

  1. One of these? Nobody in the Em4 community has made one yet My bet is that the Euro modding teams will come up with this model soon, and will release versions of them as ambulances, transport rigs, and the American variants.
  2. I'd like to remind again to please include credits in your screenshots for any content you post.
  3. The DL you uploaded contains no files, no credits or readme. Also, it isnt specified if you've receieved permission from BMA to make a submod out of his mod.
  4. You've done the first side correctly. Next step would be making it 3D by modelling the top, front and rear parts. Make sure that the wheel arch also has that 'flare' over it. Dont forget to model the doors in once you reach that point.
  5. The original LA mod Bearcat has a late 90's to 2004 F350 based model. The NYD Mod has one that is a newer, much better version of the same era model. You need MikeyPI's permission to use it. This is how it looks like. There are no post 2008+ Bearcats like this that are public.
  6. The light 'ends' too abruptly at the edges. Id smooth out that radiation and make the center a bit less intense.
  7. You can try doing subtle things. Not just with the model but even with textures, lights, sirens, vehicle speeds. Lets start with an example of 2 identical CVPI's. You can give one of them has bars over the rear window, while the other one does not. You can also do some interesting things like giving one unit a rambar, but with no ELS on it. The other one will have ELS on it. You can also give one mirror ELS, the other none. Another aspect is antennas, giving one an older type for example. One has the long antenna, another has the 'round' embedded one. Spotlights as well can be changed up. Some units have two, some have one, some have none. Keep it within reason though. 4 of them have spotlights, one does not. If you cant edit/modify models, you can resort to using editor work. One CVPI for example has a certain light pattern, the second one has another. Note that it wont be feasable making 5 different light patterns for each vehicle. Instead, try to divide it. 3 have this pattern, 2 have another. On the siren aspect, you can mix it up. Give those 3 cruisers a FS SmartSiren for ex, the others get an older FS siren.
  8. Some advice regarding multiple unit numbers. Most people tend to just slap a different number and call it a day. Having 5 identical Taurus cruisers with the same exact equipment gets really boring and makes each unit feel like a clone of the other. Sometimes though, vehicles in a fleet have mild differences between them despite being 'identical'. Example here: This one has two bumper mounted speakers. On the opposite end, this one has speakers inside the bumper. It also has an unkown object on the left grill. The airhorn is also positioned more to the right. For the purposes of Em4, try making one instance of each vehicle. On a police side, a decent sampling could be like this: Taurus cruiser Taurus cruiser w rambar Taurus cruiser supervisor 11 CVPI with LED bar 06 CVPI with older lightbar Adding tiny differences with each vehicle adds a nice touch that gives each vehicle its own unique 'identity'. It also helps with realism.
  9. This is a pinned topic at the top of the technical help section. Next time, please search for information first before posting.
  10. You are probably attempting to do that to the NYC Mod. The mod has a function that prevents you from using the chase command, even if you add it into every vehicle.
  11. Go into the Em4 editor and assign the commands to the vehicle. Refer to the Em4 editor manual .pdf if you need somewhere to start.
  12. Wheel wells need to have the round shape of a wheel to them. Just connect them to the rest of the model and you should be good.
  13. Closest thing is this. Fire rigs tend to be easier because they are flat on their sides. Bumpers are relatively easy to make, just follow the shape from the top and then extrude it down. UV map as needed Mids and rears are mostly squares and rectangles that are put together. They are 'sharp' and have no curves on them. They are mostly straight lines so not much complexity there that could go wrong. Cabs are just straight 'boxes' with a curved transition from front to sides. Headlight bits should be 3D but need to be lowpoly. Stuff like handles and mirrors will also need to be crafted, but that would be among the last you do.
  14. There isnt really any math involved here. Its just the moveToPos function with the timing set to be slower. I cant figure out what would cause the angle to go bad though.
  15. For a couple months now Ive been sitting on this. I hope to be able to begin making my FP map so I can begin crafting custom buildings with roof venting functionality. Ive not encoutered such a bug yet in my tests, but my guess is that it could be an Em4 hardcoded thing which limits how far up they can move. I did not bother making it compatible with the 'cool' and extinguish' functionality of the ladder. Its not possible to have the person move dynamically with the ladder at every given second, so Im for now using the default system until I can finish creating an 'invisible' firefighter which will operate the cannon, but fool the player into thinking that nobody is up there.
  16. You can use an editor child for the basket base. My guess is you're attempting to make a ladder climb command.
  17. Not possible in Em4. There is no way to access each 'superchild' as an object, and you cant use child objects placed in editor, because the location and rotation of the ladder is dynamic.
  18. I'd like to caution you there. That statement can be interpreted as 'asking release dates' and will warrant sanctions upon your account.
  19. One of LA Mod's numerous easter eggs. MikesPhotos was a moderator here about 7 years ago. He's gone now but he remains in the mod.
  20. You're not the only one who hates the selector. I made mine invisible years ago. As for my audio files and speech, I actually like the speeches and made the decision a few years back to bring the American Em1 and Em3 audio speeches into Em4. Ive tried sourcing the approrpiate French, UK and Italian speeches so that I can put them into the appropriate mods, but cannot find copies of those unfortunately.
  21. None exist. The ladder code in Em4 is hardcoded into the game and cannot be accessed or modified.
  22. Sure, hit me up via PM and I'll see what I can do with it.
  23. It solves the problem, but a concern I forsee is that you might have units passing the same road but heading in opposite directions as seen in 1:37, and they end up using the same path and getting stuck, causing a massive cluster of them trying to find alternative paths. Not shooting your idea down because it works with having multiple units in the same direction and looks clean, but it might not work out having them face opposing directions. Its also weird having them drive center lanes despite heading back to station with no code. A year or so ago, I tried fixing the solution using a different, more invasive method. Didnt work out either. The best way to solve traffic issues and facilitate free flowing units is by vastly reducing the number of moving traffic NPC cars on the map at any given time.
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