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itchboy

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Everything posted by itchboy

  1. I dont know of any unfortunately. You will have to be the first to do this kind of thing.
  2. Its a typo on your part. The gameobject you added is 19 but the gameobject the park code refers to is l9.
  3. You already have a thread for this. I'll lock this one, you can keep that one.
  4. Re: Parking, you will have to trial and error the code right. Create the correct entries for all associated vehicles and assign to em the VO's. For the models you seek: Military truck exists in Mayberry IIRC. You will need to mod it a bit to look like that. The Germans released a Sprinter model many years ago, use that. You will need to dump USA style equipment on it though. The third vehicle will have to be custom built by yourself.
  5. No tutorials exist for this unfortunately.
  6. Thats odd. It shouldnt show up at all once radiation is disabled. what about 'fake volume'?
  7. Radiation can be activated or deactivated in the editor, where you edit vehicle prototypes. Refer to the Em4 editor for what to do. When lighting a vehicle, make sure the radiation effect is applied only to a few lights, maybe 6 at most.
  8. Re: Lights and FPS, the main 'killer' is the radiation. Radiation and other such texture effects dont seem to perform very well in Em4. I'd advise cutting down on them significantly, at most 4 maybe 5 lights with radiation on the entire vehicle. Second component would be the number of lights. Em4 handles corona and polygon lights reasonably, but once you start hitting the triple digits (100 up) then performance issues begin to manifest.
  9. You'd have to make your own, or re-hash an existing one, depending on what mod you are using and what you want to do. Extinguish and cool have nothing to do with them being assigned on the person units. You'd most likely have to assign them so that when they connect to the engine, they are automatically given the cool/ext cmds.
  10. You need to deal with making additional dummy commands to automatically assign the cool, extinguish and any other cmds to the firefighters so that their functionality is retained.
  11. Have you enabled 'radiation' on each light? Make sure radiation is enabled on no more than 6 lights in order to mimize lag.
  12. 2 places need to be setup. First one would be the traits editor in the Em4 editor. Second place would be the units.xml file for the specified unit. If you dont have a units xml, it doesnt seem to want to work for some reason.
  13. Tis be one of the many reasons we took the mod down. You cant put out a product which has such a huge 'loophole' in its gameplay.
  14. This is how some mods are. They dont spawn vehicles at start because they are multiplayer oriented.
  15. For swapping maps, I dont think there is any need to copy paste anything, unless: The newer map has newer assets, buildings, vehicles The newer version of the mod has scripts that need to be accommodated in If either are true, you need to copy paste the newer files and put them over or alongside the older ones, so that the older map gains any functionalities added into the new version. You will need to check a lot of things if any were changed, modified, etc.
  16. Depends. You will have to move some VO's that already exist in order to fit them into different stations (if any), and create the VO's that exist on the newer map but not the older one. Not an easy job due to how Em4 is as a game, but it can be done if you put enough time into it. Moving VO's has the effect of screwing up the vehicle's ability to park there so you will have a lotta trial and error when dealing with that.
  17. You can swap maps in any mod really, as long as you carry over all the relevant VO's, commands, objects, paths, stations and minor details. There is no shortcut in doing this unfortunately. Em4 also doesnt have a copy paste function for VO's, and the one that does work wont allow you to paste things from mod to mod.
  18. No. Also I'm giving you another verbal warning for making 5 consecutive posts. Double posting is against site rules. Quintuple posting is just an insult to everyone here. Ive made the effort of merging your posts. Make sure I never have to do that again please. I'd also like to remind everyone else to please keep it clean and on topic in here.
  19. Its an Em4 thing that cant be fixed. Objects viewed through transparency are inconsistent and dont display correctly all the time. Once you can get any object to show up correctly on either side of the glass (at least once in a while) thats the best you can hope for with Em4.
  20. Available right in our DL center on this site. The vehicles it contains are mostly Eastern Euro type ones.
  21. Just keep it descriptive from now on. The original title sounded off-topic and unrelated to Em4.
  22. I strongly recommend changing the post title you used to something less 'clikbaity' and more descriptive of what you have.
  23. I am not on FB. Do not spam my YouTube as well asking for me.
  24. Helljumper's pack is of 80s US fire vehicles. Old Euro stuff is very uncommon in the Em4 community. Only one I can remember is the models from the DDR mod but not sure on their permissions.
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