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itchboy

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Everything posted by itchboy

  1. Does it have the required unit icons in it? What about the 'Lang' part for the infotexts and stuff? Portraits.xml in specs, and portraits.xml in Lang folder as well. Sigh, I wish adding units were easier, but unfortunately they arent.
  2. Have to clarify as well, is this for Em4 or Em5? Some other users have accidentally posted in the wrong section.
  3. Zm1 exists, so does blender. I have nil experience with Blender, and very little with Zm1 so you're going to have to go at this through by yourself if you're not using Zm2.
  4. Make sure what you export is the same as the model file. If the model name in the 3D modeller is 'silverado_body' then the output file should be 'silverado_body' as well.
  5. You will need to animate the gate to swing like that. The code, whther up/down or rotation is the same thing. Open up the gate model in your 3d software of choice, make the frames for it, animate it using Hoppah or MikeyPI's animation tools posted in the DL center. Cant see your images btw.
  6. Regarding all those concerns, final word comes down to bama really. Im around once in a while, but updates and all announcements will have to come from him, not me.
  7. Doesnt justify bumping a topic, especially for a comment which may not even be true. I'll leave Terrow to speak for himself regarding this topic. He should PM me if he needs it reopened.
  8. On the control panel, it should have the 'autostataff' button. Note that the code is in LAFireStation somewhere in the bottom.
  9. Nice work on the station. Good looking model.
  10. You need to define and assign the new prototype of the vehicle into the script, otherwise it wont have the K9 vehicle functionality. Both the emptycar and K9 code need to be modded to accomodate the new vehicle.
  11. Its not that. I believe its in LAFireStation. LADoors is the open/close doors on vehicles.
  12. I have an account but am not logged in. Will check in later. I'd advise reuploading the images to a place that doesnt require one to sign in to view them.
  13. The best way to find out is by going into dfreeplay.e4m on the default game, and taking notes or screenshots on how things were done by the orig developers. Take note of object names, virtual objects and paths.
  14. Heads up, your link isnt accessible. It returns an access denied message. The development of this mod is pretty good. Am loving the progressive gameplay idea. Thats how Em5 should have been from the start IMO.
  15. Save for the front driver's door, its reasonable. Extruding is a time consuming process. Takes alotta trial and error but very rewarding once you get the shape down.
  16. Look at the LA mod gate script. Read and understand the mechanics of how it works, and what elements you need to add in order to implement similar functionality in that mod. You'd need the gate object itself, the required virtual objects to make it impassable, and then modifications to the script so that it only opens one gate at a time.
  17. Extrude the thing. Go into vertice mode and move the dots to form the side panel to form into the image on the upper left. My tutorial covers the process. This is what an extruded mesh should look like. Ive already UV mapped it but the lines should make the form much clearer.
  18. Regarding 'raging' I'm referring to the fact that it will piss you off once it starts going wrong, so make sure you name every street so you know which one came first, etc.
  19. For adding the ext and cool cmds, you will have to create a separate dummy cmd. Name it something like 'dummyExtCommands' or similar. Have the code execute that dummy cmd whenever the units do actions that make them lose the commands.
  20. Most American mods have my Range rover model as a civ car. Be sure to mention me in the credits of your project.
  21. None exist yet. You can in theory do model edits to the Sprinter model to make a Transit out of it, but it will require modelling work.
  22. Some advice before you start raging: Be careful with the streets editor. Its super easy to break due to Em4's poor modding functions. If it flops, be sure you know the last thing you edited so you can keep track of what to edit.
  23. In theory if you made a custom dummy command, it shouldnt affect LWS at all. I dont know how it could be causing such an issue.
  24. Reminder to add credits to your images. At minimum, include the 'main attraction' vehicle that is being showcased. Person units as well should follow the same rules.
  25. A 'Ford Sprinter' does not exist. Mercedes sell the Sprinter van as a Dodge or Freightliner in the US and Canada.
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