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itchboy

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Everything posted by itchboy

  1. Ive been through Em1, 2 and 3 along with SimCopter, Streets of SimCity, and the first 4 Need For Speed games. Been around other simulation titles like SimCity, RCT, Car Tycoon, and so on. Those titles had their share of hit-or-miss, advantages and disadvantages. The rub with Em4 lies that their game had very little evolution moving from 3 to 4, and some of the positive aspects of Em3 were removed in 4, with bugs or defective functions added in their place.
  2. Your issue is pretty obvious now. The line above it is missing the </string> line.
  3. It looks correct. The missing line seems to be an ID_TOOLTIP, which means infotexts.xml.
  4. Assuming youre on Windows , right click and select 'open with'. Choose notepad++
  5. Rechecking them one by one. Try using notepad++ as a replacement for regular notepad, in order to have a 'highlighter' that shows the end and beginning lines of the code. If things dont line up, it might show up. Last resort is sending the files to me for me to give it a try to fix.
  6. Cmd's while paused? Nope. Minimap? No as well. More nails in the coffin for the 10 year old rustic program so many of us mod. I wish they built it with more functionality than they did, but they prob werent thinking at all in 2005.
  7. Means something has gone wrong in one of the xml's. The unit icons should show up correctly if everything is setup right, even if you just plopped the vehicle at random. Go into the FP map where you plopped the vehicle. Delete it and replace it with a 'fresh' one. Commands should show up.
  8. Unfortunately, modding isnt so active in Em5/20xx than it is in 4. The 'main' powerhouse of modding is with ze Germans over here: www.emergency-forum.de , but they do not take too kindly to English speaking users for whatever reason. There are a few mod projects on here though that seem to be gathering steam and are on their way to producing something.
  9. Do the texts and unit name below it appear? For now, if you cant get the unit to spawn via menu, go into the editor and add the needed commands into the units. MoveTo, EmptyCar, GoHome, and others if need be. Edit in the traits as well to make it a vehicleType 'POLICE_STW'.
  10. An experimental idea. Go into the editor, go into the FP map. Plop one instance of that police cruiser in the map. Make a backup of the original. Save the edited map. Go ingame and you should have the vehicle in the map (but not in the menu). Check if the vehicle's icons, text and commands show up.
  11. Have you checked if you're even loading your own mod? You might be going into vanilla Em4 instead.
  12. I think there's an issue with the folder name being 005. I think Em4 only allows new units once its above the original units in the vanila game. Try changing the number to 080 and then test.
  13. Blender is a free program. Zmodeler 1 was released for free about 10 years ago.
  14. Thats a very organized setup you've got. Gotta commend you for that. Does the folder containing the units.xml have a filename that doesnt conflict with other vehicles? Does it also have the required .dds files for the icon on the upper left?
  15. In my copy of the Bieb mod, I have those missing objects too. I think this is more of a bug on their part than it is yours. I run a never updated or changed Win7 PC. Never uninstalled or touched the root Em4 folders either.
  16. Korean mod? Hope to see more Asian content being done. Did you try the portraits.xml in the Lang folder? Another thing that could have gone wrong is the folder name of the unit in the Personel/Vehicles folder.
  17. Does it have the required unit icons in it? What about the 'Lang' part for the infotexts and stuff? Portraits.xml in specs, and portraits.xml in Lang folder as well. Sigh, I wish adding units were easier, but unfortunately they arent.
  18. Have to clarify as well, is this for Em4 or Em5? Some other users have accidentally posted in the wrong section.
  19. Zm1 exists, so does blender. I have nil experience with Blender, and very little with Zm1 so you're going to have to go at this through by yourself if you're not using Zm2.
  20. Make sure what you export is the same as the model file. If the model name in the 3D modeller is 'silverado_body' then the output file should be 'silverado_body' as well.
  21. You will need to animate the gate to swing like that. The code, whther up/down or rotation is the same thing. Open up the gate model in your 3d software of choice, make the frames for it, animate it using Hoppah or MikeyPI's animation tools posted in the DL center. Cant see your images btw.
  22. Regarding all those concerns, final word comes down to bama really. Im around once in a while, but updates and all announcements will have to come from him, not me.
  23. Doesnt justify bumping a topic, especially for a comment which may not even be true. I'll leave Terrow to speak for himself regarding this topic. He should PM me if he needs it reopened.
  24. On the control panel, it should have the 'autostataff' button. Note that the code is in LAFireStation somewhere in the bottom.
  25. Nice work on the station. Good looking model.
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