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Everything posted by itchboy
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I'd like to warn you that your question is considered asking for release dates, which is against the TOS.
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Because it is not finished yet.
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I approved your limited water logic to the DL center.
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Las Vegas Modification! [Not in progress]
itchboy replied to RestingVermin's topic in Conceptual Modifications
To OP: Basically, your mod would have one FD station on the map, maybe a police outpost. Hospital would take too much space. You would have only 3 or 4 on map vehicles, while everything else (however many) is called from off map. It would actually benefit performance and filesize not having a hospital or policestation. Consider doing a setup where police cruisers come in once in a while, park at a spot, and you have an option of making them leave or letting them stay. For calling off map units, you would need to have a dispatcher code similar to Montana or one of the German mods. This code will replace the original lower left menu and act as the new way for getting units on map. You can add stuff like limits, and random spawning, even multiple vehicle variants under each spawn code. -
Lookin good my man. Some of my earlier rears and cabs were Hoppah bases as well. Eventually realized it was more work having to adapt someone else's work, than just making it scratch made from the start.
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Las Vegas Modification! [Not in progress]
itchboy replied to RestingVermin's topic in Conceptual Modifications
Thats up to OP to figure out. Having too many units doing the same thing often makes the work put into making said unit redundant. He has to tread carefully with what he wants put in and what role it will play in actual gameplay. Multiple depts for ex could be given unique features each. An example: LVFD has extend hose, CCFD can do wyes but not hoses, North LV has no special features. -
Las Vegas Modification! [Not in progress]
itchboy replied to RestingVermin's topic in Conceptual Modifications
The way I see it, whether you're doing a one station - one street setup, or a full summarized map of LV, you still need to make both LVFD and county FD. Best compromise would be to make one engine from each dept, and whatever ambulance. Those vehicles would still exist regardless of what setup you choose. Once the polls come in, you will have to focus the majority of vehicles to either city or county FD. -
In this case, the image host is the problem not the forum.
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Las Vegas Modification! [Not in progress]
itchboy replied to RestingVermin's topic in Conceptual Modifications
That would be a possible concept as well. One station only, everything comes from off map (but in limited quantities to avoid spamming). It would require a lotta modelling though, having to do Las Vegas blvd for ex. -
Some things I found regarding the v3o files in the materials line.
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Go with what you want to do. Anything goes in this case, as long as the asset you make can function even on weak PC's.
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Las Vegas Modification! [Not in progress]
itchboy replied to RestingVermin's topic in Conceptual Modifications
IMO, the most systematic way of starting out would be to replace the units most people play with. This setup should be enough to get you started. For FD: one fire engine, one ladder, one equipment/rescue truck For PD: one police car EMS: one ambulance TEC: engineer's car For ex, making 10 ambulances while technically is progress, it leaves the remaining sections of the game missing. -
Quint or engine looks good. Just back it up with details (while keeping it low poly)
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Da Bronx Modification [NO LONGER IN DEVELOPMENT]
itchboy replied to RestingVermin's topic in Mod Development and Concepts
Re: buildings, your best bet is to do models of generic buildings that can be texture swapped to look different without you having to model so much. Make use of the Em4 houseChild system as well. For whatever city you end up with, include only 3 or 4 major landmarks in order to present the city correctly. You dont need more than that. For the map texture, you should not do a 1:1 replica of the real area, but instead consolidate each 'major attraction' area you want to depict and then sandwich them onto the map. -
[Private] Argentina Mod
itchboy replied to Nahue Aguirre's topic in Modification Sub-Mods WIP (In Development)
Some advice, include the names of the authors who made the authors and content. Keep it brief and concise, but as much as possible, complete. -
Doesn't load map in manhattan mod v3.0.0
itchboy replied to Lemonade's topic in Technical Related Support
Install patch 1.3 -
Regarding people's issues with downloads: Numerous users from certain geographic locations experience poor DL connections when DL'ing from the .dk website link. Has been a problem for me with CPH airport, CP 1.2 and also Helping Peter. I'd advise reuploading to either this website's DL center, or an external link such as dropbox or MEGA.
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DL is approved now.
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Its up now.
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What a concept for a mod - I can't say that with a straight face
itchboy replied to n00bingtarget's topic in [EN] Off Topic
Well, if someone would be willing to model and or convert all those supercars into Em4, it would be pretty straightforward to do. IMO it would still be pointless bc they're just the same as any other Em4 asset underneath despite depicting a Bugatti or what. It would make sense in some indie racing game where the faster police cars are those things, but in Em4 it really doesnt mean anything special function wise. It would just end up as eyecandy. -
I think he means the 'park at scene' function that allows vehicles to be positioned for screenshots.
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Please reduce the size of your signature. Reduce it by about 25% and it should be within the size. Its currently 1080 px width, something like 800 would work much better.
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Use imgur. The sites' default image system is fucked for one reason or another.
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They sometimes switch it out, which is what I observed...but the main thing is that it is the freeplay mode button on the right (of the menu) which cannot save.
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To be fair, I first started modding when I was 12 so age really doesnt matter tbh. What matters is the maturity and how you are able to say, manage your time, be respecful and humble about it, and know where you need to put the work in. Modelling isnt an age exclusive thing, it just requires a good sense of space and form which can be learned. It isnt a 100% thing though, some people doing modelling can get the shape perfectly, others like myself, not so much.