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Everything posted by itchboy
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Assign the cmd to the firefighter, through the Em4 editor. Go into the code as well to modify the 'condition' for the pushActionExecuteCommand so that it has the prototype of the firefighter.
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Use the LA mod 'PcmdHeal' command. The default Em4 heal doesnt work because it spawns a medic bag.
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And this is where the ride ends. Mintcake has PM'd me requesting that all links to submods be removed. You can discuss, sure, but do not publicly go around posting or sharing them, because the mod author has not given anyone permission on it.
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The mod's original authors are under no obligation to fix bugs or issues that result from third party sub-mods or edits.
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Hmm, if it can load the map ingame, I see no issue why it wouldnt load in editor. Maybe its a permissions issue with your OS, such as the Windows DEP issue, or the 'run as administrator' setting you need to enable.
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Some advice, dont include the images when you're quoting a post with many embedded images like that. It increases the time to scroll down the page, and can cause issues with people who have slower internet connections.
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Go into the main menu of Em4 (the game) and see if there is a label on the lower leftmost part that says '1.3f' or something like that. If not, then you may need to patch your game.
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Have you patched your game to version 1.3? Are you sure as well, that the map you are loading has not become corrupted?
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Katy Modification[WIP]
itchboy replied to willowfork fire capt's topic in Mod Development and Concepts
The map looks cool, but its way too European to pass off for rural Texas. willowfork would end up doing more work trying to convert that existing map into an American one, verus creating a purpose built scratch map from the beginning. -
Learn and understand the basics of C programming, the synax, operations and how to do simple tasks. Afterwards, go into the Em4 scripts that are relevant like LA mod's fireStationStart, toFireStation, and so on. Understand how those work. Then the biggest step would be to add a new addition for the stations you want. Last one would be trial and error along with bugtesting to see if the added functions work as intended.
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Its up now. Thanks for your contribution.
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Try to keep the helmet texture as low res as possible. Also, try to have the texture contained within the main person texture, and not a separate texture that the game has to access. My own attempt at modding person units here: http://imgur.com/oZAmAE9 http://imgur.com/N1UJHui
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All of the 'TLF' engines with deck cannons need to be defined in the top of the code, and also in the conditions down below.
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The front of that Taurus has always looked weird, because I was never able to correctly model the shape on that. The fontend on it reminds me of a pissed off cat. I feel that its as accurate as I could get it, but I think it looks a bit short compared to the real vehicle. Its evident when comparing the accuracy of the Taurus, vs the newer models I've done such as the Charger or 2016 Explorer. The Burban/Tahoes I did also suck.
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Its too much work having specific objectives like 'dont burn the donut shop' but its possible to have a 'setup cmd post' or 'second alarm' type setup. RTS Bieb had upgrading vehicles, but not the station. Having more bays for ex, would take alotta time and programming.
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Norway Modification Revamped Support Thread
itchboy replied to Tor_Laws's topic in European Sub-Mods
The file has to be approved again, since you updated it. Only noticed your issue now. It seems to be clean, so its getting approved. -
Sirens Stuck - Keeps going while vehicle is not moving
itchboy replied to Darren-NYPD's topic in Modding Related Support
Try checking if you have a syntax error of some kind. Also check if the prototype names you put in there are correct. Add/remove entries as necessary. -
If you can succesfully take the Seagrave I did, and make it into a different one, Id be happy to let you have it. Drop by my PM (dont make a new topic, just use the one we already have) if you need help figuring out how to move the parts around. The model itself doesnt need to be screwed with, just move the parts around and change the texture so that its applicable to the different year models you wanna do.
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Requirements for purchasing vehicles are possible. Ive tried adding custom 'points' and 'requirements' for Em4. Its a pain in the ass, and complex AF, but can be done. Upgrading stations is unheard of in Em4, and probably requires alot of map/editor work, combined with scriptwork but I can see it being done. This could be a better alternative to that 'Firefighters 2014' game that came out. It had a similar concept of RTS, but you had to mircomanage your station, add furnitute (like the Sims) and your staff too. Another game this concept reminds me of is 911 Operator. Its basically Em4 without visible 3D graphics for units and the game world. Here's my missionscript type deal. It kinda works, but its still rather simplistic.
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Two options. Take the screenies yourself, or, tell your buddy to get FRAPS. Even the 'free' trial version allows screencaps. No bueno on video recording though. Get OBS if you wanna record videos on Em4.
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Well, that type of game concept already exists. Big callouts with expensive purchasable units that need to be replaced, maintained, etc. My own missionscript concept is basically standard Em4, but with 'distractions' such as additional objectives for battalion chiefs, EMS captains, and police investigation. I added these in so that there is more depth to the callouts and people dont get bored too easilly.
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Use FRAPS to take screenshots. Those blurry and dark pictures dont give any justice to your work.
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Sirens Stuck - Keeps going while vehicle is not moving
itchboy replied to Darren-NYPD's topic in Modding Related Support
So the sirens play or not? That is a whole separate issue from them not staying with the vehicle. -
Did you name them. Take note of that little box on the side that says 'name'. If its blank, you gotta name the parts. Be sure to press enter to confirm the name.
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Make sure that you have all of the 'DLK' ladder parts in your vehicle. You need the superchilds such as 'L1', 'base', 'cannon', etc.