Jump to content

itchboy

Sub-Moderator
  • Posts

    4,420
  • Joined

  • Days Won

    631

Everything posted by itchboy

  1. Learn and understand the basics of C programming, the synax, operations and how to do simple tasks. Afterwards, go into the Em4 scripts that are relevant like LA mod's fireStationStart, toFireStation, and so on. Understand how those work. Then the biggest step would be to add a new addition for the stations you want. Last one would be trial and error along with bugtesting to see if the added functions work as intended.
  2. Its up now. Thanks for your contribution.
  3. Try to keep the helmet texture as low res as possible. Also, try to have the texture contained within the main person texture, and not a separate texture that the game has to access. My own attempt at modding person units here: http://imgur.com/oZAmAE9 http://imgur.com/N1UJHui
  4. All of the 'TLF' engines with deck cannons need to be defined in the top of the code, and also in the conditions down below.
  5. The front of that Taurus has always looked weird, because I was never able to correctly model the shape on that. The fontend on it reminds me of a pissed off cat. I feel that its as accurate as I could get it, but I think it looks a bit short compared to the real vehicle. Its evident when comparing the accuracy of the Taurus, vs the newer models I've done such as the Charger or 2016 Explorer. The Burban/Tahoes I did also suck.
  6. Its too much work having specific objectives like 'dont burn the donut shop' but its possible to have a 'setup cmd post' or 'second alarm' type setup. RTS Bieb had upgrading vehicles, but not the station. Having more bays for ex, would take alotta time and programming.
  7. The file has to be approved again, since you updated it. Only noticed your issue now. It seems to be clean, so its getting approved.
  8. Try checking if you have a syntax error of some kind. Also check if the prototype names you put in there are correct. Add/remove entries as necessary.
  9. If you can succesfully take the Seagrave I did, and make it into a different one, Id be happy to let you have it. Drop by my PM (dont make a new topic, just use the one we already have) if you need help figuring out how to move the parts around. The model itself doesnt need to be screwed with, just move the parts around and change the texture so that its applicable to the different year models you wanna do.
  10. Requirements for purchasing vehicles are possible. Ive tried adding custom 'points' and 'requirements' for Em4. Its a pain in the ass, and complex AF, but can be done. Upgrading stations is unheard of in Em4, and probably requires alot of map/editor work, combined with scriptwork but I can see it being done. This could be a better alternative to that 'Firefighters 2014' game that came out. It had a similar concept of RTS, but you had to mircomanage your station, add furnitute (like the Sims) and your staff too. Another game this concept reminds me of is 911 Operator. Its basically Em4 without visible 3D graphics for units and the game world. Here's my missionscript type deal. It kinda works, but its still rather simplistic.
  11. Two options. Take the screenies yourself, or, tell your buddy to get FRAPS. Even the 'free' trial version allows screencaps. No bueno on video recording though. Get OBS if you wanna record videos on Em4.
  12. Well, that type of game concept already exists. Big callouts with expensive purchasable units that need to be replaced, maintained, etc. My own missionscript concept is basically standard Em4, but with 'distractions' such as additional objectives for battalion chiefs, EMS captains, and police investigation. I added these in so that there is more depth to the callouts and people dont get bored too easilly.
  13. Use FRAPS to take screenshots. Those blurry and dark pictures dont give any justice to your work.
  14. So the sirens play or not? That is a whole separate issue from them not staying with the vehicle.
  15. Did you name them. Take note of that little box on the side that says 'name'. If its blank, you gotta name the parts. Be sure to press enter to confirm the name.
  16. Make sure that you have all of the 'DLK' ladder parts in your vehicle. You need the superchilds such as 'L1', 'base', 'cannon', etc.
  17. Ive been working my own concept for the last year and a half, and so far have a few new-ish callouts working. No map change, I dont like the concept. Gameplay all takes place on one single FP map with the normal stations, commands, etc. A big limitation in the code (due to my lack of ability, plus lack of time) is that only one event can be played at any time. Cant have multi callouts at once. Em4 itself is quite limited script-wise, so the most you can do with missionscripts would be the same as default Em4 FP, but with one or two added elements like questioning witnesses, collecting evidence, or the custom GUI upgrade menu that US Army mod has for ex.
  18. Try checking the axis if its oriented correctly. Also check if the file you export is actually the correct one.
  19. Unfortunately, there is no other way. Em4 is hardcoded to work only with forward facing rearmount ladders. Midmounts just wont work right with the standard ladder setup because the ladder faces backwards.
  20. Didnt know. Must be one of those new gen lightbars they're doing. Same logic applies though no matter what brand you're covering. You gotta modify the model and any internals, then UV map the thing to be on scale, after you modify the texture.
  21. Gonna warn you. This is the exact same attitude that got me into trouble before. I advise that you cease this behavior and try to be more constructive with ways the user can make it better than a Mayberry re-hash.
  22. Please dont post the Em4 code like this. Its unreadable and takes a lot of scrolling. Try using the 'code' function of the forum. My theory on it is that 'dummyUpdatePos' isnt going through. Also be sure to remove the 'DummyFollow' section that makes the vehicle explode.
  23. If you guys can get something together, I might consider resurrecting my old project. My opinion on it though is that it has to be less 'direct content' and more about teaching ppl how to make that content.
  24. I did a Dash cab early last year. I took the DL down, but its probably still floating around. If not, OP can make a Dash (Arrow, hell, most Pierce rigs) using the orig Hoppah models.
  25. That looks badass, but I dont think I did any work on that model.
×
×
  • Create New...