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Everything posted by itchboy
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I think your police is complete enough to go in. The fire dept is the only one that seems to be lagging behind. You already have ambulances for sure, so no worries there. Just dont overthink it, and try to playtest your mod ingame as often as possible. Try to spend more time ingame than in editor so you are reminded of what the end-goal is: To have a fully functioning mod that can last the player at least 2 hours.
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Asking for release dates is against the site rules. Consider this as your only warning.
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Re: vehicles in mods All mods should at least have the bare minimum: For fire dept: Engine (for extinguishing fires) Ladder (access to 2nd story bldgs) Rescue (for jaws of life, jump pad) HAZMAT (for decontamination of civs) EMS would need just an ambulance; police, just one cruiser. TEC would be handled each by a tow truck (wrecks) and engineer car (traffic lights, bombs). No use in having multiples of the same vehicle (which have the same function) if you havent covered all of the above. Otherwise, there will be a gap in gameplay where a call cant be completed because you do not have a modded asset for that essential vehicle. When we did our rebuild of Montana Mod's vehicles, we only did the essentials. One engine, one tanker (because we have LWS) and then one PD car and ambulance. Tow truck and engineer truck already existed, so it was a matter of just adding the other ones and we essentially had a mod that was functional, albeit dull due to lack of variance.
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For police for ex, Chicago might be a nice thing to put in as the police colors. As for city: Smart move. In any modded game, you cant make a 1:1 of any city. You just need to take the major landmarks and replicate those while blending them with less notable areas, but maintaining an art style consistent with the actual city. I dont really have much else to add, I just hope this is the one US themed mod that jump starts modding over in Em5. I still remember the old NY Mod (from almost 10 years ago) by that German mod team that had so much cool content in it, sadly it didnt come into existence.
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I dont think FHP use Hellcats due to the economic costs, along with reliability and officer safety issues.
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Thats why I would generally advise people to go into modding if they wish to see more content on their own terms. Not easy being a modder when you've got responsibilities to deal with,resulting in most ppl being unable to assist, but I find that the ones who excel tend to be those who ask few questions and spend more of their time actually finding out for themself how things are.
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Lookin good. The color scheme you chose on the medic reminds me of the one LAFD uses. I suggest doing a mix n match for your color schemes. While the mod is clearly based off NYC, it could use a bit of everything from other places.
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I appreciate the enthusiasm but (once again) please refrain from asking about updates. As it is with every mod topic, progress will come when it does. Bama has pretty much said what has been needed to be said about where this project is going. EDIT: Does anyone know what cab this truck is?
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If other mods work fine, then the problem is with the Sexial mod in particular and not your Em4 setup.
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Are you sure it crashes, or is the black screen (that is completely normal) take an unusually long time to end?
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I appreaciate (and can clearly see) your enthusiasm, but I really think that the only way this project is going to move forward is if you yourself learn how to mod. You will have to be the one to pilot this ship to shore before it sinks, so to speak. You not knowing how to mod doesnt matter, as long as you start. Whether its tomorrow, next week or next month, it is better than never. Em5 uses a vastly different model system, so step one for you would be to source all the needed software to convert an Em4 model to Em5. Doesnt have to be pretty, just get it working ingame with lights, doors, wheels, etc.
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Seems to be the same issue with the Em4 mod stagnation. My observation is that projects fail because the ones with talent leave, and the ones left behind are the ones who dont know how to. The only way the cycle (mentioned in your post) can be broken is that someone takes time out of their day to make whatever needed content for their own modding project. If you want it badly enough, you'll be the one to take it by the reigns. Even a one man operation that is able to do three or four small tasks in a month is progress.
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Maybe its time to consider making your own mod. I dont think anyone's done Charlotte before. Otherwise, its a patient wait for many mods that are slow or inactive. The sad part about the community as of late is that the demographic has changed. Those who know how to mod (and do it well) are almost always guys aged 18-22 who are just starting out their lives. They're living on their own for the first time, or starting their careers, and for others, college.
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Major texture loss playing mods made by BMA and Montana mod
itchboy replied to DYLbug23's topic in Technical Related Support
For Montana mod at least, we've been aware of this issue. Most users experience a noticeable lag after a while and eventually texture corruption happens, culminating with a CTD. I personally experienced this issue even when we were making the mod, but right now Bama1234 is way too busy to do anything, leaving me with nothing to do with my limited time as well. Copenhagen mod is a different deal. That mod seems to work alright (if you can download it at all) but there could be optimization issues relating to the vehicle. -
CREST VIEW VALLEY MODIFICATION
itchboy replied to ModCentralModTeam's topic in Modification Sub-Mods WIP (In Development)
You're not allowed to have 2 separate topics for the same mod. Share the space like everyone else please. -
This topic is six years old. Fortunately its pinned so Ill let ya go, but dont bump dead topics again unless you have something to add to the original fix like a solution for ATI users for ex.
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The maximum map texture size is 8192x8192. You cannot go any bigger than that, and the texture size must be in multiples of 12. When handling such a large texture, your PC will lag out in the image editor (paint.net, GIMP, even Ps) if your PC is not a high end rig. Usually, you'd need 4 gig and up, and at least a recent GPU. Having a multi core (3 or more) CPU helps as well. I have modded textures on weak computers, and your time is spent with actually waiting for your edits to register within the program, than actually making new content. Every paint bucket, line drawn, section selected and even scrolling lags out in my case which is why its taken years for me to even get one single street, let alone a full city.
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When you signed up to the site, the rules said that 'asking for release dates is not allowed'. Consider this a final warning.
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Sad to hear. Ill be locking this topic before people start coming in here to argue.
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Ok it looks like you have two accounts. The TOS clearly states you're only allowed one, so Ill merge this older acct to the OP post one.
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I locked the other one, but you can keep this one.
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Please edit your title to be more descriptive. Ill move the topic location to the Em4 section.
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A request. Please provide credits for the content you showcase. Whether its yours or not, it needs to be declared.
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You will need to learn by yourself. Nobody has the time to teach you or create a mod for you.