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itchboy

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Everything posted by itchboy

  1. The callout menu is not going into Montana unfortunately. Having way too much trouble with it. As you saw in the gameplay videos, I had to trigger calls manually using the debug menu because the game wouldnt remain stable for long enough. I wll definitely do something with the coroners and TEC. They often get overlooked when it comes to mods.
  2. One of the fire departments we're portraying just took ownership of this thing. The first question in my mind is, what is it? Question #2 would be, would people rather this or a conventional tanker?
  3. Glad you liked what we did with V2. I hope we can carry over that look in our latest efforts. I would like to remind everyone as well that the missionscript that we're doing does not permit 100% accurate incidents. It also doesnt mean that every single element of each call will be a playable task for the player. We are still bound by Em4's many limits. When providing suggestions, make sure it is kept within the physical bounds of Em4. The reason for this is because the gameplay being done for the mod is just a different combination of tasks that the player has to do. Everything that will feature in the mod is just based around the basic elements of an Em4 mission, such as transport all injured, extinguish fires, arrest suspects, etc. The difference is that the gameplay has different sub tasks in between those basic elements to give the player more things to do. It also gives purpose to several often unused vehicles like the battalion chief or the game warden units.
  4. Now that you brought this up, I realized there's another possible setup we could run. Town PD would have the Intrepid as a marked vehicle instead, and the older Ford or Pontiac could work as an unmarked car. The mod's FD chief cars are all POVs. No liveries or fullsize lightbars on any of them. We want to make em as POV's to keep them consistent with all the others we're making. I was also told that small VFD's dont have dedicated chief vehicles.
  5. On map town PD is either going to get an old Tahoe or an old Ford type deal. Sheriff already have enough pickups and SUV's. In the fictional history of Monida VFD, it doesnt really have much to donate in the first place. They're the ones on the recieving end of the donation train. Their chief vehicles for example are all POV's owned by the chief themselves.
  6. PD is pretty set in stone rn. The mod will have plenty of older vehicles in the fire side of things though. We'll have an 80s Chevy van, an 80s Chevy pickup, a 90s Ford pickup, and numerous commercial cabs from the 80s.
  7. The MHP Impalas are one regular unit and one slicktop. I'm thinking that such a setup should be enough for variety's sake. I dont want to add too many kinds of vehicles because they all serve the same gameplay purpose anyway. The town PD Impalas are older gen ones, so I consider them different from the newer bubble ones. Sheriff really has the most variance with the Explorer, Ram and CVPI. I am still willing to consider other unconventional options for town PD. As for the number of vehicles for PD, I believe they are consistent for the theme of the mod. There isnt really much that goes on in that type of area so what I have planned for PD to handle are traffic accidents, domestic disputes, theft, investigation and the rare officer down call. Homicide and missing persons are planned, which would give detectives some purpose ingame. I will of course be adding in the calls relating to FWP just so the player has something different to do. It will mostly be the same 'question these people' tasks, but I think it should be sufficient.
  8. Try alt-tabbing out of the game and coming back in.
  9. Do not bump dead topics. The last post is from 6 years ago.
  10. The objectives are actually pretty generic. Extinguish fires, tow wrecks, treat injured, question one or two people. There's no requirement to send any specific vehicle, but there is a need to call in a battalion chief to be able to call other units from outside the map, and an EMS captain to deal with mass casualty incidents. Beyond that, there is nothing else planned for the player's tasks.
  11. Indigo/purple colored TEC menu. Windows 7 works fine with Em4, just make sure you disable DEP.
  12. No worries. The highway patrol doesnt use Caprices. The Tahoe had to go because it is a K9 unit, and as for newer vehicles, I dont want to put in Tauruses or Explorers in order to keep the rustic rural feel. The Intrepid I wanna do is an 04 model. The highway patrol did use them and I would like to make a backstory where HP tested an Intrepid, hated it and then donated it to the town police dept. A 90s Caprice or Vic has been on my mind, but I doubt they'd be in use in the year 2013.
  13. The mod has had tasers for years now.
  14. We appreciate suggestions but only when its on topic and warranted. I (and alot of modders) dont want people spamming the thread with 'I want this and that' even if it wouldnt exist within the context of the mod for example. We also dont want requests like 'pls add every agency'. If someone suggests a gameplay element, I will be asking about the real life tasks, and then weighing in what is possible vs what isnt in Em4.
  15. You're in luck. The real life sheriff's dept use the vehicles you mentioned: They also have one CVPI. We'll do our best to recreate the above vehicles. Those are the only three marked vehicles we will give to the sheriff dept. They will have an unmarked Impala for the detectives cruiser. The on map town police is currently a 2012 Impala and a 2005 one. We are on the fence for the unmarked vehicle. It will most likely be a Dodge Intrepid or Chevy Cavalier. The traffic unit will likely be replaced with an older model Chevy Tahoe or Ford Explorer. The fictional vehicles in the highway patrol fleet have been removed. We have decided to go with a pair of Chevy Impalas and one older 2007 Charger.
  16. The MX model itself isnt too bad. It only needs a bit of a UV map edit to fix some of the edges bleeding off. Other than that, you can make some really cool looking things with it. Texturing isnt much of an issue if you model out the interior components. You also have the option of creating your own MX7000 that has HQ textures if the current one does not suit your needs. But at the end of the day, its the polls that decide things.
  17. As long as the health bar on the right side is green, it should still be able to work. The wrench means that the unit has been damaged either from gunfire, heat from fires, or in the case of ingame boats, from collisions. You have the option to get an engineer to repair the vehicle. Once the green health bar reaches zero, the vehicle catches fire and will explode in about 15 seconds unless you extingiuish it.
  18. This happens to me frequently. I hate it, and there's nothing I have found that can fix it.
  19. Based on what you guys tell me, the best compromise would be to have the unmarked vehicle, but no detectives on map. It sounds reasonable to me. Can anyone provide informatino regarding shots fired or suspicious person callouts? I am aware how dynamic those are, but I would like to have a few different outcomes to keep the player active.
  20. Please add credits to that image. One or two names per model is enough.
  21. I am considering removing the unmarked cruiser from Monida Pass PD because logically, such a department wouldnt have a detective unit. I'd like someone to correct me though. Does a small 10 person PD have a detectives unit? Traffic unit?
  22. The chase command is not comptaible with MP. It was never designed to work corretly with MP from the get-go. There is no fix for it to my knowledge.
  23. I see. Looks like the best course of direction is to create animal/permit related callouts. I'd also like to try missing people callouts that are different from orig Em4. From what I've seen, FWP run those black unmarked pickups. More pics that I found. I think I'll run with the marked runner Tahoe, and one unmarked Ford probably. Not sure what the difference between them is though. This unmarked Impala can work as a detective's unit. Not sure if county or state PD owns it. Would people prefer having the unmarked cruiser on map, or have it as off map sheriff?
  24. Yes. Make sure you arent clicking or scrolling on anything. Also, make sure caps lock is off, and you're not mis-spelling the word.
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