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Everything posted by itchboy
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Las Vegas Modification! [Not in progress]
itchboy replied to RestingVermin's topic in Conceptual Modifications
No worries, Em4 modding isnt a job. You could have at least asked me to lock this topic down to avoid clutter and speculation. This mod wasnt 'false' because its just that, a concept. You never advertised this thing as being a fully working mod, so no harm, no foul. -
You mean the map textures that make up the 'floor' of the game world? If so, then only the freeplay one was ever released.
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Want to join Squad 55 / Harbor city mod ?
itchboy replied to Jackson W Abbett's topic in Multiplayer
Squad 55 already has its won topic, here. As per site rules, clans are entitled to only one recruitment topic. -
We need a bit more information than 'it doesnt work'. Does the game shut down? Does the mod not load?
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Search the forum for 'how to edit freeplay events'. Take a look at similarly titled topics as well.
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The materials file has nothing to do with calls. Changing that value will actually cause a crash because the game is missing an essential material.
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You cant reduce the number of cars in wrecks without editing the FP map. There is a good chance of causing a CTD so I dont advise modifying it until you know exactly what to do.
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There's two numbers you may change to achieve that effect: combustion or heatres. The higher you go on either of them, the harder it is for the object to catch fire. Just start experimenting and you should start to see a difference.
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Carnide Mod - Fictional [PRIVATE]
itchboy replied to xxnypdofficerxx's topic in Mod Development and Concepts
Your last three posts dont have the credits for the models. Try to find the original authors. If you're unable, at least try to mention which project you got the models from. -
I believe they're fictional designs, most likely inspired by NFS or GTA. What I'd like to see someday is a lowpoly version of this Westin rambar. Not saying it HAS to be done, but rather its a different kind of style that I've not seen in Em4.
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Go into here and then click on the model. Make sure you are in Object Editing mode. Your Local Axes settings need to be as such. The axis (blue and green arrows) of the model must be centered where it is in the second image. http://www.emergency-planet.com/uploads/monthly_2017_10/Untitled.png.66041530edbb354a4c387e47c8d20393.png
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Carnide Mod - Fictional [PRIVATE]
itchboy replied to xxnypdofficerxx's topic in Mod Development and Concepts
Please cool it off with the double posting. Sure, you can do one or two in a few hours, but 3 in six hours is too much. -
http://www.emergency-planet.com/tutorials/article/1-emergency-4-adding-vehicles/ This one. I think I'll do some edits to the site so that the tutorial section isnt so confusing.
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I dont remember exactly what was edited with that submod, but you'd follow the 'adding units tutorial' - Only copy paste the models and prototypes from the submod - Edit freeplaybase.xml and portraits.xml so that the units show up - Edit the language xmls - Edit various script to include the submod vehicles
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Unfortunately the older versions of the LA mod have been deleted years ago. Once 2.1 went up (in 2010, damn that was a long time ago), the older versions were deleted. You can get it to work in the 2.1 version of LA mod but you'd need to manually add each unit and edit files accordingly.
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I think you can just go into the 'fp_freeplay.script' and disable the initialization line for LWS.
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The model itself is fine, but I would advise modelling it directly onto the vehicle instead of using the editor child objects.
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I merged the posts as a courtesy. No penalties were applied to your account. Anyway, what types and brands of sirens are common among firefighter POV's?
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It sounds close, but the yelp seems a bit slower. I think I'll just take the unknown sample as is. I appreciate the samples. I'll gladly put this in the mod as one of the sirens of the volunteer cars. I appreciate the answer, but once again, please dont double post. The PA500's you provided sound way different. I already have another one put in the mod though.
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I was thinking a Federal Signal PA500, but no samples exist on the internet.
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This topic has been inactive for three years. Do not bump dead topics.
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I appreciate the support. Can anyone ID what siren this is? unkown siren.wav
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Who knows. Our governments already have everything anyway. So, to avoid going off topic: If you're doing a texture only lightbar, it should go for under 500. An example I can give is the attached pic. The exterior portion and mounts go for 424 polies/517 verts. Unconventional shapes like the Valor bar will go higher just because you have to do more shaping on them.
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They went on to some Russian 3D model site, to be specific. Okay, might not be Russian. Had a look at it again and it seems more Ukrainian than Russian.