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Everything posted by itchboy
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mod where you can pause or choose which incidents occur.
itchboy replied to tyley26's topic in General Talk
That would be Bieberfelde. Their callouts are partially custom so its not really something you can do in every mod. -
On an unrelated topic, the next version of the mod will finally have a proper hospital model. This model actually has been sitting unfinished in the mod folders for years now. Here come some questions: Would a town such as Monida have a community medical center or is this just a clinic. A major hospital would seem out of place here so that option wont be considered. In the first place, what kind of building would such a model represent? Are places like this publicly funded or privately owned? What kind of medical injuries would a health center cover? Do they have an ER, or rooms for patients? What other rooms would typically be in the building? Would people be happy with a script that sends the most severely injured patients offmap instead of the onmap hospital? For reference, the closest thing I could find IRL is the Barrett Hospital in Dillon. Model is WIP, by bama1234. Interior, roof and UV mapping to be done by me.
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mod where you can pause or choose which incidents occur.
itchboy replied to tyley26's topic in General Talk
http://www.emergency-planet.com/tutorials/article/14-how-to-edit-your-freeplay-files/ This article describes how you can edit the freeplay parameters to suit your needs. -
We previously considered a military surplus unit for the mutual aid DVFD tanker but it was scrapped based on the idea that a tanker isnt going to respond from 60 miles away. Another suggestion Id like to put forward. I appreciate you sharing those old-school pictures btw. I really like the GMC tanker.
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Would one of these work? I like the cab on it because its the same as the old NYPD ESS trucks. The on map VFD brush truck will remain as an older Dodge. It will have to be rebuilt though due to some issues with the model.
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Version 1.0.0
123 downloads
This is the cab of a Peterbilt 330 series truck. It needs to be scaled down a bit, and it should match up with the rest of my other released content. If you wish to turn this into a 348, you will need to scale it up and increase its ride height a little bit. Free to use in other Em4 mods as long as you credit me. Not for commercial use - you cannot make any money from this model! -
What tank capacity would those vehicles have? Im shooting for at least 2500 because the player is going to struggle with a lack of water if we go any lower than that.
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Ive had this model sitting unused for 2 years now. I think I'll just have this as the Monida police SUV instead of an older Tahoe. It would probably look good next to the Intrepid cruiser too. Sorry for changing my previous judgement, but I felt that it would have been weird having the same model for Monida's police SUV and the Butte police SUV. Monida Pass VFD is getting an old Ford fire truck for their engine. Anyone have suggestions for what the tanker should be? Try to keep it to something from before 1990. http://www.emergency-planet.com/uploads/monthly_2018_04/Untitled.png.c2971f1784116e5d83157ec5c7870ca7.png Both models created by me.
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Assuming this is the orig. LA mod with no LWS, then you will need to modify several scripts to spawn the cloned invisible hose connector vehicle. I havent used this system in years so my explanation may not be complete.
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Thanks for letting the staff know.
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Just to be clear, is this based off of EmC's Ukraine mod, or is it different?
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Yes, that's the plan. We're still debating whether it would be easier to have it as a ladder vehicle with dummy hose connections, or a regular fire engine with dummy ladder parts.
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This topic hasnt been active in almost four years. Next time, please be mindful of the threads you're replying to. Bumping dead topics is against site rules.
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Amity Island Modification
itchboy replied to Oberfrankengamer's topic in Mod Development and Concepts
Thats more than reasonable. Its a fair trade-off for allowing the station to have functionality. -
Amity Island Modification
itchboy replied to Oberfrankengamer's topic in Mod Development and Concepts
I gotta ask, does the script also show/hide any firefighters who happen to be upstairs when you press the second floor button? The second floor concept is excellent use of the Em4 walkable surfaces btw. Great work. -
I'm just trying to ensure there are no issues with the content. There's no issue with copyright law btw. Its good enough for us that you mention where the sources are from.
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It appears to be a sound file that the game uses. I put it in and it didnt change the riot sounds. The real sound appears to be found in the Lang/en (or de) folder.
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If possible, please list the sources or places where you got these sounds from.
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Check if your graphics card settings weren't messed up and enabled some kind of incompatible feature in Em4.
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This topic hasnt been active in 7 years. Please dont bump topics. Take note that the OP hasnt been active in years. That should give you an idea that they have no plans to update their creation.
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Make sure all of the model's textures are in the same folder as the v3o file.
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This topic hasnt been active in three years. Dont bump dead topics please.