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Everything posted by itchboy
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I need clarification as to what those are. We have removed the ability to heal and stabilize without an EMT bag. According to the medics I've spoken to, first aid is all that can be done with no equipment. First aid will take the place of those commands. Healing with an EMT bag will remain as is.
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For sake of the mod, would it be reasonable if the medical refusals will only happen in the minor injuries like falls and the generic "person feeling ill" and "person down" calls?
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Go into the Specs folder and edit the materials.xml file. See the highlighted values? The higher they are, the more resistance the object has to catching on fire. Don't set the value too high or the object cannot burn at all.
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I hope you don't mind that half of the departments will be removed, or changed into their real life counterparts. Impala model by Ubisoft, CVPI model by NNICO. Both lightbars by me. These PD units are subject to change but are the most complete among the bunch. We are still unsure with the sheriff crown vic because there are pictures that appear to depict two different CVPI's they run instead of just one, and we aren't sure which spec to go with.
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That's great. I'm glad I was able to guide you to the answer.
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The only thing I can think of that would cause a command not to show up on the unit is if another command is interfering with the toStation command. See, I did edits to the Lampeter mod that will end up in the next update. In the process, I discovered a few commands that "cancelled" each other and caused them not to show up on the vehicle's command menu. For example, the ToPost and toPoliceStation scripts interfered with each other and wouldn't show up if the both commands were present on the vehicle. I changed the dummyGroup value in the ToPost command and it now appeared on every police unit as seen in the latest NorthernAlex video. So what does this mean for you? Check if there are other commands with the "dummyGroup" value as 32. If they are on the truck, remove them and see if the toStation command appears.
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What issues did you encounter updating the drivers? Another issue that came to mind for me is Windows 7 and UAC. UAC could be shutting the game down or preventing it access to files because the OS thinks its malicious. Check if your laptop has a proper GPU apart from the integrated one. This user for example had an NVIDIA GPU with an integrated Intel one at the same time. The Nvidia one wasnt being used which caused them lots of problems. Do dxdiag. It would be helpful for us to know exactly what your system specs are. See attached images on how to do that. With this we can confirm if your laptop has one or two GPU's.
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What about Em4? Its the closest relative to Em3 and runs on the same system, but with minor alterations. If Em4 runs but Em3 doesnt, then it means that its a localized problem with the Em3 that's the issue and not a greater thing with your system. For now, have you tried the remedies I shared with you? Another thing I can advise is resetting the xres and yres values to 800 (x) and 600 (y) in order to get a "clean" start.
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Does anyone even care about this game anymore?
itchboy replied to dorianbrewer's topic in General Talk
Another thing that I realized in relation to this topic is that the technical issues and incompatibility with modern hardware are other factors that are making the game less popular. I'm sure there's plenty of people who just gave up on the game because they couldn't get it to run on their PC's. We're fast approaching the point where GPU drivers wont even let the game run anymore, and there wouldn't be anything we can do about it. In that case, there would be no older driver to roll back to, so the user is left with no solution for making the game work. That incompatibility falls on the shoulders of 16T. See, they recently updated the Em4 Deluxe listing on Steam. I am sure they still have access to the original code - they could have at least updated the game to be more friendly with modern hardware before putting the damn game up on Steam. -
Most likely it is the driver causing you problems. Rolling back to an older GPU driver will likely solve your problem if it worked in the past.
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EM4 won't open and crashes immediately.
itchboy replied to BxPanxi's topic in Technical Related Support
Right click on Em4.exe and select "run as administrator". Additionally, do you have Windows DEP disabled? Some people in the past had issues with Windows shutting Em4 down prematurely. An antivirus could also cause problems with the program, even causing it to crash due to a lack of memory. -
West Lampeter? Did you make sure you edited the commands of the fire truck that's spawned on the map too?
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Did you check if the changes you made actually got saved? For reference, try checking the "date modified" of the prototype you edited. What mod are you using by the way? Some mods have a different way of spawning vehicles which can cause commands to not appear.
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Yes its that logfile. The final error message of "texture larger than maximum file size" is a clue that this is possibly due to your graphics drivers being out of date. Unfortunately, due to Em3's age, it could also be because your graphics drivers are too new to run the game which is something that you wont have any solution for. I'd like to know your GPU and other specs in order to eliminate each piece of hardware one by one. Right now, the common solutions would be updating the graphic drivers, using compatibility settings on windows, running as administrator in order to somehow force the game to ignore some issues and just run.
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I was referring to this logfile, found in this folder.
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EM4 won't open and crashes immediately.
itchboy replied to BxPanxi's topic in Technical Related Support
The logfile indicates that it cant set the screenmode because the resolution is not supported by your GPU and monitor. Hopefully this should narrow down your issue. -
EM4 won't open and crashes immediately.
itchboy replied to BxPanxi's topic in Technical Related Support
Now I am super confused. Your logfile shows that the "xres" value is 1360, but the logfile has 1360 as the yres value. It seems to be reversed in the logfile, and now I am very confused. I cant think of a reason that the logfile values would differ from the cfg file. -
EM4 won't open and crashes immediately.
itchboy replied to BxPanxi's topic in Technical Related Support
Run the game and have it crash. The logfile should appear there, unless something with your OS is preventing the exe from creating the logfile. -
Can you send over the logfile that the game produces? It is found in the root game folder where the .exe is.
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EM4 won't open and crashes immediately.
itchboy replied to BxPanxi's topic in Technical Related Support
Can you upload the logfile.txt that is found in the same folder as Em4.exe? The logfile should indicate an error message that would clue us into what the specific problem is. -
EM4 won't open and crashes immediately.
itchboy replied to BxPanxi's topic in Technical Related Support
Try setting the resolution in the cfg file based on what your GPU settings are. 800 by 700 seems like a weird resolution, so chances are you may be mistaken with that value. Also, be sure you aren't reversing the xres and yres values. In my case, my monitor is a cheap LED one that has 1368 x 768 as the resolution. In my cfg file, I've set xres to 1368 while yres is 768 -
Thats interesting. So some cases actually have them get taken to jail? In the current script setup, the drunk person and altered mental state calls are programmed to require police, but then they only detain the person and put them in the ambulance.
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I already have something similar where the drunk person callout spawns an injured person instead of a normal one. Would that work? It would also be possible for me to make them faint as soon as the cops arrive but it would seem kinda funny that they pass out just with the cops around. Maybe I could do a random timer on it perhaps? A call similar to that is in the works. I dont know when Ill be able to fully program it in, but I am definitely doing it.
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I didnt have time this weekend to show the more complicated calls, but here's something that was requested by a lot people. What can I do to make it look a bit less....harsh? @Ghost Graphic Designs correctly pointed out that it looks like the patient just "noped" out of the scene so Id appreciate information into how patient refusals go and how long they take.
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You need to select the blue transparent part of the lightbar and "detach" it from the model, then re-attach it. The transparency should show up. If that fails, then you need to assign the transparent part to a new material that is BELOW the material of the ambulance cab and box. Set it up like this if you're in doubt.