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Everything posted by itchboy
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Report the bug to the author of the mod so they can fix it. You can also fix it yourself but it will require some knowledge on programming.
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Okay here goes. Step one is to create a (or virtual object) around the area you want. You need to name it logically and make sure it is a unique name. No other trigger or VO should have the same name. The rest of the steps I'll detail below.
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I took mine a step further. This was a real life incident at a mall in LA. I decided to get creative.
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That is a function that is only available in Em4 missions. You cannot do that in freeplay.
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That is an issue with the mod scripts. It has nothing to do with bama's firefighter models. You will need to contact the person who made the mod to fix that issue.
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http://www.emergency-planet.com/announcement/4-read-before-requesting-assistance/ We need your logfile and dxdiag so we can know what system you have. I would also appreciate a screenshot showing the things you're describing.
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Does anyone even care about this game anymore?
itchboy replied to dorianbrewer's topic in General Talk
Damn right. I'd even go on to say that the Em4 Deluxe listing on steam is intended to cash in on the hype the game has due to modding. So what does that mean? Modders like myself are responsible for income that 16T gets from Em4. Us modders should be getting a paycheck (or some kind of compensation) because nobody would be buying Em4 if it weren't for the mods. I mentioned it earlier in the thread, but I firmly believe had every single chance to update Em4 and make it compatible with modern systems at the very minimum. Instead we got the deluxe game with no alterations except for an English speaking supervisor. -
As stated in the terms of service, asking for release dates is against site rules. Please be careful next time.
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That's not the fix that they need. They're not experiencing a corona issue at all. This appears to be the issue they're experiencing:
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The manufacturer's website usually has blueprints and spec you can use. For the US and Canada, common lightbar lengths are 44, 48, 53, 58, 61 and 72 inches. 44 would be smaller vehicles, 48 being the most common, 53 (or 54) being a fullsize SUV and 72 being a fire engine.
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Beaverhead EMS will be off map except for one ambulance which will be stationed at the clinic.
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http://www.emergency-planet.com/announcement/4-read-before-requesting-assistance/ It would be helpful if you provided information such as the dxdiag and Em4 logfile. As for issues downloading the mod, what is happening there?
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You can update the texture file by taking a taking a picture of the model and UV mapping it to that image. Then you would make the texture after the UV map job is done. http://www.emergency-planet.com/topic/20856-tutorialhow-to-template-and-uv-map-tutorial/
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No, you need to create textures using any of the following: - Paint.net - GIMP - Photoshop (costs money) - Paint Shop Pro (costs money)
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BLS because its the most likely training they would have for the area. Beaverhead county also have a private EMS agency that has ALS qualified medics so it would seem redundant to have both as ALS.
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Make sure the materials have textures assigned to them. If they have no textures, then you need to choose the ones that previously came on the model.
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Paint.net question on making custom skin
itchboy replied to theblackangel18's topic in Modding Related Support
What do you mean by good windows? Everyone does windows differently. Some people do it smooth and clean, I do mine rough and jagged, and others use photorealistic textures cut directly from real photos. -
How is it screwed up? Are you getting the white model? Make sure your materials in Zmod are assigned to textures.
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I'll be taking everyone's suggestions into consideration. For now, I'll go with the minor calls having the refusals, and they would only happen 50% of the time. The Lima VFD ambulance has been completed. Cab by @bama1234, the rest of the model by me. Texture by @Reaper.
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Save it as a z3d file in case you have second thoughts about hte model. Then export it as a v3o file once you're ready to put it ingame.
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I think the pdf issue is not related to the game not working on you. I do think its worth it looking into programs that could be conflicting with Em3 such as codecs and other such software.
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I'm using Zmod2 but the steps are more or less the same. Go into vertice editing mode, and select the vertices (red dots) you wish to extend. Make sure you are in "selected mode" so that you can move multiple verts at the same time.
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From the album: Emergency 4
From City of Angels mod. Game: Emergency 4 -
From the album: Emergency 4
From my personal City of Angels Mod -
Having a neighborhood watch would negate the need for on map PD entirely. For now, no additions will be made to the PD agencies.