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Everything posted by itchboy
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Happy New Year! Asking for release dates is against site rules.
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Raccoon City for LA mod (under development)
itchboy replied to Raymond Douglas's topic in Modding Related Support
You may not know this, but Emergency 4 Deluxe has a working Zombie outbreak call. It might suit your mod well. -
The 1997/2001 Explorer is the tutorial car found here. The other two losing options will not be made, however you can find a 1996 Jeep in the German forums. It is being worked on as we speak. Tutorial update being worked on too.
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Ive decided to cancel the unmarked Taurus because Monida wouldnt have its own detectives. Ive already made a separate off map detective car to compensate for this. In its place, will be a slicktop 97 CVPI which will be assigned as a traffic unit.
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You should see the numbers on the upper right change once the mesh is split. Btw, make sure that you remove the doubles on the entire model first.
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Happy Holidays everyone! You people voted for it, so here is the other half of the Monida police fleet.
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On my copy of Blender, the model goes into wireframe mode using the Z key. If you're European, you might be using an AZERTY keyboard instead of QWERTY. Then the key for splitting the mesh might be different.
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Norway Modification Revamped Support Thread
itchboy replied to Tor_Laws's topic in European Sub-Mods
I've been trying to reupload it on behalf of Tor_Laws but I either get busy or my internet times the download out. Ill be around for the holidays so I hope to get it done today or tomorrow. Merry Christmas ya'll. -
Did you also remove line 44? The split_edges line I mean. If the model you're working on has the edges split, you will have to restore it manually by removing all the doubles and splitting the model section by section.
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Comment out or remove this section of code.
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Yes. https://store.steampowered.com/app/757210/EMERGENCY_4_Deluxe/ The most likely thing causing Em4 to mess up is that DEP or some kind of Windows protection is causing the program to crash. Another issue could be the Intel GPU you're running. It might cause random crashes because it doesnt have enough resources to keep the game going.
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As per the rules of this site, you're only allowed to advertise your clan once a month. Please don't spam the MP threads in the future.
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Shh...dont say anything about piracy because that's a no-no in the terms of service. I'll let you off with a warning this time. Where you got Em4 has no basis on whether it works or not. Judging by the lack of any logfile, this is likely a file access issue. Win 10/8/7 is preventing Em4 from making the logfile, and therefore messing up other elements of the game.
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Ive finally put a roof and interior on the police station. Im really happy with the result. Hopefully it has no glitches ingame, otherwise I'll just revert to the non-openHouse version which would look the same anyway.
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Oh, I missed this post. I remember Hoppha's experiments with it. There needed to be a nearby idle gangster. It had to be one of the suit wearing guys, or one of the terrorist outfit guys who were placed nearby. Any random civilian wouldnt work. The path also had to start right at the nose of the car.
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Making an entire set of assets from a movie would be time consuming and difficult because you would have to spend months listing out every item from the movie, finding suitable textures and then making it in 3D software. If you want to make a movie based mod, it would be best to start with the vehicles and the agencies depicted within.
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Problem with adding lightbars to mods
itchboy replied to Riley Schrick's topic in Modding Related Support
Move the pivot to the center of the rambar. Then it should rotate on its own axis. -
Problem with adding lightbars to mods
itchboy replied to Riley Schrick's topic in Modding Related Support
For some reason, I cannot open the z3d file you sent. Zm3 says it has an invalid file signature while Zm2 doesnt even recognize it as a z3d file. Regardless, Id still like to help. Did you check the hierarchy in Zm3 if the lightbar was attached? It needs to be as one part, not just inserted within the dodge_charger_lapd object. -
Problem with adding lightbars to mods
itchboy replied to Riley Schrick's topic in Modding Related Support
The lightbar must be attached to the main vehicle and it must have its texture assigned in the material. I see you're using Zmodeler. It would help a lot if you sent the z3d file and the textures associated with the model. -
Problem with adding lightbars to mods
itchboy replied to Riley Schrick's topic in Modding Related Support
Did you export the model correctly? Did you also check if the lightbar materials are correct? -
Sorry for the delay in replying. You can find the logfile in the same place as Em4.exe. It is likely in the Emergency 4 Game folder, or the Steam folder for Em4. Your graphics card might be what's letting you down. Have you made sure that your laptop doesnt have a dedicated GPU besides the intel one?
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Norway Modification Revamped Support Thread
itchboy replied to Tor_Laws's topic in European Sub-Mods
I will look into these issues. The upload was fine on my end so this might be the e4mod file getting corrupted as it usually does on other mods. Forget everything I just said. I tried the e4mod file that Tor sent me through Dropbox. The file was also corrupted when downloaded from there. Ill admit I should have spotted this error last week but its a very misleading error. It shows the mod filesize at 324mb which is reasonable for what its supposed to be, but the files within the models folder are missing. All the folder paths are intact as other users have reported too, so this should help narrow down the root of the problem. This appears to be a problem with the source file and not on our end. I'll be reaching out to OP to get the file reuploaded once again.