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Everything posted by itchboy
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LA 3.1.5 is an unofficial update to this mod that was not made by Hoppah or the LA mod team. Questions relating to that mod do not belong in this thread.
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To echo everyone's sentiments: We cant help you until you tell us what you have and what you need help with.
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Say hello to one of the volunteer firefighter POV's. Model by MikeyPI. Edited into GMC by me. This older Crown Vic will either be a POV or the slicktop/unmarked police car. Not sure what role it should have. Model by me. This truck will either be another POV, or the Swift Water trailer truck. Not sure on what I wanna do with this. This model will make a comeback as a Chevy Silverado which will be the Dillon VFD chief car. Model by MikeyPI, pickup truck conversion by me.
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Both actually. It can be configured to be the 70, the 80 or the 106, which is the vehicle I am going for.
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Please don't bump dead topics in the future, thank you. Ill consider this mod inactive and lock this thread until I get a notification from the author.
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In order to keep this thread on topic, here's a WIP of the Beaverhead Fire Engine. Its obviously not finished, but its getting there.
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The mod is still active, don't worry. I've just been dealing with real life stuff and the distractions caused by other mods...
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[TUTORIAL]How to Template and UV Map Tutorial
itchboy replied to itchboy's topic in Modding Related Support
You can use Blender to UV map but it has a completely different set of steps that I do not know. -
The "fs_" lines are the virtual object names found in the editor. They also refer to prototype names and object names. The const char lines are what you use when editing the script in notepad.
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The blue boxes you see in the editor are virtual objects. Pressing the F5 key will open up the menu that allows you to edit them. You can make three units in one station by moving, reassigning or creating new virtual objects to accomodate three vehicles. The next step is to edit the script so it makes use of those virtual objects and spawns the vehicles you specified in each virtual object.
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Use the LA mod script as a stepping point. The LAfireStationStart script contains the code which spawns vehicles at start, while LAtoFireStation is for parking the vehicles at the station.
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Do the steps described here, but be sure to change "Emergency 4" to "Emergency 4 Deluxe". Make sure the "InstallDir" points to your Em4 folder.
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Go into options and set "tooltips" as on.
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Can you send a dxdiag and your Em4 logfile?
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All materials in the model must have a texture and the UV maps must be named correctly. Blender's export can also fail if you havent selected the model, or if the model has incorrect data for some reason.
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Upload a logfile from Em4 as well. The dxdiag doesnt tell us exactly what happened with the mod.
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Reinstall the LA mod. If it still doesnt work, try this: DL another mod, such as London or Harbor City. If those appear, then it means that the problem is with your installation of LA mod and not your Em4 copy.
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If you have plans to create your own submod from CPH: Feel free to create a new topic with the relevant information so that you're not hijacking BMA's topic.
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You need to unlock the .dds file using the Em4 editor, or Chris07's file unpacker.
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There's a setting in the freeplay xml files to adjust the "inflation" value for each unit. <SquadPriceGrowth value="30.0"/> Setting this value to zero should make the unit cost the same no matter how many of them exist on map. @em4vs66 In the future, please dont bump dead topics. For now, I'll allow this one because a solution was never posted for the original problem.
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Its hardcoded to spawn the case sadly. You can try to remove the auto target script from the engineer so that they dont automatically repair damaged vehicles.
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LAGetTHWBag.script has a problem: THW_BAG is not recognized in Em4 as a valid code. You need to use "EQUIP_THW_CASE" instead. LAEquipmentCommands.script also has a problem. You need to define CMD_USE and CMD_REPAIR at the top header of the script so the game knows what commands you want removed.
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This is an approved submod so I'll allow this. Next time though, please refrain from bumping dead topics. As for your problem, I made my own siren fix for the submod. Here it is. Let me know in my private messages if it works or not. LASiren.script