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Everything posted by itchboy
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
Thanks for all the info and the finds. Turns out, this book already helped us before - it's earlier in the thread. Back in 2021, someone was able to provide some pages from that magazine. It is the reason that we have complete LA Airport Police. The name of Haruo Mizuno seemed familiar and it looks like he has helped us already. Rest in Peace to his soul. If only he knew how he has helped us. I was not aware there was even more information on the agencies. It's nice seeing there's some retro SFPD and more LASD in there. Here is the latest batch of civilian vehicles. I am looking forward to getting them ingame. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
I'm really proud to report that more LASD spec has been found. The most interesting vehicle here is the wagon, however all of these vehicles are a trip to have found. Sadly, no higher resolution has been found. If anyone has a lead on this book, please feel free to share. -
I'll merge your old account into your new one.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
I have an AMC Concord model, but I could modify it into an Eagle fairly easily. I don't feel like adding that vehicle to the submod though. That doesn't mean I won't make it. I think I have an idea where I can put that. Perhaps a separate vehicle set could be made of extra or novelty vehicles. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
Thank you for all the references, everyone. Every single one (that isnt a past repeat) helps. In spite of the lack of updates, progress is being made. -
This site's rules prohibit sharing links or promoting piracy. Just a heads up. You can get the game on Steam for not very much money.
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Can anyone with this hardware, confirm? If this proves to be an effective solution, I'll pin this topic.
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Personally, I'd like to see the categories split, outright. IGT and RTA. IGT would favor those who want to play in realtime for each mission, regardless of hardware but I also understand it would cause alot of tie-breakers with how the game only counts to the second. This wouldnt be strictly limited 1x speed only. Rather I'd like for it to be a showcase of who has the best solutions for each mission. RTA would stay as is, whether the ingame speed is restricted or not. Maybe down the road, an FPS cap or some kind of limit can be imposed.
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I've discussed this with speedrunners previously. I mentioned the viability of a full game campaign run, but it would probably be a boring 8 hour session filled with RNG. The main issue I find with the run, is that the 3x speed option mechanic of the game is hardware dependent. Em4 favors people with better computers and this could prevent new players with lesser spec systems from being able to achieve competetive times.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
The grid vehicles are the NPC cars. I am working towards replacing all the NPC cars with 70s-90s American cars. -
It's a glitched callout and I plan on removing it for now. I have plans on legitimate train callouts like tank leaks and collision but I am still trying to figure it out.
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For the time being, would people mind if I just add 2 or 3 additional POV's but with generic civ vehicles with no ELS? I'll replace them later on. Regarding the problems of volunteers, I am trying to write a more flexible volunteer script but this will take time, as I said. The plan is to allow various commands on the control panel to dictate how many volly's get called, if they drive to scene or respond to station alone. There is nothing yet but this idea is something I will be working on along with the other projects.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
I don't have anything new made. Rather, I spent time fixing and updating the Crown Victoria models. They have better front shaping now. All units will have to be updated to the new model, and new lights made. -
Due to previous instances of model theft from Cities Skylines modders, I have to ask for more information regarding this project. Can you please provide confirmation that you received permission to convert these assets? You can DM it to me or post it here, depending on what you feel comfortable with.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
I don't have anything new currently. In the meantime, I'll be contributing some more to the photo resources. More apparatus photos have surfaced. Specifically, we have encountered more variations than seen before. -
I'll gladly have a discussion. Let's all keep it civil, and please for fucks' sake don't abuse the downvote feature. My position on this issue has not changed. I am going to tell it like it is. I won't give my opinion on the private mods issue because I've already said my thoughts on that many times. I'm also not going to speak on other modders' behalf. Regarding usage of content, I don't put much more thought into it than this: I make content that I like, on my own terms. I set the rules how my content is used. If you don't like those terms, don't use the content. Go ahead and hold me responsible for "killing Em4 modding". You have the right to hold that opinion, and I have the right to not care for what you think of me. I also don't agree with the framing of this situation that "the begging will stop when the assets are released". I know for a fact that people still complained about these issues even after the release of Montana mod. And with that in mind, why should I be bothered by begging, when I can just...not do anything about it? I can go on with my day unaffected by it. Personally, I don't see the point in beating this dead horse again; at a fundamental level, you and I won't see eye to eye so what's the point of bringing this up? At the end of the dya, I do this because I want to, not because I owe it to someone. Clout? Fame? Views? I could give a fuck. I'm here because I like doing this, I have my friends and good people around me. We shoot the shit, have fun. That's all it is to me now. Moving forward, I'd like to resolve this situation by offering a compromise: I'll stay away from you, and you stay away from me. No future arguments erupt from this situation, nobody loses anything. Life is hard enough as is for everyone in the world right now, I don't think Em4 modding should be another weight on people.
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Had to omit the brackets because the forum software wont allow parenthesis or brackets, and any special characters.
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While I appreciate your interest in the mod, please don't share any edits you make to the mod. Please keep it to yourself because we explicitly do not allow edits of the mod to be uploaded.
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Today, I am having a run at fixing the issues with the mod. Later on as the day goes along, I will update this post with what I've been able to get through and fix. The volunteer script changes will be done later on because it requires a major rewrite of the code.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
Thank you Miles, and everyone who provided pictures. Even with Montana mod's release and subsequent post-release bugfixes, I am still working on retro content. For the time being, I am revising some older models already in the mod, and making new civilian assets. I don't have as much content finished due to my time being divided between 2 mods. -
Again, I am watching the thread and seeing people's issues. Right now my strategy is to fix the worst bugs like the missing and failed callouts. There are other things that can't be changed like callout variance. There is no file to configure the frequency of certain calls. It really is random and I have no way of giving a specific event more "weight". The volunteer script issues are something I plan on fixing as well but I will need some guidance. Would it be better to add more POV's responding to station or should I program a few extra ones to always drive to scene ahead of the apparatus? I know this was discussed previously but I'd like to hear people's thoughts. Adding this feature will take longer to release the bugfixes.
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I see all the reports and have noted them down. I can't comment on each individually but I will be looking into each one. Thank you for giving the mod a chance.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
Merry Christmas! I have more updates for civs. I also found a whole bunch of new spec for county FD but I won't clutter the thread with it. It does mean that I will be making a few new county FD squads, and the county FD engine lineup may be expanded. -
Merry Christmas! The mod is released today. Please post bugs, suggestions and other notes here. Keep it clean in the comments, guys. Thank you for being a part of the journey. Hopefully more is to come.