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itchboy

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Everything posted by itchboy

  1. Version 1.1.0

    95 downloads

    Credit me if you use this in your mod. You are not allowed to make money from this model.
  2. Version 1.0.0

    115 downloads

    These models must be animated first before they can scroll or change messages. Included are 2 sample message for each model. Credit me if you use this in your mod.
  3. Version 1.0.0

    173 downloads

    Whelen Delta Independence lightbar. 48 inch version, only fits car models. Lightheads and rotators work perfectly for Surete Du Quebec. Credit me if you use this in your mod.
  4. Thanks for the information everyone. Will a 24 foot extension ladder work for roof operations, or should I create numerous ladders for various lengths? I was previously informed about roof ladders. For now, I will not implement those until I get the normal ladders done. This is what I have so far. Aerial ladder logic works just fine. It also works for residential buildings. There's no way for me to fix that clipping issue. I cant seem to find a way to make the ladder tip move into a specific place.
  5. You will have to do some edits to the alarm script and firestation start script. There's a line called "DummyCallCrew" and a number on the same line. Changing that number will adjust what unit will spawn in.
  6. Sorry, I wasnt being clear. I meant ground ladders. How long do these usually go, and how heavy are they? Do they need 2 people or more to carry them?
  7. I need some guidance. What length of ladders do volunteer fire departments usually have? Up to what floor would it reach?
  8. There might have been a problem with the script being unable to locate the roadblock object. I think there's a virtual object you need to move, besides the roadblock. Move the virtual object to the new location and put it right on the same place as the roadblock.
  9. The best program to learn with is the one you are comfortable using. Dont worry about import/export stuff. Just figure out how to model, and worry about the exporting process later on.
  10. I selected the headlights and tailights and assigned them to a different material. I set each material to a different color for my own sake. I didnt want to get confused with what's the body and what's the headlight.
  11. I think there's something on your PC, most likely software that's causing Em4 to mess up. Could be Windows DEP, could be anti virus. I dont see why it wouldnt work on your PC specs. The reason I have this idea is because the logfile shows you succesfully got into FP. It just crashed shortly after. To reduce the chance of things messing up, I'd put Em4.exe into Windows XP SP3 compatiblity, and run it in administrator. Test the game through the editor. There's less that can go wrong. Retest and send over the logfile.
  12. I just got done creating some concepts for roof venting the other week. Last Sunday, I started work on healing for walking but minor injured civilians. Video for that one coming soon. I'd have gotten it done sooner but then I have real life responsibilities that take priority over modding. Progress would move a lot faster if more people tried learning how to script, model, texture or make lights for the playable vehicles. I'd really appreciate the help from people. In fact, you could be the person who helps get a difficult mod asset completed.
  13. itchboy

    <deleted>

    On their discord or this site? This site is not responsible for what external discords do. All they do is advertise. We have no association with them in that regard.
  14. This is an issue with large downloads that happens with the site. It is caused by the IP board software here that doesnt like large files. Communities like the GTA mod scene can get away with it because mods on that platform rarely exceed 100mb. I'll have to contact the mod author. However, I need some clarification before I can take action. Is this the mod in question? Or are you referring to this one? The Essex mod is only 120 mb which should have no problems. Sussex mod however is 1.7gb and will definitely cause problems on other's systems, however it is not 3.5gb in size.
  15. I think I figured out the problem. Because of the website's system, I have to manually approve users before they can DL the file. I'll have to put this up on a notice to address people's concerns.
  16. Unfortunately, nobody here (or in any Em4 community) will make the mod for you. I recommend you start out by learning how to edit the texture of existing vehicles to match the ones in your city.
  17. Check the reply to the PM you sent me. You will need to learn those skills on your own, we cannot do the mod for you. However, we can teach you those skills. It will be up to you how you decide to move forward with the knowledge we give you.
  18. You inputted too many vehicles, it looks like. Those conditions only allow for maybe 8 or 9 conditions in the "if" section. You will have to split up the vehicles, or do a different setup like this.
  19. Looking good. I dont think that's my lightbar though. The Aerodynic lightbar seems to be rihis, while the Liberty LED bar is from someone else. NNICO perhaps? Not sure who though.
  20. Let me see how you edited the script. You most likely commited a syntax error.
  21. Please stay on topic. This is the thread for West Lampeter. The author(s) have no relation to Boston mod and cannot help you.
  22. Units xml has nothing to do with any of the custom equipment found in mods. You need to edit the script files. They contain the list of units that have the barricades. The scripts for ballistic shields, guns, and traffic cones also operate on the same logic.
  23. More progress on the Ram. The rear bumper is from the EA Games convert of the newer Ram model. More updates on the Lima VFD tanker as well.
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