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itchboy

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Everything posted by itchboy

  1. Total revamp of gameplay. The game now runs using the Em4 mission system which has enabled me to make custom events that have never been seen in other mods. It has now enabled us to have custom buttons and optimized functions for things like stop signs. It also means that battalion chiefs or police are required at specific scenes. Vehicle wise, they have been totally redone. We deleted all of the old vehicles and started from scratch. They are now accurate to the real life area, except for Monida Pass itself. New commands and functions include interior firefighting, roof venting, functional ground ladders, functioning SCBA air levels, fish and wildlife ranger scripts, and some edits (I cant remember off the top of my head) for police. We have plans on including a semi-realistic treatment system for injured people. It means that patients have to be assessed and specific treatments be administered to stabilize the patient before they can be transported.
  2. Asking for release dates is against site rules, please be careful next time.
  3. The parking script has caused problems for me that I couldnt reconcile, such as the vehicles warping into other objects, and the occasional problem where it warps into the spot. Instead, I provided a script to rotate vehicles into a user-specified direction. It isnt precision parking but it does the job.
  4. Free to use with credits. Some models specify that no changes be made to them. From my understanding, this means you can't alter the vehicle itself but can add parts like lightbars and antennas.
  5. No because Emergency 3 is a completely different game than Emergency 5.
  6. itchboy

    Help

    What exactly happens? Do you get an error with the site or the exe itself?
  7. Sorry for not being clear: The example I uploaded will not work in other mods. The line of code for TERRAIN_TRAFFIC will work in any mod.
  8. While doing work for Montana mod, I accidentally found the fix for patrolling units not obeying stoplights. Due to my current internet situation, I do not have a video demonstration. The value that made this work is v.SetTerrain(TERRAIN_TRAFFIC); And to reset it back to normal: v.SetTerrain(TERRAIN_CAR); These values can be implemented to ANY mod. Here is an example of the code implemented into the LA mod patrol script. This example will only work in an unedited copy of the LA mod. This example will not function with other mods or submods.
  9. Do you have an older copy of your mod among your mod folders? The game might be conflicting the new mod folder with the old one. If not, then try loading up Em4 directly through the shortcut method. Make a shortcut of Em4 exe and include the following arguments -game -mod "Name of Mod Folder" I cant upload pictures due to my internet right now, but here's some instructions from Stan http://www.emergency-planet.com/topic/11480-how-to-get-back-shortcut/?do=findComment&comment=157689
  10. The mod is not finished yet. Please be patient, and make sure to read the thread before asking for a download link to an unfinished mod.
  11. The only thing that comes to mind is a read/write issue with the OS that the HDD is running off. Nothing in the cfg or logfile unfortunately can tell me anything about the modInstaller and exe files. Those are separate programs from Em4 that dont have logfiles of their own.
  12. Dude, you've made multiple posts advertising your discord. Please keep your topics consolidated in the future.
  13. Please make your own thread if you wish to promote a new mod that you are making. Thank you.
  14. Freightliner FL truck WIP. I have the 2 door cab done for the rollback truck, now to do a 4 door conversion. Both versions done.
  15. A week, maybe a bit more depending on my schedule. However if there's an opening in my time, I could create the vehicle in a single day. They're intentionally colored so the player can distinguish between agencies. Highway patrol have dark windows while other agencies have a variety of green, blue and silver. DVFD chief car done
  16. Now its my turn to make the police textures. Would anyone be interested in seeing one of these? However it would add more time to the mod.
  17. Get on google and see what other people have done to remove the codec. I am not familiar with the specific steps of removing those codecs, all I know is that there probably exists an all in one tool to do that.
  18. Your DxDiag lists some codecs such as Cinepak and ffdshow. Codecs have been known to cause Em4 to crash. Consider removing these, unless you need these for video editing or any other use.
  19. Every department has their own unique system for designation. LAPD use 2 sets of numbers, one identifying the vehicle's division and the other number being its citywide vehicle ID number. CHP use a number based on the license plate assigned to the vehicle. NYPD has a multitude of different numberings based on the vehicle's assignment. Never mind, I misunderstood your question. You mean how vehicles are identified in the radio? Here's how LAPD does it. https://forums.radioreference.com/threads/lapd-unit-numbers.204688/
  20. Yes it is. And in the time that this site was down, I got to doing another truck. Ive also been able to make textures for yet another truck. More sheriff skins by @mr matt5432123
  21. Another truck cab coming soon to the mod.
  22. What error comes up when you use the LA mod installer? The LA mod uses a different installer that doesnt need the registry fix.
  23. Updates on the Lima VFD Tanker and Brush Truck. Big update on PD. Huge thanks to mr matt5432123 for making the decals. I have a it setup so that patients are classed into triage. EMT's cant treat patients with serious injuries like gunshots or serious trauma, but they can treat patients with minor medical problems. Bama and I are looking into a more advanced representation of patient care, where patients have to be administered treatments and procedures must be followed, but I havent had the time to start programming this feature.
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