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itchboy

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Everything posted by itchboy

  1. Some mods have exe setups like the LA mod. All you need to do is run the exe. What the exe does is "send" the contents of an e4mod file to the Mods folder. You no longer need to install the e4mod file. However, you must tell the program where the mods folder of your game is. However, the most common form of mod installation is to simply copy paste the entire folder you are given into the Mods folder.
  2. LA 2.5 is unfortunately an Emergency 3 file. What you need is LA Mod 2.1 which is the same mod but for Emergency 4.
  3. In the future, just use a translator so we can assist you better. I don't understand what you need help with, so it would probably be better if you showed pictures along with a translation.
  4. There's a bit of a mistake in the person xml file. Person xml <unit id="TEPH"> <campaign> <missions value = "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25"> <prototypes> <prototype name="mod:Prototypes/Persons/INEM/teph.e4p" level="0"/> <prototype name="mod:Prototypes/Persons/INEM/teph.e4p" level="1"/> <prototype name="mod:Prototypes/Persons/INEM/teph.e4p" level="2"/> <prototype name="mod:Prototypes/Persons/INEM/teph.e4p" level="3"/> </prototypes> <price value="25" /> <space value="1" /> </missions> </campaign> <freeplay> <missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 22"> <prototypes> <prototype name="mod:Prototypes/Persons/INEM/teph.e4p" level="0"/> <prototype name="mod:Prototypes/Persons/INEM/teph.e4p" level="1"/> <prototype name="mod:Prototypes/Persons/INEM/teph.e4p" level="2"/> <prototype name="mod:Prototypes/Persons/INEM/teph.e4p" level="3"/> </prototypes> <price value="25" /> <space value="1" /> </missions> </freeplay> </unit> Vehicle xml <unit id="AEM 1"> <campaign> <missions value="1 2 3 4 13 15 9 8 5 17 12 14 7 19 10 6 18 16 11 20 21 25"> <prototype name="mod:Prototypes/Vehicles/INEM/AEM 1.e4p" /> <price value="500" /> <speed value="120" /> <space value="2" /> <loadspace value="1" /> <personnel> <unit id="TEPH"> <defaultcount value="2" /> </unit> </personnel> <equipment /> </missions> </campaign> <freeplay> <missions value="1 2 3 4 13 15 9 8 5 17 12 14 7 19 10 6 18 16 11 20 22"> <prototype name="mod:Prototypes/Vehicles/INEM/AEM 1.e4p" /> <price value="500" /> <speed value="120" /> <space value="2" /> <loadspace value="1" /> <count value="3" /> <personnel> <unit id="TEPH"> <defaultcount value="2" /> </unit> </personnel> <equipment /> </missions> </freeplay> </unit> I also cleaned up the vehicle xml so that it can be used in campaign.
  5. To my eyes, it looks Asian like a cabover Isuzu or Mitsubishi truck. It could also be an American M1078 but that's just me stretching it.
  6. The software that I use is FRAPS, however it does not come for free. OBS is another software that can be used, but I dont know if it has a screencap feature.
  7. The weird thing is, anyone can make a new, good mod. Even you. Everyone has the ability to make good content. It just needs some soul-searching.
  8. Thats the method I do with the train crossing logic to check when the signals should go off. I already have that kind of check for resetting the stop sign script. I could add it in but I dont know what the tipping point of lag is yet. Mercifully, the missionscript method gives me some headroom. The best example is the stop sign script, It no longer uses a constant check script but the vanilla TLRed virtual object terrain, so that the virtual objects are by default going to stop the vehicles. I tell the missionscript to check the virtual object only once, and run the command to open up the virtual object once. Resetting it is where the repeat command comes in.
  9. Let me clarify: there are indeed two VO's, but the process of turning them on/off is what causes them to stop in the middle There is no way to time it so the VO activates right at the point of the car's nose.
  10. I dont have access to the email address unfortunately. Is it possible for you to just send it here?
  11. Yes we have medical GUI planned, just have no idea where to start.
  12. Yes actually. I turn the virtual object on and off depending on whether there is a train on the map. Yes, this is one of the bugs I attempted to fix. So far, it goes in about 95% of the time. They dont park correctly if there happens to be another person or vehicle blocking their way in the parking lot. It can also mess up sometimes when I use the "call ranger" command while the vehicle is parking at the same time.
  13. Yes. Emergency 4 has a different FOV than Zmodeler and Blender. Most people dont notice the difference but it becomes really apparent once you start making models. Have you noticed how some modellers like MikeyPI intentionally make their models appear taller than they actually are? That is because of the game perspective. My most recent Ford CVPI model had to be adjusted to look less pudgy looking because of how Em4 distorts the perspective slightly. You can adjust the FOV value in the em4.cfg file but it doesnt really change the perspective all that much.
  14. It would be super useful to me if I had consistent numbers on how much playtime you have before the game crashes, or the textures begin getting corrupted which preceeds a crash. I'd also be happy if you are able to find out by how much the selection lag worsens over time.
  15. There's no way for me to prevent vehicles and persons from wandering onto the tracks. The remedy for that is to disable collisions on trains so that they dont injure people or explode any vehicles. We do, because we want to be sure no bugs from the last version remain. However, that does not mean we will release patches for the old version. We're going all in with v.2.5.
  16. This script isnt super essential, but it does solve one of the problems I had with the original mod: the rails were there but weren't functional. I will be implementing one derailment, and one crossing accident into the mod. I just need some time to figure out how to do that while also maintaining functionality with the moving trains.
  17. itchboy

    Time block

    Open up the fp_params files and edit the following lines: <MinDurationBetweenEvents value = "120.0" /> <MaxIdleDuration value = "60.0" /> Change these numbers to be higher so you have more time between events.
  18. Asking release dates is against site rules, please be careful next time.
  19. Your idea seems like the most feasable because it means I dont have to make extra personnel just for the trailer. I can easilly make a script that also parks the trailer at the ranger cabin. Id like to hear what other people wanna see done.
  20. Its Montana FWP. I wont pretend it's some great thing though. All that's planned is the ability to collect animal carcasses for illegal hunting calls, or dismantling illegal camps on the state owned land found on the map. As of now, I have not figured out how to make 2 officers carry a dead bear to their truck. That doesnt mean I haven't been trying. I have implemented a temporary measure that deletes dead animals so the callout is marked as completed. Hopefully Ill have more time next month for modding. On the topic of animal callouts, I also have a call of a cow or horse that escaped from its pen. I have not figured out how to properly deal with it though. Should I make an animal control unit or just allow FWP and firefighters have the ability to "hold" animals and return them to a specific point on the map? This guy forgot rule #0 in the criminal handbook: Dont commit crimes next to the police station. I have implemented the lights on the Dodge and the brown CVPI. I will finalize the lights such as directional and flood light functions at a later date, most likely towards the end of development.
  21. Dude, I already gave you two warnings in regards to asking for release dates. Seems that you still haven't gotten the hint after the third time.
  22. The 2.0 version had a lot of bugs. The mod itself isnt literally "deleted" because it exists here.
  23. Do you have anything you want help with?
  24. We are not sure how deep we want to go, or if we can even make it 100% medical based like RTS. I can only put so much because focusing on medical would take away from other agencies in the game.
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