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itchboy

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Everything posted by itchboy

  1. I dont have access to the email address unfortunately. Is it possible for you to just send it here?
  2. Yes we have medical GUI planned, just have no idea where to start.
  3. Yes actually. I turn the virtual object on and off depending on whether there is a train on the map. Yes, this is one of the bugs I attempted to fix. So far, it goes in about 95% of the time. They dont park correctly if there happens to be another person or vehicle blocking their way in the parking lot. It can also mess up sometimes when I use the "call ranger" command while the vehicle is parking at the same time.
  4. Yes. Emergency 4 has a different FOV than Zmodeler and Blender. Most people dont notice the difference but it becomes really apparent once you start making models. Have you noticed how some modellers like MikeyPI intentionally make their models appear taller than they actually are? That is because of the game perspective. My most recent Ford CVPI model had to be adjusted to look less pudgy looking because of how Em4 distorts the perspective slightly. You can adjust the FOV value in the em4.cfg file but it doesnt really change the perspective all that much.
  5. It would be super useful to me if I had consistent numbers on how much playtime you have before the game crashes, or the textures begin getting corrupted which preceeds a crash. I'd also be happy if you are able to find out by how much the selection lag worsens over time.
  6. There's no way for me to prevent vehicles and persons from wandering onto the tracks. The remedy for that is to disable collisions on trains so that they dont injure people or explode any vehicles. We do, because we want to be sure no bugs from the last version remain. However, that does not mean we will release patches for the old version. We're going all in with v.2.5.
  7. This script isnt super essential, but it does solve one of the problems I had with the original mod: the rails were there but weren't functional. I will be implementing one derailment, and one crossing accident into the mod. I just need some time to figure out how to do that while also maintaining functionality with the moving trains.
  8. itchboy

    Time block

    Open up the fp_params files and edit the following lines: <MinDurationBetweenEvents value = "120.0" /> <MaxIdleDuration value = "60.0" /> Change these numbers to be higher so you have more time between events.
  9. Asking release dates is against site rules, please be careful next time.
  10. Your idea seems like the most feasable because it means I dont have to make extra personnel just for the trailer. I can easilly make a script that also parks the trailer at the ranger cabin. Id like to hear what other people wanna see done.
  11. Its Montana FWP. I wont pretend it's some great thing though. All that's planned is the ability to collect animal carcasses for illegal hunting calls, or dismantling illegal camps on the state owned land found on the map. As of now, I have not figured out how to make 2 officers carry a dead bear to their truck. That doesnt mean I haven't been trying. I have implemented a temporary measure that deletes dead animals so the callout is marked as completed. Hopefully Ill have more time next month for modding. On the topic of animal callouts, I also have a call of a cow or horse that escaped from its pen. I have not figured out how to properly deal with it though. Should I make an animal control unit or just allow FWP and firefighters have the ability to "hold" animals and return them to a specific point on the map? This guy forgot rule #0 in the criminal handbook: Dont commit crimes next to the police station. I have implemented the lights on the Dodge and the brown CVPI. I will finalize the lights such as directional and flood light functions at a later date, most likely towards the end of development.
  12. Dude, I already gave you two warnings in regards to asking for release dates. Seems that you still haven't gotten the hint after the third time.
  13. The 2.0 version had a lot of bugs. The mod itself isnt literally "deleted" because it exists here.
  14. Do you have anything you want help with?
  15. We are not sure how deep we want to go, or if we can even make it 100% medical based like RTS. I can only put so much because focusing on medical would take away from other agencies in the game.
  16. Total revamp of gameplay. The game now runs using the Em4 mission system which has enabled me to make custom events that have never been seen in other mods. It has now enabled us to have custom buttons and optimized functions for things like stop signs. It also means that battalion chiefs or police are required at specific scenes. Vehicle wise, they have been totally redone. We deleted all of the old vehicles and started from scratch. They are now accurate to the real life area, except for Monida Pass itself. New commands and functions include interior firefighting, roof venting, functional ground ladders, functioning SCBA air levels, fish and wildlife ranger scripts, and some edits (I cant remember off the top of my head) for police. We have plans on including a semi-realistic treatment system for injured people. It means that patients have to be assessed and specific treatments be administered to stabilize the patient before they can be transported.
  17. Asking for release dates is against site rules, please be careful next time.
  18. The parking script has caused problems for me that I couldnt reconcile, such as the vehicles warping into other objects, and the occasional problem where it warps into the spot. Instead, I provided a script to rotate vehicles into a user-specified direction. It isnt precision parking but it does the job.
  19. Free to use with credits. Some models specify that no changes be made to them. From my understanding, this means you can't alter the vehicle itself but can add parts like lightbars and antennas.
  20. No because Emergency 3 is a completely different game than Emergency 5.
  21. itchboy

    Help

    What exactly happens? Do you get an error with the site or the exe itself?
  22. Sorry for not being clear: The example I uploaded will not work in other mods. The line of code for TERRAIN_TRAFFIC will work in any mod.
  23. While doing work for Montana mod, I accidentally found the fix for patrolling units not obeying stoplights. Due to my current internet situation, I do not have a video demonstration. The value that made this work is v.SetTerrain(TERRAIN_TRAFFIC); And to reset it back to normal: v.SetTerrain(TERRAIN_CAR); These values can be implemented to ANY mod. Here is an example of the code implemented into the LA mod patrol script. This example will only work in an unedited copy of the LA mod. This example will not function with other mods or submods.
  24. Do you have an older copy of your mod among your mod folders? The game might be conflicting the new mod folder with the old one. If not, then try loading up Em4 directly through the shortcut method. Make a shortcut of Em4 exe and include the following arguments -game -mod "Name of Mod Folder" I cant upload pictures due to my internet right now, but here's some instructions from Stan http://www.emergency-planet.com/topic/11480-how-to-get-back-shortcut/?do=findComment&comment=157689
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