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itchboy

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Everything posted by itchboy

  1. My only guess is the dds format you saved is wrong, OR, the v3o has something wrong with it. It would be super easy for me to diagnose the problem if you uploaded to this thread, the v3o file and the textures.
  2. Did you save the dds in the correct name and format? Have you made edits to the wheel v3o file?
  3. Its possible that the LADummyEquipment command is broken, or missing. That can cause the remove equipment command to bug out sometimes. The heal command without bag right? This is a different issue than the remove command. Is the heal command grayed out, or is it selectable but can't be applied to any person?
  4. Which command is bugged? PcmdHeal or removeEquipment?
  5. The game has internal checks to spawn events and if those are not met, then the call will not spawn. As an end user, there's not much you can do to make every call spawn besides inspecting each call one by one and editing them so that they have the proper setup. You can change the names, add paths, add gangsters for the car theft callout, etc.
  6. This is planned however I do not know how to do this just yet.
  7. The original mod already had first aid scripts for police and unskilled personnel. This will be kept in the upcoming version. The new version of the mod does have a distinction between EMT's and paramedics. I just don't know how to set this up with the advanced heal script.
  8. The mod was released three times: 2012, 2014 and early 2015. All old links have been removed pending the completion of the latest version.
  9. Heal script WIP. Only the assess patient button works so far. Due to the complexity of this concept, I'll have to scale back some of the elements that I had planned. Not all of the buttons you see right now will be in the final release.
  10. If you are using the LA mod script for the enterCar code, others have experienced this same problem. The command requires each person has a specific set of commands. The script checks for these commands and determines whether a person can enter a unit or not.
  11. You can also consolidate some vehicles together if they use the same set of sirens. if (StrCompare(v.GetPrototypeFileName(), PROTO_CI2) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_UEP1) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_UEP2) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_TR2) == 0) soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/INEM.wav", CarPos, true);
  12. The newer games are more suited for casual players because the old ones weren't user-friendly. The new games have markers for injured people, clear warnings for things about to happen, and automation on certain tasks to reduce the number of clicks needed for a task. 911FR and Emergency 4 are the same thing, except 911FR is the English version of the game. Both Em4 and 911FR have been removed from Steam and instead, we have one unified version known as Emergency 4 Deluxe. I believe its the only one you can buy as of now.
  13. Ah, that's it. The "Zoom Player" had a codec pack that was causing Em4 to stop running. I will be saving this post in case other people have the same issue. "Have you recently installed any video players or video software" will be my new introduction question.
  14. Okay, let's do a process of elimination. Have you tried loading the Em4 editor? Does it crash? The error log you're getting is very indicative of a codec problem, specifically you have to disable (or outright remove) the entire thing so that Em4 will run. If not then it is an access violation caused by your OS. Let's get to that later, for now, try the editor and see if it still happens.
  15. I believe you have to delete them using a third party program besides the normal Windows installer. https://support.divx.com/hc/en-us/articles/360002229793-Unregister-and-Remove-Bad-Codecs-and-Filters https://www.raymond.cc/blog/fix-video-playback-problems-by-removing-bad-codecs/ Some other people who had problems relating to codec packs http://www.emergency-planet.com/topic/10448-em4-crashes-to-desktop/ https://steamcommunity.com/app/323610/discussions/0/616189106508048880/ https://forums.tomshardware.com/threads/problems-running-emergency-4-911-first-responders.101064/
  16. There are a few causes for that particular error. It could be that the resolution of Em4 is corrupted. Another reason is that there is a codec that is interfering with the game causing it to crash.
  17. The mod appears to be dead. I'll lock the thread until the original owners request it to be re-opened.
  18. Try that method but this time, do it to the fire station building itself. Another thing to try is to temporarilly assign the "no go" VO's as freely accesible.
  19. Try editing the physics boxes on the vehicles so that they're smaller than they are. Make sure "always use physics geom" is checked. Make the box smaller then test. Make it even smaller again if you still don't get desired results.
  20. I forgot to ask about deer. Do those animals fit in trucks? The child object for the bear works perfectly, I just need to find a way to make the child objects change as dear or bears as needed.
  21. I got the script working and the bear model has been set. Do you think its looking a bit tight in the Silverado on the right?
  22. It is designed to do that. Be patient and wait a few minutes. It should load up to the main menu again.
  23. I have that planned. The difficult part is lifting animals into vehicles for transport. A question though: Does the default Em4 rifle look like a tranq gun or should I make some edits to it? Another question. Will a deceased bear fit in the bed of a flatbed style pickup truck? Say one of these.
  24. Can I see what it looked like when you implemented it? The error you showed me is unusual. I don't recognize the corrupted symbols after the "TERRAIN_TRAFFIC" line.
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