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itchboy

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Everything posted by itchboy

  1. If you have the time, you can try removing the radiation from the emergency vehicle lights.
  2. My apologies for not continuing the tutorial. If you need help continuing the model, I'll be around to help.
  3. This mod has been inactive for two years. I'll lock the thread until it is requested to be opened again.
  4. One thing I can see that's wrong in the script is the number of vehicles for each section. Another thing that went wrong is the extra parenthesis in FBI_COMMAND. That part should be a || and not a ) Em4 is limited to 10 or so StrCompare lines for each "if" statement. The script as you can see is divided into "if" and "else if". Here's a corrected version of the "PushActions" section.
  5. Can we see the siren script you set up? It is possible you missed a parenthesis, or made a mistake in one of the logic gate (|| and &&) lines.
  6. This is a glitch with the old version. There is no solution except to not use the wye script.
  7. I have this made for another mod. It has its share of bugs, like the markers not spawning correctly on flipped vehicles.
  8. The only one I plan on releasing separately is the parking script. Most of the rest are too dependent on mission script structure to be able to be ported to other mods. New Chevy ambulance. Model credits: cab from Driver SF by Ubisoft, the remainder is mine. Texture: Reaper
  9. Ford F650, work in progress. Side portion of model created using MikeyPI's F350 model. This truck is destined to be a DNRC brush truck or engine. Still not sure what setup to give it, most likely a wildland configuration. No work has been made with the heal script, I might just release it with a rudimentary setup and give it a more accurate setup at a later date.
  10. In the context of the fire station scripts, virtual objects in Em4 are merely markers to indicate a position within the game world. The VO's serve to tell the game where to put something, or where an object should be created, or spawn. Virtual objects don't actually enable a certain vehicle or object to spawn. Rather, the virtual objects have to be accessed by script, and then coded for them to function within a script. To add a new vehicle, let's begin with what you already know. Create a virtual object on the map with a name that fits. Say, "VO_EmsCar" or something like that.
  11. There are various explanations on google. I don't know which one to give to you because everyone has different setups. In your case, you have an Intel GPU. I don't know much about them so you will have to make your own experimentation. If you are not comfortable altering your PC in such a way, let's explore another possibility: Another cause for the CTD is if you have video codecs that conflict with the game. Think: a recently installed video player or video editor. Another user recently had a crash because they installed a video player that conflicted with Em4.
  12. The mod is no longer being worked on, so all these suggestions will have to be put in the mod by you.
  13. For some, the solution may be to downgrade to older drivers because the latest ones may be too new for the game.
  14. Version 1.0.0

    99 downloads

    Free to use in mods as long as you credit me, itchyboy. Not for commercial use - you cannot make any money from this model!
  15. FirstPoint in the script refers to a "vector" that is created through a virtual object. This tells me that some "if" conditions for the new vehicles are missing, which leads to the firstPoint not being defined.
  16. My only guess is the dds format you saved is wrong, OR, the v3o has something wrong with it. It would be super easy for me to diagnose the problem if you uploaded to this thread, the v3o file and the textures.
  17. Did you save the dds in the correct name and format? Have you made edits to the wheel v3o file?
  18. Its possible that the LADummyEquipment command is broken, or missing. That can cause the remove equipment command to bug out sometimes. The heal command without bag right? This is a different issue than the remove command. Is the heal command grayed out, or is it selectable but can't be applied to any person?
  19. Which command is bugged? PcmdHeal or removeEquipment?
  20. The game has internal checks to spawn events and if those are not met, then the call will not spawn. As an end user, there's not much you can do to make every call spawn besides inspecting each call one by one and editing them so that they have the proper setup. You can change the names, add paths, add gangsters for the car theft callout, etc.
  21. This is planned however I do not know how to do this just yet.
  22. The original mod already had first aid scripts for police and unskilled personnel. This will be kept in the upcoming version. The new version of the mod does have a distinction between EMT's and paramedics. I just don't know how to set this up with the advanced heal script.
  23. The mod was released three times: 2012, 2014 and early 2015. All old links have been removed pending the completion of the latest version.
  24. Heal script WIP. Only the assess patient button works so far. Due to the complexity of this concept, I'll have to scale back some of the elements that I had planned. Not all of the buttons you see right now will be in the final release.
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