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itchboy

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Everything posted by itchboy

  1. The Marauder in my pack is an 06. You can find a 1996 in the DL center. FDNY use a variety of 90s and 2000's trucks all the way to present day. The fire engine pack has a KME and Pierce. I have also released other truck brands such as Sutphen, Ferrara and HME. I have updated the tutorial right now. More pictures in the next hour or so.
  2. Don't apologize, you're already at a great advantage by knowing what you do, even if you think its not much.
  3. Start modelling the front. It will be flat, so extrude/move the vertices in a defined angle so it curves. I will be posting some temporary pictures for the tutorial.
  4. Select each vertice as per the tutorial, and move it into shape. Not everything will line up the first time, keep trying even if you think it doesn't look right.
  5. Go into vertice mode and go into the UV mapping button. Select edit UV instead of "generate new".
  6. If you have Zm3, import the vehicle + 2 right side doors. Select both objects and go into the UV mapping. Select the vertices in the UV mapping place, and mirror them. Make sure they align with the right side of the vehicle too.
  7. Its possible that the UV mapping on that part of the model is mirrored. I can also see the stripes are misaligned at the bottom of the door. You may need to edit the model's UV mapping to fix this.
  8. I cut the vehicle up into a grid, but also follow the lines of the doors, wheel arches, etc. You are doing it right so far, however I can see some vertices that are not attached together. Some vertices were also placed against edges. Those are mostly easy to fix. Just get ready to revise a lot, and of course, move forward without making those mistakes.
  9. Hoppah has been inactive from the community for several years now. It is highly unlikely he'll come back to mod Em5. It is up to the rest of us to come together and make a US themed Em5 mod.
  10. If you have the time, you can try removing the radiation from the emergency vehicle lights.
  11. My apologies for not continuing the tutorial. If you need help continuing the model, I'll be around to help.
  12. This mod has been inactive for two years. I'll lock the thread until it is requested to be opened again.
  13. One thing I can see that's wrong in the script is the number of vehicles for each section. Another thing that went wrong is the extra parenthesis in FBI_COMMAND. That part should be a || and not a ) Em4 is limited to 10 or so StrCompare lines for each "if" statement. The script as you can see is divided into "if" and "else if". Here's a corrected version of the "PushActions" section.
  14. Can we see the siren script you set up? It is possible you missed a parenthesis, or made a mistake in one of the logic gate (|| and &&) lines.
  15. This is a glitch with the old version. There is no solution except to not use the wye script.
  16. I have this made for another mod. It has its share of bugs, like the markers not spawning correctly on flipped vehicles.
  17. The only one I plan on releasing separately is the parking script. Most of the rest are too dependent on mission script structure to be able to be ported to other mods. New Chevy ambulance. Model credits: cab from Driver SF by Ubisoft, the remainder is mine. Texture: Reaper
  18. Ford F650, work in progress. Side portion of model created using MikeyPI's F350 model. This truck is destined to be a DNRC brush truck or engine. Still not sure what setup to give it, most likely a wildland configuration. No work has been made with the heal script, I might just release it with a rudimentary setup and give it a more accurate setup at a later date.
  19. In the context of the fire station scripts, virtual objects in Em4 are merely markers to indicate a position within the game world. The VO's serve to tell the game where to put something, or where an object should be created, or spawn. Virtual objects don't actually enable a certain vehicle or object to spawn. Rather, the virtual objects have to be accessed by script, and then coded for them to function within a script. To add a new vehicle, let's begin with what you already know. Create a virtual object on the map with a name that fits. Say, "VO_EmsCar" or something like that.
  20. There are various explanations on google. I don't know which one to give to you because everyone has different setups. In your case, you have an Intel GPU. I don't know much about them so you will have to make your own experimentation. If you are not comfortable altering your PC in such a way, let's explore another possibility: Another cause for the CTD is if you have video codecs that conflict with the game. Think: a recently installed video player or video editor. Another user recently had a crash because they installed a video player that conflicted with Em4.
  21. The mod is no longer being worked on, so all these suggestions will have to be put in the mod by you.
  22. For some, the solution may be to downgrade to older drivers because the latest ones may be too new for the game.
  23. Version 1.0.0

    101 downloads

    Free to use in mods as long as you credit me, itchyboy. Not for commercial use - you cannot make any money from this model!
  24. FirstPoint in the script refers to a "vector" that is created through a virtual object. This tells me that some "if" conditions for the new vehicles are missing, which leads to the firstPoint not being defined.
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