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itchboy

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Everything posted by itchboy

  1. Sorry for the lack of updates, October has been hard on me. I will be showing off the quint script in the coming day or so. Ive finally got it to be stable, and you will be seeing it in other mods besides this one.
  2. Do you know how to set up fire objects in the Em4 editor?
  3. No, PushActionWait does not function in the way that you want it to. Instead, you will have to create 2 dummy objects as I said. Simply adding the "wait" line is not going to achieve the results of what you want.
  4. I'm afraid it doesnt work this way. If I were to do this, I would take a look create a dummy that will wait for 10 seconds, then create a second dummy that will then trigger the siren itself. The first dummy will be called upon in the VcmdSiren script to wait for 10 seconds, then after that, it will execute a new command with the vehicle (the one you are commanding) as the target. In this new command, it will instruct the original dummy to create the actual siren dummy that plays the tone. Both of them must be linked to the original vehicle using the userData lines, and the "waiting" dummy must be deleted to give way for the actual siren dummy.
  5. Pretty much. The siren script works by creating a dummy object that follows the vehicle. That dummy object is what actually produces the siren sound ingame. You will have to rewrite that formula to make the sirens be delayed after pressing the button.
  6. I don't think its possible without reprogramming the entire siren script to run on a different method that allows you to delay the siren start, while also not interrupting the vehicle's movement.
  7. I dont even remember how I did that old script. It was a combination of the original German script and some edits on my end. For the command issue, its possible there's a conflict with another command. For the stretcher not showing up, its the child objects needing to be added into the person prototype.
  8. Sadly, there is no way to influence the default Em4 freeplay events in any external way.
  9. See the upper left icon, with the yellow hand? That's the command for the unit to get equipment and do tasks.
  10. Don't worry about the smoothness until you have the model finalized. The rough edges are possibly because of a setting in Zm3 that disables the smooth shading but I am not sure.
  11. You can release it under the 2015+ name and it will be fine.
  12. For both of you: West Falls doesnt need the mod installer; just copy paste the folder that contains the mod into your "Mods" folder.
  13. I'm sorry but I no longer have time to dedicate fixing the old version of the mod. Does anyone know if rural VFD's use tanker/engine relays, or 4 way hydrants?
  14. You're right. All the links for this mod are all broken. Unfortunately there is no way to reupload the files unless the author returns. It has been ten years since the original post, which makes it highly unlikely.
  15. Does the same glitch happen with normal Emergency 4, and other mods? You either have an "out of focus" bug or a missing patch.
  16. The Marauder in my pack is an 06. You can find a 1996 in the DL center. FDNY use a variety of 90s and 2000's trucks all the way to present day. The fire engine pack has a KME and Pierce. I have also released other truck brands such as Sutphen, Ferrara and HME. I have updated the tutorial right now. More pictures in the next hour or so.
  17. Don't apologize, you're already at a great advantage by knowing what you do, even if you think its not much.
  18. Start modelling the front. It will be flat, so extrude/move the vertices in a defined angle so it curves. I will be posting some temporary pictures for the tutorial.
  19. Select each vertice as per the tutorial, and move it into shape. Not everything will line up the first time, keep trying even if you think it doesn't look right.
  20. Go into vertice mode and go into the UV mapping button. Select edit UV instead of "generate new".
  21. If you have Zm3, import the vehicle + 2 right side doors. Select both objects and go into the UV mapping. Select the vertices in the UV mapping place, and mirror them. Make sure they align with the right side of the vehicle too.
  22. Its possible that the UV mapping on that part of the model is mirrored. I can also see the stripes are misaligned at the bottom of the door. You may need to edit the model's UV mapping to fix this.
  23. I cut the vehicle up into a grid, but also follow the lines of the doors, wheel arches, etc. You are doing it right so far, however I can see some vertices that are not attached together. Some vertices were also placed against edges. Those are mostly easy to fix. Just get ready to revise a lot, and of course, move forward without making those mistakes.
  24. Hoppah has been inactive from the community for several years now. It is highly unlikely he'll come back to mod Em5. It is up to the rest of us to come together and make a US themed Em5 mod.
  25. If you have the time, you can try removing the radiation from the emergency vehicle lights.
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