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itchboy

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Everything posted by itchboy

  1. This is the rear tray skid unit to be used on all Montana DNRC brush trucks. I initially wanted one implemented but I will add a second one just to give the player more resources to use.
  2. This is a glitch with Em4 itself. It doesnt set the passenger and transport slots unless the user defines them in the editor. Ideally, it should set based on its "units" file but alas it does not. There are a two ways to remedy this, neither are easy. The most direct method is to set the vehicle slots through scripting (programming) the game to recognize each unit. Another method is to modify the passenger and transport slots in the editor for each vehicle.
  3. More progress on the F650. Side part of the body comes from MikeyPI's F series, all other parts by myself.
  4. LAPD 9C1 Caprice. Last one for today. Gonna get to work bugfixing the Montana mod quint script. Model by me.
  5. This is a side project I decide to do for fun. There will be no new scripts or a new map, just a complete set of retro themed units for the LA mod. This project is planned to only cover the most essential units within the game. An early 2000's unit set will be released in this project, however it will only replace the lowest quality models in the mod. 7/30/22 Major 80's units assets are released. New scripts and features added too. Be sure to check back regularly for updates and glitch fixes. They will be announced in this thread. The future plans for this mod are the following: - 90s Civilian Cars - Helicopters for various agencies However, I would like to go back to finishing Montana mod now that this project is out. Expect the full V1 of this submod to be released after Montana mod has been completed.
  6. A Happy Halloween to everyone! This isnt going into Montana, but I do have one more fictional police car I plan on doing today. The 91-92 Caprice base model will be uploaded to the DL center in a few hours.
  7. Your image links are broken. If this is mod installer related, here's a thread that has a possible fix for it. https://steamcommunity.com/app/323610/discussions/0/616189106451004584/
  8. The tiller trailer is spawned by script. It uses a virtual object to spawn the trailer. The tiller cab must be spawned within the virtual object for the script to realize that "I have to spawn the trailer for this cab". The cabin must also have the DummyTiller (or something like that) command for the script to recognize it. The tiller script must also be edited if you changed the name of the tiller cabin prototype, or the tiller trailer prototype.
  9. Update, vehicle hose connections have been revamped, so vehicle the water supplies can be chained together. In this picture, the tanker in the center is feeding to the engine on the right and left. The yellow engine in turn feeds to a brush truck on the rightmost side of the screen. The tanker itself is receiving water from a hydrant across the street. This allows for more flexibility in brush fire situations.
  10. I find it totally rad that you got to this level of progress within one month, with zero past experience. You're doing great. I can see it coming together already.
  11. Sorry for the lack of updates, October has been hard on me. I will be showing off the quint script in the coming day or so. Ive finally got it to be stable, and you will be seeing it in other mods besides this one.
  12. Do you know how to set up fire objects in the Em4 editor?
  13. No, PushActionWait does not function in the way that you want it to. Instead, you will have to create 2 dummy objects as I said. Simply adding the "wait" line is not going to achieve the results of what you want.
  14. I'm afraid it doesnt work this way. If I were to do this, I would take a look create a dummy that will wait for 10 seconds, then create a second dummy that will then trigger the siren itself. The first dummy will be called upon in the VcmdSiren script to wait for 10 seconds, then after that, it will execute a new command with the vehicle (the one you are commanding) as the target. In this new command, it will instruct the original dummy to create the actual siren dummy that plays the tone. Both of them must be linked to the original vehicle using the userData lines, and the "waiting" dummy must be deleted to give way for the actual siren dummy.
  15. Pretty much. The siren script works by creating a dummy object that follows the vehicle. That dummy object is what actually produces the siren sound ingame. You will have to rewrite that formula to make the sirens be delayed after pressing the button.
  16. I don't think its possible without reprogramming the entire siren script to run on a different method that allows you to delay the siren start, while also not interrupting the vehicle's movement.
  17. I dont even remember how I did that old script. It was a combination of the original German script and some edits on my end. For the command issue, its possible there's a conflict with another command. For the stretcher not showing up, its the child objects needing to be added into the person prototype.
  18. Sadly, there is no way to influence the default Em4 freeplay events in any external way.
  19. See the upper left icon, with the yellow hand? That's the command for the unit to get equipment and do tasks.
  20. Don't worry about the smoothness until you have the model finalized. The rough edges are possibly because of a setting in Zm3 that disables the smooth shading but I am not sure.
  21. You can release it under the 2015+ name and it will be fine.
  22. For both of you: West Falls doesnt need the mod installer; just copy paste the folder that contains the mod into your "Mods" folder.
  23. I'm sorry but I no longer have time to dedicate fixing the old version of the mod. Does anyone know if rural VFD's use tanker/engine relays, or 4 way hydrants?
  24. You're right. All the links for this mod are all broken. Unfortunately there is no way to reupload the files unless the author returns. It has been ten years since the original post, which makes it highly unlikely.
  25. Does the same glitch happen with normal Emergency 4, and other mods? You either have an "out of focus" bug or a missing patch.
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