-
Posts
4,429 -
Joined
-
Days Won
658
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Everything posted by itchboy
-
Please stay on topic, this thread is about a mod set in Santa Cruz, California.
-
Does it at least show up in the editor? If so, then all you need to do now is follow the "adding a new unit" tutorial.
-
3.9k is amazing, considering my "amazing" City of Angels engines are in the 8k range. The polycutting job is sufficient in my eyes. Happy to see more mods coming out. Hopefully the next asset dump me and the guys do will stir up some more creative people.
-
What you have right now is a bit heavier than needed, but it can be forgiven as long as you offset it by only using a minimum of textures, and not going too crazy with the polygon count. The model itself is very nice, and I like the addition of the bumper compartments and what looks like a preconnect up there?
-
Engine + Tanker + Brush in the case of the on map station. Based on all the research, most rural departments in Montana run engines, tankers, brush trucks and the occasional ambulance. Rescues and ladders are reserved for the bigger cities. Some background on what we've found on the area: In Beaverhead county, there appears to be only one rescue and ladder in the whole county according to the wildlife fire plan we found. They're stationed in the county seat while all other smaller towns usually have one engine, several brush trucks and 1-2 tankers. It makes sense from what I have seen. Structure fires are rare in the area. Seems that year round, grass fires and MVA's are the majority of their calls. This is why they run brush trucks with jaws of life on board as their main vehicles. This won't be followed 100% in the mod though, there will be a variety of calls for the player to solve.
-
List of needed refreshment vehicles.
itchboy replied to Yankee43's topic in Conceptual Modifications
You mentioned NYPD in the OP. If you wanna get started on a civilian car that has some action as an emergency vehicle, try the Chevy Traverse. The RAV4 also has made an appearance as an NYPD RMP These are very common crossovers in the US and would be a very good background vehicle for making maps look more believably American. -
List of needed refreshment vehicles.
itchboy replied to Yankee43's topic in Conceptual Modifications
Let me jump on the wagon and say you don't need to credit me every time you post a photo. Once or twice is enough, and there must be documentation included in the final mod. In relation to the coroner van picture, please add the model's author for that first photo. All subsequent photos like an update, texture edit or lighting video may not include the name. I'd also like to shout-out the people who converted my models into other (not Em4) games. Please credit me even if you're not using the model for Em4. There is one thing I'd like to ask: If the model is one of my conversions from another game (by either Ubisoft or EA), please include their names too because I don't want the triple A game companies breathing down my ass. I support the proposal, however the person doing all of that won't be me. There just isnt any time left for me to do all of that. In my spare time besides working on LA, Montana, River Falls, (a secret mod) and my other hobbies, I am currently trying to "update" my civilian cars. Camrys, Corollas, Nissans - the kind of stuff that would work in a civilian environment. It is already a monumental task to update/replace the existing civilian cars and I do not think it would be practical for me to cancel all my existing projects just to update the vehicles. 2020+ spec vehicles are within our grasp. given how OP already has a 2015 Tahoe in the works. An edit of my existing models would not be too difficult in order to bring them to spec. Montana Mod as well has a 2016+ F350 that will be out soon, so I don't mind adding that truck into the pool of assets planned here. I am willing to assist (up to a certain degree) those who want to give these a try. I for one welcome the new guard of people trying to get into the gig. I just hope that you guys don't burn yourselves out like I did a couple years back. All of this talk of the future is ironic for me though. Most of my "new" models have been old stuff from the 80s and 90's. Do not buy Zm3. You can just as well go with Blender (which is free) or Zm2, which is a one time purchase instead of a monthly subscription. Zm1 is the oldest of the above and also free. The pros like MikeyPI and some of the old-school modders use this software exclusively. Me, I have begun the change to Blender, but use Zm2 for UV mapping, Zm3 for persons and Zm1 for converting into older games like NFS 4. Go with what you feel comfortable with. -
No idea what goog uses, but I use a variety of software. For vehicles and buildings, I alternate between Zm2 and Blender depending on my mood. Zm2 is also used for UV mapping and the "final export" of models because Blender seems to mess that up. I use Zm3 exclusively for editing person models or experimenting with non Em4 stuff like GTA.
-
Transferring EM4 to a new computer
itchboy replied to Macgregor's topic in Technical Related Support
The green glow is in the em4.cfg file. It is listed as <var name="e4_doocclusion" value="1" />. Change "1" to "0". Do the files show up in the editor? If it shows up in editor but not ingame, its an indication of a missing .e4mod file, or a duplicate. -
Transferring EM4 to a new computer
itchboy replied to Macgregor's topic in Technical Related Support
Did you check if the files on the old HDD are the correct ones that were edited? -
Transferring EM4 to a new computer
itchboy replied to Macgregor's topic in Technical Related Support
Do you still have the the hard disk from the old PC? You need to copy paste the whole Mods folder from that PC into your new one. -
Emergency 4 (Deluxe edition) Steam, LOW FRAME RATE, help!
itchboy replied to xarucardx's topic in Technical Related Support
I checked the German forums and they report that newer AMD cards cause problems for them too. They also reported that Nvidia cards have no issues, but also some Nvidia cards are non functioning. The biggest failure of the developers of the game is their inability to patch the game to work with modern hardware. Its probably the worst missed opportunity they had with the re-release of Em4 Deluxe. -
Emergency 4 (Deluxe edition) Steam, LOW FRAME RATE, help!
itchboy replied to xarucardx's topic in Technical Related Support
Based on all the reports, the only conclusion I can draw is that Em4 does not like the drivers of modern GPUs and CPUs. The usual solution I give is to "use older drivers" but on really new hardware, that literally is not an option. -
In the future, please don't ask release dates, it is against site rules. Most mods have a change clothes script. Speed will not be a command but will be toggled using the siren.
-
I dont even acknowledge the existence of the like/dislike system. Could hardly care for it, and wished it could be removed but sadly the forum software forces its activation. Reaper and myself are ironing out bugs with the Freightliner engine. We hope to get this taken care of in the coming week.
-
For a first station model, this is pretty good. The brick texture is layered correctly underneath the text too. Very nice. You got me beat, even I dont know how to UV map in Blender. I dont even wanna know how you did the shadows and rendering on the lower right window. If you ever take the plunge into doing cars, Ill be needing help with some of my projects.
-
The London mod is a British take on modding. There are many famous mods outside of this site too. I can't go without mentioning German ones such as the Webgerg mod, Winterberg mod and the Bieberfelde Mod. Two American mods worthy of mentioning are the Jackson County mod and the West Falls mod, however they are not hosted here but on a separate modding Discord. Harbor City is a multiplayer based mod that is available here. Within this site, some unfinished mods to look out for are EmC Unit's Miami mod, and bama1234's Montana Mod. There are more to check out in the DL center of this site. Try checking on google and you should find some places beyond this site. Facebook as well hosts some foreign mods like the Italian, French, Spanish and Chinese mods coming out as of recently.
-
Its a common misconception that mods can only be played in certain versions. In reality, all mods work regardless of Steam, disc version, digital download or Em4 gold copies. The only thing that changes is the game directory's location, therefore you will have a "Mods" folder in a different place. Steam has a complicated path, while the disc versions have a direct path that most of the old school, including myself, are used to. The only thing that matters is deluxe or normal Em4. The reason is that the deluxe map has more events than normal Em4. Playing a deluxe freeplay map on normal freeplay mode will cause deluxe only events such as hydrant water, traffic jams, defective electric boxes and fireworks being spawned incorrectly. They're not game breaking except for the incompatible particles causing lag. The version currently available in Steam is the Deluxe 1.3 version of the game. Users of 911FR and standard Em4 however will have to bear with the above mentioned bugged deluxe only events.
-
That's settled then. Advanced heal is getting shelved for now. To make up for this, here's pictures of 2 more ambulances that people have been waiting for. Front cab from Driver SF by Ubisoft. All other parts by me, texture by bama1234. Front cab from Driver SF by Ubisoft, edited by me into a 2014 F series. All other parts by myself. Texture by Reaper. Also, meow
-
I'm seriously considering leaving the heal script off the mod. Its the most time consuming one to pull off, and the most difficult. All of the other goals I have set for the mod are much more achievable in less time. Here's the latest batch of textures that were done. Models from various authors, MikeyPI, EA + Ubisoft for model conversions, and myself as well.
-
Progress on the Montana DNRC rigs. Ford F550 cab by Ubisoft, updated to 2014 by me, converted to Em4 by me. Dodge Ram cab by Ubisoft, converted to Em4 by me. Rear brush skid unit made by me. The models lack the pipes for the water, which I will finish in another day once I figure out what pipe goes where and what connections do what.
-
That bug happens because the "campaignProgress" file contains the values for unit speed. Uploaded here is hopefully a copy of the original campaign file that works. Paste this to the LA mod "Save" folder. In the future, please don't post on 10 year old threads that have been inactive. This is known as dead thread bumping because there has been no activity in the thread. In this case, almost ten years. campaignprogress.xml
-
The simplest way to get more money is to cheat in the game. If using base Em4, or 911 First Responders: Type in "magic" If using Em4 Deluxe: Type in "fairz" Then press Control + Shift + F11 and you get 100 thousand credits.
-
I'll update the OP because this is what seems to be a commonly asked question. - Finish all playable vehicle models - Add in more incident variations like HAZMAT car accidents - Technical rescue calls, specifically an underground entrapment. - A big hurdle: Finish the advanced heal script. If so desired, this can be scaled back for a later release. - Add lights to all units - At a later date, replace the MHP and EMS helicopters - At a later date, implement an alternate snow version of the map