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Everything posted by itchboy
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Sadly no unless you know the webmaster. Websites can't be "forced" to reactivate without the authorization and hardware of the site's owner. If you can get in contact with the person, you might be able to ask about the state of the site. If you have money and are serious, you could outright buy the site, host your own community and be your own webmaster but that takes money and effort most people don't have.
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Not to be too hard on you but that thing is quite a bit high poly which would make UV mapping it harder. For the time being, what you have so far is correct. You only need to make a texture for the reel based on the UV map you did.
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Its possible the site quietly went defunct like emergencyx.com and a few others. The knowledge and data they had will be missed.
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How to change the strength of the weapon?
itchboy replied to serIoga.pro's topic in Modding Related Support
It changes the spread of bullets. When an AI shoots their gun, there is a chance of the bullet not landing on the target and missing. The higher the spread value, the more likely the bullets will miss their target. -
I checked and it doesnt seem to do anything based on the scripts. The script itself is useful for anybody trying to do similar vehicles that deploy awnings or modules.
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How to change the strength of the weapon?
itchboy replied to serIoga.pro's topic in Modding Related Support
Sadly that cannot be adjusted. In mission maps, it is specific to each mission and in freeplay, it is hardcoded and cannot be adjusted. -
How to change the strength of the weapon?
itchboy replied to serIoga.pro's topic in Modding Related Support
<var name="e4_sharpshooter_idletime" value="2." /> <var name="e4_shooter_idletime" value="1." /> <var name="e4_shooter_power" value="300." /> <var name="e4_shooter_range" value="750." /> <var name="e4_shooter_spread" value="9." /> -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
TEC has not been forgotten. Say hello to what is hopefully going to be a Caltrans van. I hope this serves as closure for those of you who weren't satisfied by the original LA mod TEC van. A reskin was cool for 2009 but not for 2020. Original model was a conversion from Driver SF, modified into model year 1996 by me. -
How to change the strength of the weapon?
itchboy replied to serIoga.pro's topic in Modding Related Support
You can edit the em4.cfg file to change the weapon fire and damage rate but it will also affect the criminals' firepower. Are you okay with this conflict? -
My bad, the parenthesis portion of GetBoundingBoxXYZ only accepts "Actor" variables, not person ones. I will need to see the full code and I'll probably rewrite the whole thing for you if you can send me a "test version" of the mod through private message. If you are interested in adopting Em3 to Em4 as a mod, please let me know. I am willing to provide assistance wherever I can because I have been waiting years for somebody to try. I thought it over for an entire day. Here's another way to find distance. Vector injuredPos = injuredUnderDebris.GetPosition(); Vector debrisPos = debris01.GetPosition(); float distance = Math::dist(injuredPos.x, injuredPos.y, debrisPos.x, debrisPos.y); if (distance > MIN_DEBRIS_DIST) return false; return true;
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
Here are the first batch of fully completed units. Textures by Phantom with a bit of touch ups by me. I will admit though that none of them have functinal door animations nor do I plan on implementing those into this project. -
There is a much more efficient method that doesn't involve Vectors or float values if you are merely looking to get the distance between 2 objects (irrespective of angle or direction): if (debris01.GetBoundingRadiusDistXYToObject(&iļ»ænjuredUnderDebrisļ»æ) > MIN_DEBRIS_DIST) return false; return true;
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There exists a tool in the German forums to fix the traffic lights. This thread will be locked because it is eight years old. Please don't post on topics that are years old.
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I think he means a "re-created" version of Em1 into Em4, not a mod for Emergency 1. It is possible but it will probably take years with having to remake all the vehicle and building assets, making the maps and then programming every mission to function as it did in the original. Coincidentally, I made a Mack truck cab that is the same as the Emergency 1 Tow truck, but all similarities end there as this is actually intended for somebody else's mod.
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There's nothing you can do because the prototypes are encrypted. Why? Because Em4 devs didn't think about us modders. Even worse is that Em3 prototypes COULD be edited in plain text format. They changed it up for reasons we will never know. Right now, I have done some very basic hex editing on prototypes in order to make my "light override script" work and so far the results have been good. I will be posting my findings about those in the future.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
Unfortunately I do not plan on adding custom scripts like this to the mod. The only 2 I have planned are single stretcher and functioning police stations for LAPD, sheriff and port police. -
Hello. I'm the guy who made the stoplight fix for patrol and sadly, the fix doesnt work for the fire station script. The code I made only works because of a loophole in the Em4 path logic. The return to base command cannot be exploited with that loophole. Vehicles are unfortunately hardcoded to ignore lights if they aren't on a path like in the patrol script.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
USFS in da house. International 4400 cab by THVFD, USFS engine rear parts by Hoppah. Yankee43 did the texture on the F series pickup truck, while the parts were done by Hoppah. Both lightbars by Rihis and EmC Unit. -
I'll step in before this thread becomes a shitshow: Please settle the "slow modding" debate in PM's. All I ask from everyone is that we step back and have some understanding that this is purely a hobby for us and there is no rush for it. Also, there are more effective ways of expressing criticism for other projects or other users. Please keep this thread on topic from now on.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
I am back, kinda. Took a while to get up and running on the new computer but I think I have my "mojo" going again. The Cadillac Peacekeeper was generously donated by Yankee43. The V100 Armored Vehicle and Command Truck are by Hoppah and Voodo_Operator respectively, -
Well I am confused now too. I've never seen a missing modelfile only happen with a specific user. The only thing left is that the game ran out of memory to allocate for displaying those models, however in my case, that usually leads to a CTD instead of a missing modelfile.
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If the reinstall hasn't fixed your problem, then the only reason I can think of is that the mod itself has those bugs. Try redownloading the files because the modders may have fixed them.
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My computer PSU failed last Tuesday and I put it in for repairs expecting it to be done within the week. The shop is reporting that both my HDD's have failed as well. While I do have backups of Montana and my other projects, I do not have a PC of any sort to do any work. I have been without a PC for the last week, and I will not be able to get a replacement for at least till the end of this month, and even then, pandemic pricing may very well put it out of my reach. Both my projects (this one and classic LA) are on hold for the time being. I will also be unable to do any admin work for this site indefinitely. Any password resets and manual approval will be Stan's problem as I literally can't do that right now. Given the circumstances of having to rebuild an entire filesystem in a new PC, I am no longer certain if any of my mods will be completed. This pandemic and everything about it can go to hell. See you around guys.
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Gwinnett County Modification
itchboy replied to blazinggod8's topic in Modification Sub-Mods WIP (In Development)
That looks really good but that Tahoe is Yankee43's. It isnt really "mine".