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itchboy

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Everything posted by itchboy

  1. You can edit the em4.cfg file to change the weapon fire and damage rate but it will also affect the criminals' firepower. Are you okay with this conflict?
  2. My bad, the parenthesis portion of GetBoundingBoxXYZ only accepts "Actor" variables, not person ones. I will need to see the full code and I'll probably rewrite the whole thing for you if you can send me a "test version" of the mod through private message. If you are interested in adopting Em3 to Em4 as a mod, please let me know. I am willing to provide assistance wherever I can because I have been waiting years for somebody to try. I thought it over for an entire day. Here's another way to find distance. Vector injuredPos = injuredUnderDebris.GetPosition(); Vector debrisPos = debris01.GetPosition(); float distance = Math::dist(injuredPos.x, injuredPos.y, debrisPos.x, debrisPos.y); if (distance > MIN_DEBRIS_DIST) return false; return true;
  3. Here are the first batch of fully completed units. Textures by Phantom with a bit of touch ups by me. I will admit though that none of them have functinal door animations nor do I plan on implementing those into this project.
  4. There is a much more efficient method that doesn't involve Vectors or float values if you are merely looking to get the distance between 2 objects (irrespective of angle or direction): if (debris01.GetBoundingRadiusDistXYToObject(&injuredUnderDebris) > MIN_DEBRIS_DIST) return false; return true;
  5. There exists a tool in the German forums to fix the traffic lights. This thread will be locked because it is eight years old. Please don't post on topics that are years old.
  6. I think he means a "re-created" version of Em1 into Em4, not a mod for Emergency 1. It is possible but it will probably take years with having to remake all the vehicle and building assets, making the maps and then programming every mission to function as it did in the original. Coincidentally, I made a Mack truck cab that is the same as the Emergency 1 Tow truck, but all similarities end there as this is actually intended for somebody else's mod.
  7. There's nothing you can do because the prototypes are encrypted. Why? Because Em4 devs didn't think about us modders. Even worse is that Em3 prototypes COULD be edited in plain text format. They changed it up for reasons we will never know. Right now, I have done some very basic hex editing on prototypes in order to make my "light override script" work and so far the results have been good. I will be posting my findings about those in the future.
  8. Unfortunately I do not plan on adding custom scripts like this to the mod. The only 2 I have planned are single stretcher and functioning police stations for LAPD, sheriff and port police.
  9. Hello. I'm the guy who made the stoplight fix for patrol and sadly, the fix doesnt work for the fire station script. The code I made only works because of a loophole in the Em4 path logic. The return to base command cannot be exploited with that loophole. Vehicles are unfortunately hardcoded to ignore lights if they aren't on a path like in the patrol script.
  10. USFS in da house. International 4400 cab by THVFD, USFS engine rear parts by Hoppah. Yankee43 did the texture on the F series pickup truck, while the parts were done by Hoppah. Both lightbars by Rihis and EmC Unit.
  11. I'm really sorry but you're in the wrong thread. This isn't my project and I am not working on it.
  12. I'll step in before this thread becomes a shitshow: Please settle the "slow modding" debate in PM's. All I ask from everyone is that we step back and have some understanding that this is purely a hobby for us and there is no rush for it. Also, there are more effective ways of expressing criticism for other projects or other users. Please keep this thread on topic from now on.
  13. I am back, kinda. Took a while to get up and running on the new computer but I think I have my "mojo" going again. The Cadillac Peacekeeper was generously donated by Yankee43. The V100 Armored Vehicle and Command Truck are by Hoppah and Voodo_Operator respectively,
  14. Well I am confused now too. I've never seen a missing modelfile only happen with a specific user. The only thing left is that the game ran out of memory to allocate for displaying those models, however in my case, that usually leads to a CTD instead of a missing modelfile.
  15. If the reinstall hasn't fixed your problem, then the only reason I can think of is that the mod itself has those bugs. Try redownloading the files because the modders may have fixed them.
  16. My computer PSU failed last Tuesday and I put it in for repairs expecting it to be done within the week. The shop is reporting that both my HDD's have failed as well. While I do have backups of Montana and my other projects, I do not have a PC of any sort to do any work. I have been without a PC for the last week, and I will not be able to get a replacement for at least till the end of this month, and even then, pandemic pricing may very well put it out of my reach. Both my projects (this one and classic LA) are on hold for the time being. I will also be unable to do any admin work for this site indefinitely. Any password resets and manual approval will be Stan's problem as I literally can't do that right now. Given the circumstances of having to rebuild an entire filesystem in a new PC, I am no longer certain if any of my mods will be completed. This pandemic and everything about it can go to hell. See you around guys.
  17. That looks really good but that Tahoe is Yankee43's. It isnt really "mine".
  18. Good luck with the project. West Falls is an okay base, but please make your own custom map so that Gwinnett County and its surrounds are accurately depicted. Nobody has done a proper Georgia mod in forever. This is a good chance to get something unique out of this.
  19. You cant eliminate all blur. However you can try using various programs to see which one handles the resizing with the best quality.
  20. Yes, however it will only be 2 vehicles: The CalTrans van and the Rollback truck. That is what was in the mod originally, that is what will be changed out.
  21. The way I did it was in paint.net. All I did was export it as .dds under a weird format. Then I reloaded the file and it was all worked out. Lastly, after making the changes, I exported the file back as DXT3 with all the alpha reflections set up.
  22. Its possible that you have the unpatched version of Em4. If you are running the Steam or Deluxe version then thats not a problem. Another reason is that you loaded another mod before switching to London, You need to shut the game down and start over, making sure you load into London mod directly.
  23. I'll probably put it in because its in every mod I've worked in. The LAPD Tahoe currently fills that role, however I did find that vehicle in an unexpected place: archive footage of the 1992 Sepulveda Dam flooding. Both it and an LAFD Ward Lafrance were trashed in the floodwater.
  24. Fantastic finds you got there. Thank you so much! You saved our asses on this one. We were able to dig up photos of this vehicle, however from a rear quarter angle. We had no idea what it was for or how it looked, but thanks to your album, we have positive ID on the LAPD SWAT Heavy Rescue from before 2003. Here it is. Original model by Voodoo_Operator.
  25. The last few days have been spent creating the Kawasaki Police Motorbike. More progress soon.
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