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Everything posted by itchboy
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
Here is an in-editor group photo of all units done so far. The swift water rescue is the only unit missing because I haven't found a real 90s picture of one. Maybe somebody can find it. Most models lack lights, some parts and their liveries. I will be contacting a few of you to help me out with this if you guys are available. -
The white box is caused by your Intel HD GPU. Em4 doesn't know how to render/draw/display the preview boxes correctly. I have a few theories as to why but for now it is something that can't be fixed. The stretched textures all over the map is a problem with the mod. That is what happens when the game runs out of graphics or CPU memory to "store" textures and the textures "overflow" into places they're not supposed to be. This issue isn't just with laptop GPUs but also with low end PC graphics cards especially on mods that are poorly optimized, use too many high poly models or too many high resolution textures. It can also happen if the model has many unique textures and the game has to load them all up. Intel HD laptop graphics cards are especially vulnerable to this problem due to them not having the power to display all the modded content. This is why modders need to optimize their mods to be as efficient as possible because there are many players who don't have high performance computers.
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Please don't tag me like this. I'm not a servant. As for your issue, it is most likely a mobile GPU problem but I don't know that because you didn't upload a logfile or a list of your PC or laptop specs. I need that information to narrow down what the cause of your problem is.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
The tiller has been modelled. Textures come next. I don't look forward to setting it up in editor but hey, its here. This was the hardest vehicle to do in the whole set IMO. Next one up is the heavy rescue crane's animations which I also don't like but at least I'm not having to make everything from nothing. The cab is the same edited LA mod base (by Hoppah) as the Seagraves shown before. All I did with the cab was add the rear tiller bits that are quite different and had to be made from nothing. Later on after doing that, I did the remaining work on the heavy rescue crane. Here she is. Credits to VoodoOperator, NFK and Hoppah for the cab. The work that I contributed to this was editing the rear model eedit, textures and modelling new support legs. -
Set its placement in editor to Custom.
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I still do work from time to time. It was supposed to be bama doing the share of the work but corona said no. I don't know when it will be done because I have a whole lot of other stuff I want to release this year. My main priorities are now with an Em3 to Em4 conversion mod, and 90s LA mod of course. I am also involved in developing a few (as in multiple) mods that haven't been announced but I do not know how many of them will be completed. The world situation prevents many from modding.
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No. The engine to engine connections make up for the difference.
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Does the map also throw a CTD ingame? This is a weird one. It seems to be something specific to the editor which I cannot find in the logfile.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
I said I wouldnt do a Blazer but my completionism got the best of me. I have a whole bunch of stuff that could be used as emergency vehicles or non playable civilian cars. -
Possible fix for Lag with mod lights on AMD GPUs
itchboy replied to Duftmand's topic in Technical Related Support
We'll have to ask around for who owns what and who can test. Since 2008 we already knew Em4 can't use more than one core CPU wise. GPU wise, we thought there was a "hard limit" on how much VRAM it could use and any more than that would just be nothing to the game. The AMD slowdowns were a further escalation because it went from "Em4 can't use these resources" to "Em4's graphic function calls make new hardware slow down". The problem isn't just unlocking the game memory, but rather the instructions for rendering graphics on that old game engine are no longer compatible with modern tech. The game hit the end of its shelf life in 2015 tbh. The only thing keeping it going is that NVIDIA users can play the game. This won't last very long after 2020. Blame the devs, they should have at least created patches to make the game treat new hardware as if it was the original supported cards. -
I made these last week because I felt inspired by your thread. Here's two EM1 stations remade into 3D. Are you able to take these assets and furnish them with textures?
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Possible fix for Lag with mod lights on AMD GPUs
itchboy replied to Duftmand's topic in Technical Related Support
I tested Em4 on my father's laptop which had a 920M...no problems except heating. According to other forums, NVIDIA hardware like high end 1070s and up and 16-20 series cards have the same problem as the AMD ones. It remains to be seen if the 30 series suffers the same issue. Hopefully somebody can share on that. It seems to be some kind of new tech implemented into these cards that makes Em4 run terribly on them. Back in the old days of 2007, I ran Em4 using an ATI Radeon 9200, and it was perfect other than massive lag when shadows were turned on. Things were simpler back then. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
Another model on the way. I will use this as the LASD transport van, but it could also work as an ambulance. However, by the 90s, these were already phased out so maybe I won't use it. Or, I could possibly do a preliminary release of the mod, and then release some more assets later on as an addon pack. -
Possible fix for Lag with mod lights on AMD GPUs
itchboy replied to Duftmand's topic in Technical Related Support
This solution was shared to me a few months back and I got no improvement from it, however I was on an Nvidia GT430 at the time. Now I'm on a 1050Ti and I still get no difference, so it seems to be something unique to AMD cards. I never thought of this before. I will be pinning this thread so that other AMD users can see this and try it out. It might be placebo, it might be real. Until we figure out what fastcopy does, only then we can isolate what "task" is making Em4 slow down. A 5700XT absolutely should have no problems running Em4 at 100+ FPS, even on a mid range CPU. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
I made these but I have no idea what to do with them. Maybe an OJ chase parody mission or something? Or I could put the Bronco as a POV in Montana? I will be uploading the 1983 LTD. Posted in the wrong thread woops. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
The heavy rescue crane is getting a makeover too. It has been edited a bit to match the older 1989 version that was introduced at the time. This is still unfinished and I will be implementing animations to this model. Credit goes to Hoppah and Voodoo_Operator for this model. -
I got everything sorted out, thanks for the offer though. I was luckily able to save about 95% of my data minus a few random files and folders + subdirectories being inaccessible on the old drive. Everything else was transferred over, and I ended up making another set of backups. I'm saving up for a third external hard drive to backups. Updates on this mod are going to remain slow, but I do have something to show. The boat trailer and SWAT equipment trailer have been completed and are ingame. I am still trying to make the boat trailer script work though because the terrain doesn't seem to like it. A bunch of vehicles were also textured in. The DNRC Tanker has also been completed.
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Sadly no unless you know the webmaster. Websites can't be "forced" to reactivate without the authorization and hardware of the site's owner. If you can get in contact with the person, you might be able to ask about the state of the site. If you have money and are serious, you could outright buy the site, host your own community and be your own webmaster but that takes money and effort most people don't have.
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Not to be too hard on you but that thing is quite a bit high poly which would make UV mapping it harder. For the time being, what you have so far is correct. You only need to make a texture for the reel based on the UV map you did.
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Its possible the site quietly went defunct like emergencyx.com and a few others. The knowledge and data they had will be missed.
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How to change the strength of the weapon?
itchboy replied to serIoga.pro's topic in Modding Related Support
It changes the spread of bullets. When an AI shoots their gun, there is a chance of the bullet not landing on the target and missing. The higher the spread value, the more likely the bullets will miss their target. -
I checked and it doesnt seem to do anything based on the scripts. The script itself is useful for anybody trying to do similar vehicles that deploy awnings or modules.
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How to change the strength of the weapon?
itchboy replied to serIoga.pro's topic in Modding Related Support
Sadly that cannot be adjusted. In mission maps, it is specific to each mission and in freeplay, it is hardcoded and cannot be adjusted. -
How to change the strength of the weapon?
itchboy replied to serIoga.pro's topic in Modding Related Support
<var name="e4_sharpshooter_idletime" value="2." /> <var name="e4_shooter_idletime" value="1." /> <var name="e4_shooter_power" value="300." /> <var name="e4_shooter_range" value="750." /> <var name="e4_shooter_spread" value="9." /> -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
TEC has not been forgotten. Say hello to what is hopefully going to be a Caltrans van. I hope this serves as closure for those of you who weren't satisfied by the original LA mod TEC van. A reskin was cool for 2009 but not for 2020. Original model was a conversion from Driver SF, modified into model year 1996 by me.