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Everything posted by itchboy
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
Its been uploaded here. I hope there's not many bugs, but I'll just have to wait and see. Now its time to go back to Montana. -
Version 1.02
28,286 downloads
This is a submod that replaces (most) LA Mod vehicles with their counterparts from the 80s to 90s. The download link is contained in the .txt file provided. Open the .txt and copy the link into your web browser. A MEGA link should open up which enables you to download the mod from there. This needs to be installed as a standalone mod. A user guide is provided for some of the submod's features. Submod thread for discussion, updates, and bug reports. Please observe the following terms of use: All content in this submod may NOT be used in other mods! - I will be releasing a separate content pack to this submod that gives modders access to my models. Please be patient Not for commercial use! You are not allowed to make money from this submod. Conversion of any assets to other games besides the Emergency games is prohibited. Reuploading this submod to other sites besides emergency-planet.com and emergency-forum.de is prohibited. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
There's a problem with transparency for the firefighters riding in the foam truck and any firefighters in open cab engines. This cannot be fixed. I will go through with adding in the persons but it will be bugged this way unfortunately. It works just fine on open back engines that don't have transparent windows though. Included as well is a video I recorded real quick. I found out those missing models in the hotel were corrupted files in my base Em4 copy. Disregard them, they're fine. -
The last post was made in 2013. Posting on inactive topics is against site rules. Please be careful next time.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
For now, no. I want to sort out single player first. In the future, maybe months or up to a year if the initial release has no problems then I will get to adding MP functions. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
The submod will include some fixes to bugs in the old LA mod, including a functional tiller that allows entrance into these elevated openHouses. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
I won't include this wagon but I will post it here so that at least if somebody googles "LAPD Wagon", "LAPD Station Wagon" or "LAPD Caprice Wagon", it shows up on google. People deserve to know this exists. There's also a Dodge Ramcharger that we discovered in a reality TV show about the LAPD, but its a little blob in the distance and not worth including either. A bit of a set back is that the LAPD Caprice lightbar ended up being misaligned and now I have to relight 2 units because of bad references. I shouldn't have followed the GTA mods. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
Here's a bit of interesting video for any of you into SWAT, police tactics, or just into guns, combat or tactical stuff. I don't speak Korean but this was a pretty random thing to find that wasn't in English. Some of you CVPI fans might cringe at the fact the car was used for target practice, and the officers put it in park numerous times without actually stopping. In the meantime, I am working on the lights for PD. Directionals, floodlights and a few other things. The mod will feature my flood light overwrite script, which is taking up the most time because I have to constantly hex-edit the prototypes of every police vehicle. This process is required for light overwride scripts, and in theory, it allows us to have park-kill white, front cutoff, multipurpose LED modules, and even alternating light patterns without needing to use up the TLT light slots. It opens up the option for multiple traffic advisor patterns too. -
Did you make any recent changes to the em4.cfg relating to resolution? A few things to check is if your every codec is uninstalled, There might be some files still lingering. Another weird thing is that the game might require some (but not all) codecs to be installed (not corrupted either) and that might be the issue as well,
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
Huge round of applause to hqueen for doing the EMS and FD lights. I still have some things that I have to change up, and I'm still missing wig-wag lights on a ton of vehicles. PD was also lighted but its the same story, I need to do the wig wag lights and add in the white light overwrite functionality to each vehicle as needed. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
Happy New Year! I've uploaded a half hour gameplay video of the submod so far. I'm working on fixing the glitches that occured. -
Version 1.0.0
86 downloads
This is the "California steady-burn" version of the classic Twinsonic lightbar. Here is the 48 inch version, which fits well on fullsize sedans and smaller SUVs. There are other length variations of this lightbar. You are free to edit it into whatever length you need it to be. You may also remove the California specific lighting to make it an original Twinsonic lightbar. Please observe the terms of use in the included readme. -
Version 1.0.0
78 downloads
This is a lesser known but somewhat popular lightbar from the 80s. It might surprise people that this isn't a gun, but a lightbar. This is the 49 inch version, the only kind they ever sold. Fits well on most fullsize sedans and smaller SUV's. You will need to 3D model some custom brackets for this to fit on larger vehicles, just like how people did back in the day with real materials. Please obey the terms of use in the readme. -
Version 1.0.0
213 downloads
Happy New Year. This file contains two versions of front bumper, one with a foglight and one without. Be sure to edit the texture accordingly. You are free to edit this into long bed or single cab versions as you need. Please observe the terms of use in the readme. Cities Skylines, Roblox and Farming Simulator modders, workshop authors and content creators are prohibited from using this content. Not for commercial use! - You cannot make any money from my models. Conversion of this model to other games is not allowed, except for Emergency 3 and Emergency 5. -
Version 1.0.0
132 downloads
Here are 4 legends of the fire service, now available for your Em4 modding needs. Included are four cabs: - 1975 Seagrave - 1961 Crown Firecoach (two variants, open top and closed) - 1970 American LaFrance 1000 - 1974 Ward LaFrance Ambassador There are future plans for open top variations of every truck, along with a LaFrance 2000 and some 80s open back trucks too. Please observe the terms of use in the readme.txt. Cities Skylines, Roblox and Farming Simulator modders, workshop authors and content creators are prohibited from using this content. Happy New Year everyone! -
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You're in luck with the E One cabs. I have 2 on the way, to be released over the new year weekend. I'm not making a crane or anything of that sort but having a cab should help you out greatly.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
I got another two done, this time a 70s Seagrave and the 1974 Ward Lafrance Ambassador. I'll be packaging these up later and releasing them and and a few other things by around New Years Eve. -
Your password is 60669 and your username is this messed up set of numbers 60669_1453496456 For everybody else, please direct all troubleshooting and help requests to here.
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To start, try to look at the (now broken) tutorials on this site for adding new vehicles into a mod. Thats a good place to start. Your CS degree will give you a huge advantage, as Em4 is coded in C++. I personally went through a year of CS before bailing, but even that basic knowledge was able to catapult me from basic scripting to some rather advanced stuff. The German forums contains a resource guide of functions that you can use, and what classes they are applicable to use in.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
I've been working on these in secret for a while. These took a lot of time and were intended to pay tribute to the service of firefighters in past eras and to preserve the history of these old trucks. Unfortunately they will not be included in the first release of this submod except for the open top Crown. In fact I don't feel like putting them in the submod at all because of the insane amount of work and research needed to get every angle of the vintage rigs. I'll leave that up to the userbase to do the work which is why I will be releasing these separately as development assets over the new year. -
Unfortunately, I recommend you do real work on the model. You must attach the parts to the model in a 3D software of some kind and export it back out in a completed form. Doing child objects will cause problems ingame with commands not working when clicked over a unit. Using child objects for rears and other major components is bad modding practice, in my opinion.
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What is your old account username or email assosciated with it?
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Are you actually editing the model itself or just merely adding child objects? Adding rear ends and other parts as child objects produces the same kind of bug.