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itchboy

Sub-Moderator
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Everything posted by itchboy

  1. Really proud to report that the fiberglass roof variations have been added. More apparatus is on the way Roofs modelled by CanadianFrog, Aerohawk lightbar by EmC-Unit and rihis Forgot to add the mini lightbar on the Ward Added another variation with FedSig Turbobeam mini lightbars.
  2. New vehicles coming to the submod. I won't implement these immediately because we don't have a map with a highway, nor any commercial vehicles to play with. Aerodynic lightbar by EmC-Unit and rihis
  3. Version 1.0.0

    30 downloads

    This was Whelen's second lightbar. The lessons learned from this product helped them create the very successful Edge series of lightbars, and paved the way for their success in the present-day Model by itchyboy. Credit must be given for use of this content. Not for commercial use! You are not allowed to make money from this model. Converting this model to other games besides the Emergency games is prohibited. Reuploading this file to other sites besides emergency-planet.com em-hub.de is prohibited.
  4. I don't really have anything new at the moment but here's some unfinished civ vehicles that were textured late last year. I'll try to focus on making playable vehicles again. I think we've got enough NPC cars already. On another positive note, this image of the LAFD SWR van has surfaced.
  5. West Falls I believe, I worked on that
  6. Just popping in to greet everyone Happy New Year and a belated Merry Christmas. Unfortunately I don't have any updates as of late. Regardless, thank you all for supporting this submod. I appreciate the research and crowdsourcing of information.
  7. There is no way to solve it. I removed them from the submod.
  8. Please don't ask for release dates, it is against site rules.
  9. From the bottom of my heart, thank you for the generosity. I couldn't do this without help from people like you. This is real, the pic was posted in the reply below yours. Sadly, police horses are still out of reach for Em4. I'll revisit it in case we can make it work. As for all other discussions, I'll try to iron out bugs for the next version. However I stand by my decision not to rework the current assets; it's just too much work and gets in the way of fixing the bugs that are already there.
  10. Version 1.0.0

    203 downloads

    https://em-hub.de/filebase/file/18-em2-goes-em4/ ↑↑ This mod is required to use this vehicle addon set! This is a set of new vehicles modelled after the units from Emergency 2. Please refer to the readme for instrunctions. • Terms of use from the original “Em2 goes Em4 mod” apply • Vehicles from this submod cannot be used in any project without permission of Itchyboy. • Redistribution (through reuploads or rehosting) of this submod outside of em-hub.de or emergency-planet.com is prohibited. • Monetization/selling of these models is strictly prohibited. • Conversion of models to other games outside of the Emergency series is not allowed. • You are allowed to make edits to this submod as long as it is kept private Previously hosted on emergency-forum.de - it has been reuploaded here due to that site's closure. Originally published in December 2020.
  11. I won't give the specifics but the general rules are like this: Callout type can be 1-4 for each type (fire, EMS, PD) and then difficulty is a range of 1-3 I believe. Sub event is each specific type of the call within each difficulty bracket. I didn't memorize how many events were available for each bracket so you'll have to test it out. I believe someone did a partial guide on how to make it work, somewhere in this thread. Hope this helps you.
  12. Uh oh That beacon is supposed to be removable when you turn the lights off. If it doesnt de-spawn then you've found a bug.
  13. Halloween is upon us once again. The Yearly Tradition™ continues. It's not LA related but I love doing this every year. On an LA related update, I've decided I'll scale back the updates for the mod. It is taking way too long to update and remake 60 assets. It's just too much work to remodel, relight and retexture every LTD, CVPI, Caprice, all the ambulances and most of the pickup trucks in the mod. Instead I'll focus on adding new vehicles and new spec. The point of diminishing returns has come and gone. Whatever improvements I make to existing assets don't really improve the overall presentation anymore. I am interested in doing this but I don't have a purpose for these units. Maybe random spawn chance?
  14. Version 1.0.0

    45 downloads

    Happy Halloween! Models by itchyboy and various authors. Firebird Trans Am textures and parts by Thunderbird. Pizza Planet truck parts by LazyBot Springfield PD units by Pottyscotty. Code3 XL lightbar modified using LA Mod MX7000 by Hoppah. Aerodynic lightbars by EmC Unit and rihis. Credit must be given for use of these assets. Not for commercial use! You are not allowed to make money from these models. Converting any of these assets to other games outside of the Emergency games is prohibited. .pdn template included. Reuploading this file to other sites besides emergency-planet.com and emergency-forum.de is prohibited.
  15. This one is legit but the one from the movie might be close. Some details line up like the lights but the steady red is in the complete wrong place. I'll file the film car as "under review". It could be the setup for the 70s and mid 1980s
  16. It's just the same, nothing's changed I will update it properly in the future
  17. https://www.emergency-planet.com/files/file/1349-montana-modification/ This link should work, if it doesnt, I will reupload a second copy and modify all links across the entire site.
  18. Sorry about that. It has to be done this way due to the significant influx of spam bots that attack this site regularly.
  19. I'm going to rewrite the script in the future. I'll have to study new methods in how to make it work. For the time being I recommend using the delete traffic button. Prior to 2.5, there was a stop sign script that was in the mod that apparently did not work. I thought it would be a good value proposition to get it working, turns out I probably should have left it out.
  20. More content is on the way I've never done an RV before but I figured now would be a better time than never. I'll have to UV map tehse eventually but I will.
  21. You have to update the game to patch 1.3
  22. I believe it's something to do with the "multiply cost" that the game applies to your units. The more units you have on the map and the number of slots in the freeplay game (for buying vehicles), the more it costs you. x2, x4 and so on. The photo evidence can only be explained by the original devs screwing up the calculations somewhere. This shouldn't happen if they did their math correctly. You might have found a new bug with this 16 year old game, congratulations.
  23. Looks like you've hit the integer overlow for your money. I don't know how you managed to do it but this seems to be a glitch that you found. Your save game can't be edited externally unfortunately. You migh have to start over on that session. Thankfully starting a new FP session will reset everything including your money.
  24. I'll definitely be considering different rear bodies. For now though I'll try to make as many cabs and chassis as possible so that I won't ever find myself in the situation where I can't make something because I don't have the asset for it. The other truck is a Volvo FE42. It's an unusual choice but something I've wanted to see in a game. Cabovers aren't common in the scene but they have their uses. Speaking of, I have another one made. There will be more in the coming days. Thanks for finding these trucks. It's too old for what I need, I'm actually searching if anyone can find legit photos of CHP Chevrolet pickups and Dodge rams from the early 1980s. Unfortunately I'm not interested in doing any forestry related stuff. I will need to make a new freeplay map or multiple maps. This is a plan I'd like to carry out in 2024 or 2025 but who knows what the future holds. I'll finish my vehicle asset grind and see what direction life takes me. Thank you for the research on CalFire, there's alot of neat stuff in there, That might be a merger rig from one of the lesser known cities. Unfortunately I have no use for snorkel rigs just yet.
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